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	<id>https://blackmouthchronicles.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eldervoid</id>
	<title>Blackmouth Chronicles - User contributions [en]</title>
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	<updated>2026-04-30T00:39:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Wotann/Character_Sheet&amp;diff=2490</id>
		<title>Wotann/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Wotann/Character_Sheet&amp;diff=2490"/>
		<updated>2026-04-28T14:51:09Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Created page with &amp;quot;&amp;lt;sup&amp;gt;''&amp;lt;- return to main page''&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Thyrsus | splat2name         =  Order | splat2             =  Adamantine Arrow | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Dogged  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Obsessive | specialtop1name    =  Obsessions | specialtop1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Wotann|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Thyrsus&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Dogged &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Obsessive&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand supernatural creatures&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        = Investigate Ash’s death&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 4&lt;br /&gt;
| wits               = 2&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 2&lt;br /&gt;
| dex                = 2&lt;br /&gt;
| sta                = 3&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics (''research'') 3, Computer 2, Investigation 1, Medicine 2, Occult 1, Science (''biology'') 3&lt;br /&gt;
| physicalskills     = Athletics 2, Brawl 3, Stealth 1, Survival 1&lt;br /&gt;
| socialskills       = Intimidate (''creepy &amp;amp; intense'') 2, Persuasion 1, Socialise 1&lt;br /&gt;
| merits             = High Speech, Status (''Adamantine Arrow'') 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Life 3, Matter 1, Spirit 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Life, Matter, Spirit''), Improved Pattern Restoration, Mage Armour (''Life, Spirit''), Spirit Eyes&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 8&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 9&lt;br /&gt;
| initiative         = +5&lt;br /&gt;
| defence            = 4 (6 with ''Life armour'')&lt;br /&gt;
| armour             = 0 (2 with ''Life armour'')&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Life, Matter, Spirit'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Improved Pattern Restoration:''' Can heal his own wounds more efficiently with mana; requiring 1 Mana per level of Bashing damage, or 2 Mana per level of Lethal. In addition, his derived traits are not reduced when he Scours any of his Physical Attributes.&lt;br /&gt;
* '''Mage Armour (''Life, Spirit'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Life Armour:'' Add (Life/2, rounded up) to Defence and as general Armour. In addition, use the higher of Wits or Defence to determine Defence. &lt;br /&gt;
** ''Space Armour:'' Downgrade all Lethal damage from kinetic attacks and attacks from ephemeral entities to Bashing damage.&lt;br /&gt;
* '''Spirit Eyes:''' Detects Spirits and spiritual Twilight phenomena with Peripheral Mage Sight, and can automatically see Spirits and projecting beings in Twilight with Mage Sight (attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Spirits for a scene, enabling him to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Craftsman's Eye''' (''Knowing Matter; Science''): Gain complete understanding of an object's intended function, including whether it has no function and the nature of anything that is preventing it from fulfilling its intended function.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Learn also how to use the object, gaining 8-Again with all actions using the studied object for its intended purpose.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' As above, and learn ''all'' possible uses for the object.&lt;br /&gt;
**''&amp;lt;u&amp;gt;Add Fate 1&amp;lt;/u&amp;gt;:'' Instead of the usual effects, locate any object that might help with a particular task chosen when casting. &lt;br /&gt;
* '''Honing the Form''' (''Perfecting Life; Athletics''): Increase one of the subject's Physical Attributes by Potency&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Attribute per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Attributes above the normal maximum.&lt;br /&gt;
* '''Knit''' (''Perfecting life; Medicine''): Heal 2 levels of Bashing damage per Potency&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Instead, heal 1 level of Lethal damage per Potency.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Heal Personal Tilts (eg. Arm Wrack).&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Heal damage done by deprivation, recuperate the subject as if fully fed and hydrated.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Grant the subject the effects of a full night's rest, including Willpower recovery.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Titania/Character_Sheet&amp;diff=2489</id>
		<title>Titania/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Titania/Character_Sheet&amp;diff=2489"/>
		<updated>2026-04-28T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Created page with &amp;quot;&amp;lt;sup&amp;gt;''&amp;lt;- return to main page''&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Acanthus | splat2name         =  Order | splat2             =  Silver Ladder | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Diligence  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Wrath | specialtop1name    =  Obsessions | specialtop1        =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Titania|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Acanthus&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Silver Ladder&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Diligence &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Wrath&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Find the balance between fortune and misfortune&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        = Learn more about the Lex Magica, Solve a cool case&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 3&lt;br /&gt;
| wits               = 2&lt;br /&gt;
| res                = 4&lt;br /&gt;
| str                = 2&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 1&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 3&lt;br /&gt;
| comp                = 2&lt;br /&gt;
| mentalskills       = Academics 1, Computer 1, Investigation (''CSI'') 3, Medicine 1, Occult 1, Politics 1&lt;br /&gt;
| physicalskills     = Drive 1, Firearms (''pistols'') 1, Larceny (''lockpicking'') 1, Stealth 1&lt;br /&gt;
| socialskills       = Empathy 2, Intimidate 1, Persuasion (''good cop'') 2, Socialise 1, Streetwise (''bribery'') 3, Subterfuge 2&lt;br /&gt;
| merits             = Allies (''BCPD'') 1, Contacts (''??''), Danger Sense, Fame (''PI'') 1, High Speech, Professional Training (''PI – Investigation, Firearms, Streetwise'') 3, Resource 2, Status (''Silver Ladder'') 1, Tolerance for Biology&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Death 1, Fate 3, Time 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Conditional Duration, Counterspell (''Death, Fate, Time''), Mage Armour (''Fate, Time''), Targeted Summoning, Temporal Sympathy&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 6&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 10&lt;br /&gt;
| initiative         = +5&lt;br /&gt;
| defence            = 2 (5 with ''mage armour'')&lt;br /&gt;
| armour             = 0&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Conditional Duration''': Spend 1 Mana to add a conditional trigger that will end the spell, gaining additional duration based on the likelihood of the condition; the more likely the condition chosen, the greater duration gained.&lt;br /&gt;
* '''Counterspell (''Death, Fate, Time'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Fate, Time'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Fate Armour:'' Add Fate to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to add her Fate dots as a weapon rating on her next attack against that target. This bonus must be used by her next action or is lost.&lt;br /&gt;
** ''Time Armour:'' Add Time to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to reduce the attacker's Initiative by her Time dots for the remainder of the scene.&lt;br /&gt;
* '''Sympathetic Range:''' Spend 1 Mana and use sympathy Yantra to cast magic at the past of a target within sensory range. The spell is Withstood by the fragility of the temporal sympathy between the mage and her subject, plus 1 Withstand level if the mage does not know the target's sympathetic name.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Interconnections''' (''Unveiling Fate, Investigation''): Sense the marks of Fate on people places and things observed, up to one subject per turn. Detect any sympathetic connections between the subjects, identify anyone who has broken an oath or geas, and the presence of spells with conditional Duration.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Also detect possession, supernatural mind control and alterations of destiny.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Also discern specific information about a subject's destiny (eg. the Doom of someone with the Destiny merit, the conditions necessary to trigger or terminate a conditional effect).&lt;br /&gt;
* '''Monetary Flux''' (''Knowing Time, Investigation''): Sense whether a subject will be beneficial or baneful in the most likely future. Does not reveal in what form this aid or harm will take, nor whether it will be conscious or accidental. Can be cast on the mage herself to assess her own future actions.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' When reacting to information gained from this spell, add Potency to Initiative.&lt;br /&gt;
* '''Speak to the Dead''' (''Unveiling Death, Expression): Can sense ghosts and Anchors within the area of effect and can communicate with ghosts, as long as the ghost is capable of understanding a language she speaks. Can concentrate on a single ghost within the area and determine its Rank, and how many Anchors it has, if any.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can determine if any Anchor she perceives is temporary (such as those created through a summoning) or permanent.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Can make herself understood by ghosts of Rank 2+ even if they do not speak the same language as her.&lt;br /&gt;
her side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Shifting the Odds''' (''Ruling Fate''): Find her way within the next 24 hours to a particular person, place or thing, including by context-specific quality (eg. corrupt cop). This only locates the nearest or most available subject rather than a specific person or object. Alternately, gain temporary access to a Social Merit (Ally, Contacts, Mentor, Resource, or Retainer) with rating no greater than her Fate dots. This benefit lasts for a maximum number of uses equal to Potency.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Locate the desired object within one hour.&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Danger Sense:''' Gains +2 bonus on reflexive Wits + Composure rolls to detect an ambush.&lt;br /&gt;
* '''Fame:''' Locally recognised as a private investigator. Gains +1 on any Social rolls among those who are impressed by her celebrity. Others get the same bonus to rolls to find or identify her by mundane means.&lt;br /&gt;
* '''Professional Training''' (''PI'' – Investigation, Firearms, Streetwise)&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Tolerance for Biology:''' Does not need to make Composure, Resolve or Stamina rolls to withstand shock or repulsion from the disgusting, morbid or biologically strange.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2488</id>
		<title>Vánagandr/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2488"/>
		<updated>2026-04-28T11:18:01Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics 1&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour'')&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect. &lt;br /&gt;
** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. &lt;br /&gt;
* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond sensory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury''' (''Ruling Mind; Athletics''): Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills above the normal maximum.&lt;br /&gt;
* '''Command Obedience''' (''Ruling Mind; Intimidate, Withstood by Resolve''): Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds''' (''Ruling Space; Athletics''): Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimate objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper''' (''Unveiling Mind''): Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2487</id>
		<title>Vánagandr/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2487"/>
		<updated>2026-04-28T11:13:36Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics 1&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour'')&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect. &lt;br /&gt;
** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. &lt;br /&gt;
* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond sensory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury (''Mind Ruling; Athletics''):''' Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills above the normal maximum.&lt;br /&gt;
* '''Command Obedience (''Mind Ruling; Intimidate, Withstood by Resolve''):''' Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds (''Space Ruling; Athletics''):''' Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimate objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper (Mind Unveiling)''' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray/Character_Sheet&amp;diff=2486</id>
		<title>Arianna Dray/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray/Character_Sheet&amp;diff=2486"/>
		<updated>2026-04-28T09:45:51Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Eldervoid moved page Arianna Dray/Character Sheet to Vánagandr/Character Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vánagandr/Character Sheet]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2485</id>
		<title>Vánagandr/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2485"/>
		<updated>2026-04-28T09:45:51Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Eldervoid moved page Arianna Dray/Character Sheet to Vánagandr/Character Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour'')&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflecive action.&lt;br /&gt;
** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect. &lt;br /&gt;
** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. Provides no Defence against when struck from Surprise.&lt;br /&gt;
* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond seonsory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury (''Mind Ruling; Athletics''):''' Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills aboive the normal maximum.&lt;br /&gt;
* '''Command Obedience (''Mind Ruling; Intimidate, Withstood by Resolve''):''' Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds (''Space Ruling; Athletics''):''' Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper (Mind Unveiling)''' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Character_Index_(Hypolethia)&amp;diff=2484</id>
		<title>Character Index (Hypolethia)</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Character_Index_(Hypolethia)&amp;diff=2484"/>
		<updated>2026-04-04T19:19:21Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Created page with &amp;quot;__NOEDITSECTION__ {{TOC right}} This page lists all named characters encountered in the ''Hypolethia'' chronicle. ==Player Characters== * '''Kassandra''' * '''Titania''' * '''Vánagandr''' * '''Wotan''' ==Supporting Characters== ===A=== ===B=== ===C=== ===D=== ===E=== ===F=== ===G=== ===H=== ===I=== ===J=== ===K=== ===L=== ===M=== ===N=== ===O=== ===P=== * '''Dr Candace Ponder:''' Unlicenced therapist and mind butcher.&amp;lt;ref name=&amp;quot;HL01&amp;quot; /&amp;gt; ===Q=== ===R=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
This page lists all named characters encountered in the ''[[Hypolethia]]'' chronicle.&lt;br /&gt;
==Player Characters==&lt;br /&gt;
* '''[[Kassandra]]'''&lt;br /&gt;
* '''[[Titania]]'''&lt;br /&gt;
* '''[[Vánagandr]]'''&lt;br /&gt;
* '''[[Wotan]]'''&lt;br /&gt;
==Supporting Characters==&lt;br /&gt;
===A===&lt;br /&gt;
===B===&lt;br /&gt;
===C===&lt;br /&gt;
===D===&lt;br /&gt;
===E===&lt;br /&gt;
===F===&lt;br /&gt;
===G===&lt;br /&gt;
===H===&lt;br /&gt;
===I===&lt;br /&gt;
===J===&lt;br /&gt;
===K===&lt;br /&gt;
===L===&lt;br /&gt;
===M===&lt;br /&gt;
===N===&lt;br /&gt;
===O===&lt;br /&gt;
===P===&lt;br /&gt;
* '''Dr Candace Ponder:''' Unlicenced therapist and mind butcher.&amp;lt;ref name=&amp;quot;HL01&amp;quot; /&amp;gt;&lt;br /&gt;
===Q===&lt;br /&gt;
===R===&lt;br /&gt;
===S===&lt;br /&gt;
===T===&lt;br /&gt;
===U===&lt;br /&gt;
===V===&lt;br /&gt;
===W===&lt;br /&gt;
===X===&lt;br /&gt;
===Y===&lt;br /&gt;
===Z===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HL01&amp;quot;&amp;gt;[[Hypolethia - Chapter 1]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Hypolethia]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2483</id>
		<title>Hypolethia - Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2483"/>
		<updated>2026-04-04T17:32:22Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:Jar.png | 300 px]]&lt;br /&gt;
| caption            =  ''A sinister terracota jar''&lt;br /&gt;
| chronicle          =  Hypolethia&lt;br /&gt;
| story              =  &lt;br /&gt;
| chapterno          =  1&lt;br /&gt;
| prev               =  &lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
In which four mages find their paths crossing and interrupt a goetic butcher.&lt;br /&gt;
==What Happened==&lt;br /&gt;
* [[Titania]], [[Vánagandr]], [[Wotan]], and [[Kassandra]] each arrived independently at the address of a Dr Candace Ponder, each investigating an unpleasant death. &lt;br /&gt;
* The four shared intelligence and realised that the deaths they were each investigating were identical except for for minor details. Vánagandr was initially suspicious of some sort of connections between the victims when discussing the matter with Titania, but examination under magic revealed no direct sympathetic connections between Madeleine and Adam.&lt;br /&gt;
* Once information was shared, the four proceeded to the building where Dr Ponder's practice was located, a run-down and otherwise empty building in Fallon Heights. After being buzzed in with some difficulty by the receptionist, they reached the office which appeared even more run-down and dishevelled than the rest of the building.&lt;br /&gt;
* The receptionist appeared stilted but otherwise normal, but interrogation by Titania and examination by magic revealed that something was wrong with her. She did not have a name. The reception room was spartan besides its untidiness - no computer, loose paper filing, and shelves of strange, sinister jars and other objects that resonated with mental fragments in Vánagandr's mage sight.&lt;br /&gt;
* Dr Ponder was apparently in a meeting. Others seemed prepared to wait but Vánagandr compelled the receptionist to go to the Dr.&lt;br /&gt;
* Kassandra found a large covered cauldron in one room, seemingly made of the same material as the sinister jars and resonant with magical energy.&lt;br /&gt;
* Vánagandr followed the receptionist to the doctor's consulting room. Inside, the doctor was in intense concentration over a comatose patient, apparently using some sort of magic to cut out part of the patient's self. Vánagandr interrupted the doctor and raised the alarm, aghast at the monstrous butchery she was seeing.&lt;br /&gt;
* A struggle began. Vánagandr counterspelled the doctor's attempt to weave a Space effect, while Wotan engaged her physically and Titania rescued the comatose patient. Kassandra joined the fray with an improvised weapon - one of the sinister jars - but found it was loosely sealed and when she hefted it to use as a weapon, it opened. A barely formed entity of rage poured out of containment, resisting Dr Ponder's attempts to re-bind it...&lt;br /&gt;
&lt;br /&gt;
==Plot Developments &amp;amp; Facts Discovered==&lt;br /&gt;
* Four people - one known to each of Kassandra, Vánagandr, Wotan and Titania - all died by suicide. In each case, the person could not stop laughing and all expressed that they could not feel a specific emotion. All four had been seing an unlicenced therapist named Dr Candace Ponder. None of the four victims had any connection except through Dr Ponder.&lt;br /&gt;
** Madeleine, a regular at the [[Velvet Room]], had said that &amp;quot;I couldn't feel sad even if I wanted to. I can't tell if I want to.&amp;quot;&lt;br /&gt;
** Adam&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Someone, likley Dr Ponder, has been removing parts of human minds or souls and storing them in vessels.&lt;br /&gt;
* Dr Ponder appears to be a mage of some kind, likely a Mastigos based on her use of Mind and attempted use of Space magic.&lt;br /&gt;
&lt;br /&gt;
==People Appearing (in order of appearance)==&lt;br /&gt;
* [[Titania]] ''(first appearance)''&lt;br /&gt;
* [[Vánagandr]] ''(first appearance)''&lt;br /&gt;
* [[Wotan]] ''(first appearance)''&lt;br /&gt;
* [[Kassandra]] ''(first appearance)''&lt;br /&gt;
* A receptionist without a name&lt;br /&gt;
* An insensate victim&lt;br /&gt;
* Dr Candace Ponder ''(first appearance)''&lt;br /&gt;
* An inchoate goetic entity of rage, possibly tainted by the Abyss&lt;br /&gt;
* Four victims ''(referenced only)''&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Dr Ponder's office, Fallon Heights&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All characters recieved 2 beats and 2 arcane beats&lt;br /&gt;
[[Category:Hypolethia]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:Jar.png&amp;diff=2482</id>
		<title>File:Jar.png</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:Jar.png&amp;diff=2482"/>
		<updated>2026-04-04T17:28:11Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2481</id>
		<title>Hypolethia - Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2481"/>
		<updated>2026-04-04T17:27:18Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  jar.jpg&lt;br /&gt;
| caption            =  &lt;br /&gt;
| chronicle          =  Hypolethia&lt;br /&gt;
| story              =  &lt;br /&gt;
| chapterno          =  1&lt;br /&gt;
| prev               =  &lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
* Titania, Vánagandr, Wotan and Kassandra each arrived independently at the address of a Dr Candace Ponder, each investigating an unpleasant death. &lt;br /&gt;
* The four shared intelligence and realised that the deaths they were each investigating were identical except for for minor details. Vánagandr was initially suspicious of some sort of connections between the victims when discussing the matter with Titania, but examination under magic revealed no direct sympathetic connections between Madeleine and Adam.&lt;br /&gt;
* Once information was shared, the four proceeded to the building where Dr Ponder's practice was located, a run-down and otherwise empty building in Fallon Heights. After being buzzed in with some difficulty by the receptionist, they reached the office which appeared even more run-down and dishevelled than the rest of the building.&lt;br /&gt;
* The receptionist appeared stilted but otherwise normal, but interrogation by Titania and examination by magic revealed that something was wrong with her. She did not have a name. The reception room was spartan besides its untidiness - no computer, loose paper filing, and shelves of strange, sinister jars and other objects that resonated with mental fragments in Vánagandr's mage sight.&lt;br /&gt;
* Dr Ponder was apparently in a meeting. Others seemed prepared to wait but Vánagandr compelled the receptionist to go to the Dr.&lt;br /&gt;
* Kassandra found a large covered cauldron in one room, seemingly made of the same material as the sinister jars and resonant with magical energy.&lt;br /&gt;
* Vánagandr followed the receptionist to the doctor's consulting room. Inside, the doctor was in intense concentration over a comatose patient, apparently using some sort of magic to cut out part of the patient's self. Vánagandr interrupted the doctor and raised the alarm, aghast at the monstrous butchery she was seeing.&lt;br /&gt;
* A struggle began. Vánagandr counterspelled the doctor's attempt to weave a Space effect, while Wotan engaged her physically and Titania rescued the comatose patient. Kassandra joined the fray with an improvised weapon - one of the sinister jars - but found it was loosely sealed and when she hefted it to use as a weapon, it opened. A barely formed entity of rage poured out of containment, resisting Dr Ponder's attempts to re-bind it...&lt;br /&gt;
&lt;br /&gt;
==Plot Developments &amp;amp; Facts Discovered==&lt;br /&gt;
* Four people - one known to each of Kassandra, Vánagandr, Wotan and Titania - all died by suicide. In each case, the person could not stop laughing and all expressed that they could not feel a specific emotion. All four had been seing an unlicenced therapist named Dr Candace Ponder. None of the four victims had any connection except through Dr Ponder.&lt;br /&gt;
** Madeleine, a regular at the [[Velvet Room]], had said that &amp;quot;I couldn't feel sad even if I wanted to. I can't tell if I want to.&amp;quot;&lt;br /&gt;
** Adam&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Someone, likley Dr Ponder, has been removing parts of human minds or souls and storing them in vessels.&lt;br /&gt;
* Dr Ponder appears to be a mage of some kind, likely a Mastigos based on her use of Mind and attempted use of Space magic.&lt;br /&gt;
&lt;br /&gt;
==People Appearing (in order of appearance)==&lt;br /&gt;
* Titania ''(first appearance)''&lt;br /&gt;
* Vánagandr ''(first appearance)''&lt;br /&gt;
* Wotan ''(first appearance)''&lt;br /&gt;
* Kassandra ''(first appearance)''&lt;br /&gt;
* A receptionist without a name&lt;br /&gt;
* An insensate victim&lt;br /&gt;
* Dr Candace Ponder ''(first appearance)''&lt;br /&gt;
* An inchoate goetic entity of rage, possibly tainted by the Abyss&lt;br /&gt;
* Four victims ''(referenced only)''&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Dr Ponder's office, Fallon Heights&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All characters recieved 2 beats and 2 arcane beats&lt;br /&gt;
[[Category:Hypolethia]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2480</id>
		<title>Hypolethia - Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Hypolethia_-_Chapter_1&amp;diff=2480"/>
		<updated>2026-04-04T17:27:01Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Created page with &amp;quot;{{Chapter  | title              =   | image              =  jar | caption            =   | chronicle          =  Hypolethia | story              =   | chapterno          =  1 | prev               =   | next               =   }}  ==What Happened== * Titania, Vánagandr, Wotan and Kassandra each arrived independently at the address of a Dr Candace Ponder, each investigating an unpleasant death.  * The four shared intelligence and realised that the deaths they were each inv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  jar&lt;br /&gt;
| caption            =  &lt;br /&gt;
| chronicle          =  Hypolethia&lt;br /&gt;
| story              =  &lt;br /&gt;
| chapterno          =  1&lt;br /&gt;
| prev               =  &lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
* Titania, Vánagandr, Wotan and Kassandra each arrived independently at the address of a Dr Candace Ponder, each investigating an unpleasant death. &lt;br /&gt;
* The four shared intelligence and realised that the deaths they were each investigating were identical except for for minor details. Vánagandr was initially suspicious of some sort of connections between the victims when discussing the matter with Titania, but examination under magic revealed no direct sympathetic connections between Madeleine and Adam.&lt;br /&gt;
* Once information was shared, the four proceeded to the building where Dr Ponder's practice was located, a run-down and otherwise empty building in Fallon Heights. After being buzzed in with some difficulty by the receptionist, they reached the office which appeared even more run-down and dishevelled than the rest of the building.&lt;br /&gt;
* The receptionist appeared stilted but otherwise normal, but interrogation by Titania and examination by magic revealed that something was wrong with her. She did not have a name. The reception room was spartan besides its untidiness - no computer, loose paper filing, and shelves of strange, sinister jars and other objects that resonated with mental fragments in Vánagandr's mage sight.&lt;br /&gt;
* Dr Ponder was apparently in a meeting. Others seemed prepared to wait but Vánagandr compelled the receptionist to go to the Dr.&lt;br /&gt;
* Kassandra found a large covered cauldron in one room, seemingly made of the same material as the sinister jars and resonant with magical energy.&lt;br /&gt;
* Vánagandr followed the receptionist to the doctor's consulting room. Inside, the doctor was in intense concentration over a comatose patient, apparently using some sort of magic to cut out part of the patient's self. Vánagandr interrupted the doctor and raised the alarm, aghast at the monstrous butchery she was seeing.&lt;br /&gt;
* A struggle began. Vánagandr counterspelled the doctor's attempt to weave a Space effect, while Wotan engaged her physically and Titania rescued the comatose patient. Kassandra joined the fray with an improvised weapon - one of the sinister jars - but found it was loosely sealed and when she hefted it to use as a weapon, it opened. A barely formed entity of rage poured out of containment, resisting Dr Ponder's attempts to re-bind it...&lt;br /&gt;
&lt;br /&gt;
==Plot Developments &amp;amp; Facts Discovered==&lt;br /&gt;
* Four people - one known to each of Kassandra, Vánagandr, Wotan and Titania - all died by suicide. In each case, the person could not stop laughing and all expressed that they could not feel a specific emotion. All four had been seing an unlicenced therapist named Dr Candace Ponder. None of the four victims had any connection except through Dr Ponder.&lt;br /&gt;
** Madeleine, a regular at the [[Velvet Room]], had said that &amp;quot;I couldn't feel sad even if I wanted to. I can't tell if I want to.&amp;quot;&lt;br /&gt;
** Adam&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
* Someone, likley Dr Ponder, has been removing parts of human minds or souls and storing them in vessels.&lt;br /&gt;
* Dr Ponder appears to be a mage of some kind, likely a Mastigos based on her use of Mind and attempted use of Space magic.&lt;br /&gt;
&lt;br /&gt;
==People Appearing (in order of appearance)==&lt;br /&gt;
* Titania ''(first appearance)''&lt;br /&gt;
* Vánagandr ''(first appearance)''&lt;br /&gt;
* Wotan ''(first appearance)''&lt;br /&gt;
* Kassandra ''(first appearance)''&lt;br /&gt;
* A receptionist without a name&lt;br /&gt;
* An insensate victim&lt;br /&gt;
* Dr Candace Ponder ''(first appearance)''&lt;br /&gt;
* An inchoate goetic entity of rage, possibly tainted by the Abyss&lt;br /&gt;
* Four victims ''(referenced only)''&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* Dr Ponder's office, Fallon Heights&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All characters recieved 2 beats and 2 arcane beats&lt;br /&gt;
[[Category:Hypolethia]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Main_Page&amp;diff=2479</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Main_Page&amp;diff=2479"/>
		<updated>2026-04-02T18:05:00Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| welcome = Welcome to Blackmouth, the City of Arches&lt;br /&gt;
| blurb = &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Et sta super omnes nos'' (And above all we stand, city motto) &lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = This wiki described the fictional city of Blackmouth, a modern gothic city on the northern New England coastline. It is a setting for stories and roleplaying games using the ''[http://theonyxpath.com/category/worlds/chroniclesofdarkness/ Chronicles of Darkness]'' game lines. &lt;br /&gt;
&lt;br /&gt;
It is also very much under construction.&lt;br /&gt;
&lt;br /&gt;
| featured_title = The City of Blackmouth&lt;br /&gt;
| featured_content = Blackmouth lies on the northern New England coast, an hour's drive north of Boston. It is one of the oldest cities in the United States, originally founded in the early colonial period, and, though it has faced fire, war and the loss of its industrial heartland, it still stands proud. &lt;br /&gt;
&lt;br /&gt;
| didyouknow_title = People and Places&lt;br /&gt;
| didyouknow_content = Here will go section links for different groups and places of note&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| news_title = Stories of Blackmouth&lt;br /&gt;
| news_content = Here will go the Chronicles of the city, and any pieces of fiction or art of the city.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;Chronicles, Current and Past&amp;lt;/u&amp;gt;'''&lt;br /&gt;
* ''[[Hypolethia]]'' - Coincidence is tangling the lives of four of the Awakened...&lt;br /&gt;
* ''[[Under A Killing Moon]]'' - Something stirs in the Shadows of [[Merritt]] and the moon's blood calls her children to action.&lt;br /&gt;
* ''[[Beneath Cold Boughs]]'' - Tales of life and monsters among the twisted avenues of [[Ormwood]]. '''On hold due to COVID-19'''&lt;br /&gt;
* ''[[Everyday Life of Monsters]]'' - Stories of a group of uncommon women as they find their places in a stranger, darker world. '''On indefinite hiatus.'''&lt;br /&gt;
* ''[[From the Sea]]'' - Five people saw ''something'' in the sea. What happened to it, and to them? '''Ended.'''&lt;br /&gt;
* ''[[Shadows and Loss]]'' - '''Ended due to COVID-19.'''&lt;br /&gt;
* ''[[Tales of Blood and Water]]'' - A chance encounter in [[Lockham]] leads to dark dreams and a darker fate. '''Ended.'''&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2478</id>
		<title>Vánagandr/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2478"/>
		<updated>2026-03-31T17:08:17Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour'')&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflecive action.&lt;br /&gt;
** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect. &lt;br /&gt;
** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. Provides no Defence against when struck from Surprise.&lt;br /&gt;
* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond seonsory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury (''Mind Ruling; Athletics''):''' Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills aboive the normal maximum.&lt;br /&gt;
* '''Command Obedience (''Mind Ruling; Intimidate, Withstood by Resolve''):''' Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds (''Space Ruling; Athletics''):''' Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper (Mind Unveiling)''' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2477</id>
		<title>Vánagandr/Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2477"/>
		<updated>2026-03-29T21:44:38Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Created page with &amp;quot;&amp;lt;sup&amp;gt;''&amp;lt;- return to main page''&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Mastigos | splat2name         =  Order | splat2             =  Adamantine Arrow | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Fortitude  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Pride | specialtop1name    =  Obsessions | specialtop1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour''&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury (''Mind Ruling; Athletics''):''' Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills aboive the normal maximum.&lt;br /&gt;
* '''Command Obedience (''Mind Ruling; Intimidate, Withstood by Resolve''):''' Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds (''Space Ruling; Athletics''):''' Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper (Mind Unveiling)''' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr&amp;diff=2476</id>
		<title>Vánagandr</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr&amp;diff=2476"/>
		<updated>2026-03-29T18:29:35Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Redirected page to Arianna Dray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Arianna Dray]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray&amp;diff=2475</id>
		<title>Arianna Dray</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray&amp;diff=2475"/>
		<updated>2026-03-29T18:27:21Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: creating the framework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|borderColour    = 1b7092&lt;br /&gt;
|name            = Vánagandr&lt;br /&gt;
|honorific       = &lt;br /&gt;
|image           = &amp;lt;!-- filename only, no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, and no enclosing [[brackets]] --&amp;gt;&lt;br /&gt;
|fullname        = &lt;br /&gt;
|age             = &lt;br /&gt;
|born            = Blackmouth&lt;br /&gt;
|birthyear       = &amp;lt;!-- include only if you want an age calculated in the box. for immortals &amp;amp; slow aging types, use appAge below --&amp;gt;&lt;br /&gt;
|bioInfo1Title   = Path&lt;br /&gt;
|bioInfo1        = Mastigos&lt;br /&gt;
|bioInfo2Title   = &lt;br /&gt;
|bioInfo2        = &lt;br /&gt;
|bioInfo3Title   = &lt;br /&gt;
|bioInfo3        = &lt;br /&gt;
|alias           = &lt;br /&gt;
|status          = &amp;lt;!-- only used if notable status (eg. dead, incarcerated, in torpor, lost in the umbra --&amp;gt;&lt;br /&gt;
|death           = &amp;lt;!-- like born, can be date, place or both --&amp;gt;&lt;br /&gt;
|creator         = &amp;lt;!-- for created beings --&amp;gt;&lt;br /&gt;
|owner           = &amp;lt;!-- for pets and other owned beings --&amp;gt;&lt;br /&gt;
|residence       = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|occupation      = &lt;br /&gt;
|organisation    = &lt;br /&gt;
|affInfo1Title   = Order&lt;br /&gt;
|affInfo1        = Adamantine Arrow&lt;br /&gt;
|affInfo2Title   = &lt;br /&gt;
|affInfo2        = &lt;br /&gt;
|affInfo3Title   = &lt;br /&gt;
|affInfo3        = &lt;br /&gt;
|title           = &amp;lt;!-- any relevant titles connected to the affiliation fields above --&amp;gt;&lt;br /&gt;
|spouse          = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|partner         = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|children        = &lt;br /&gt;
|family          = &lt;br /&gt;
|relInfo1Title   = &amp;lt;!-- use for custom fields, primarily for supernatural templates (eg. Sire) --&amp;gt;&lt;br /&gt;
|relInfo1        = &lt;br /&gt;
|relInfo2Title   = &lt;br /&gt;
|relInfo2        = &lt;br /&gt;
|relInfo3Title   = &lt;br /&gt;
|relInfo3        = &lt;br /&gt;
|gender          = Female&lt;br /&gt;
|pronouns        = she/her&lt;br /&gt;
|appAge          = &amp;lt;!-- for anyone who looks other than they are --&amp;gt;&lt;br /&gt;
|hair            = &amp;lt;!-- describe as well as colour --&amp;gt;&lt;br /&gt;
|eyes            = &lt;br /&gt;
|features        = &amp;lt;!-- distinguishing features, general facial features etc --&amp;gt;&lt;br /&gt;
|height          = &lt;br /&gt;
|build           = &lt;br /&gt;
|physInfo1Title  = &amp;lt;!-- use for custom fields --&amp;gt;&lt;br /&gt;
|physInfo1       = &lt;br /&gt;
|physInfo2Title  = &lt;br /&gt;
|physInfo2       = &lt;br /&gt;
|physInfo3Title  = &lt;br /&gt;
|physInfo3       = &lt;br /&gt;
|charsheet       = YES&lt;br /&gt;
|CharQs          = YES&lt;br /&gt;
|gallery         = YES&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Characters|Dray]][[Category:Mages|Dray]][[Category:Hypolethia|Dray]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character&amp;diff=2474</id>
		<title>Template:Infobox Character</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character&amp;diff=2474"/>
		<updated>2026-03-29T18:26:51Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox-all&amp;quot; table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;float:right; font-size:smaller; margin:0.5em 0em 1em 1em; width:285px; padding:1px; {{ #if:{{{borderColour|}}}|border:2px solid #{{{borderColour}}};|border:1px solid #323232;}} color:black; background:#f9f9f9; border-collapse:separate; line-height:1.5;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; background-color:#e2e2e2;font-size:150%; text-align:center; spacing-top: 0px; spacing-bottom: 0px; line-height:1.5;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{name|}}} | '''{{{name}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{honorific|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%&amp;quot;&amp;gt;{{{honorific}}} }}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: small; align:center; text-align:center; padding:0;&amp;quot; {{!}} [[File:{{{image}}}|center|283px]]}}&lt;br /&gt;
|- &lt;br /&gt;
{{ #if:{{{fullname|}}}{{{born|}}}{{{birthyear|}}}{{{alias|}}}{{{status|}}}{{{death|}}}{{{bioInfo1|}}}{{{bioInfo2|}}}{{{bioInfo3|}}}|{{!}} colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; line-height:1.5; background-color:#e2e2e2; vertical-align: middle; font-size:inherit; font-weight:bold; text-align:center; spacing-top: 0px; spacing-bottom: 0px;&amp;quot; {{!}}'''Biographical Information'''}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{fullname|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;&amp;quot;{{!}} '''Full Name''' {{!}}{{!}} {{{fullname}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{born|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''Born''' {{!}}{{!}} {{{born}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{birthyear|}}}{{{age|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''Age''' {{!}}{{!}} {{ #if:{{{age|}}} | {{{age}}} | {{ #expr:{{CurrentYear}}-{{{birthyear}}} }} }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{bioInfo1|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''{{{bioInfo1Title}}}''' {{!}}{{!}} {{{bioInfo1}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{bioInfo2|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''{{{bioInfo2Title}}}''' {{!}}{{!}} {{{bioInfo2}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{bioInfo3|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''{{{bioInfo3Title}}}''' {{!}}{{!}} {{{bioInfo3}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{alias|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''Alias''' {{!}}{{!}} {{{alias}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{status|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''Status''' {{!}}{{!}} {{{status}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{death|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle;padding:2px 4px;&amp;quot;{{!}} '''Death''' {{!}}{{!}} {{{death}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{creator|}}}{{{owner|}}}{{{residence|}}}{{{occupation|}}}{{{organisation|}}}{{{affInfo1|}}}{{{affInfo2|}}}{{{affInfo3|}}}{{{title|}}}|{{!}} colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; line-height:1.5; padding:4px; background-color:#e2e2e2; vertical-align: middle; font-size:inherit; font-weight:bold; text-align:center; spacing-top: 0px; spacing-bottom: 0px;&amp;quot; {{!}}'''Affiliations'''}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{creator|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Creator''' {{!}}{{!}} {{{creator}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{owner|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Owner''' {{!}}{{!}} {{{owner}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{residence|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Residence''' {{!}}{{!}} {{{residence}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{occupation|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Occupation''' {{!}}{{!}} {{{occupation}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{organisation|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Organisation''' {{!}}{{!}} {{{organisation}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{affInfo1|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{affInfo1Title}}}''' {{!}}{{!}} {{{affInfo1}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{affInfo2|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{affInfo2Title}}}''' {{!}}{{!}} {{{affInfo2}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{affInfo3|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{affInfo3Title}}}''' {{!}}{{!}} {{{affInfo3}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{affInfo4|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{affInfo4Title}}}''' {{!}}{{!}} {{{affInfo4}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{affInfo5|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{affInfo5Title}}}''' {{!}}{{!}} {{{affInfo5}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{title|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Title''' {{!}}{{!}} {{{title}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{spouse|}}}{{{partner|}}}{{{children|}}}{{{family|}}}{{{relInfo1|}}}{{{relInfo2|}}}{{{relInfo3|}}}|{{!}} colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#e2e2e2; line-height:1.5; vertical-align: middle; font-size:inherit; font-weight:bold; text-align:center; spacing-top: 0px; spacing-bottom: 0px;&amp;quot;  {{!}}'''Relationships'''}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{spouse|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Spouse''' {{!}}{{!}} {{{spouse}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{partner|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Partner''' {{!}}{{!}} {{{partner}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{children|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Children''' {{!}}{{!}} {{{children}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{family|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Family''' {{!}}{{!}} {{{family}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{relInfo1|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{relInfo1Title}}}''' {{!}}{{!}} {{{relInfo1}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{relInfo2|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{relInfo2Title}}}''' {{!}}{{!}} {{{relInfo2}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{relInfo3|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{relInfo3Title}}}''' {{!}}{{!}} {{{relInfo3}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{gender|}}}{{{appAge|}}}{{{hair|}}}{{{eyes|}}}{{{features|}}}{{{height|}}}{{{build|}}}{{{physInfo1|}}}{{{physInfo2|}}}{{{physInfo3|}}}|{{!}} colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; line-height:1.5; padding:4px; background-color:#e2e2e2; vertical-align: middle; font-size:inherit; font-weight:bold; text-align:center; spacing-top: 0px; spacing-bottom: 0px;&amp;quot;  {{!}}'''Physical Description'''}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{gender|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Gender''' {{!}}{{!}} {{{gender}}} {{ #if:{{{pronouns|}}}|({{{pronouns}}})}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{appAge|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Apparent Age''' {{!}}{{!}} {{{appAge}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{hair|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Hair''' {{!}}{{!}} {{{hair}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{eyes|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Eyes''' {{!}}{{!}} {{{eyes}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{features|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Features''' {{!}}{{!}} {{{features}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{height|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Height''' {{!}}{{!}} {{{height}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{build|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''Build''' {{!}}{{!}} {{{build}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{physInfo1|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{physInfo1Title}}}''' {{!}}{{!}} {{{physInfo1}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{physInfo2|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{physInfo2Title}}}''' {{!}}{{!}} {{{physInfo2}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{physInfo3|}}}|{{!}}style=&amp;quot;background-color:#EEEEEE; font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{physInfo3Title}}}''' {{!}}{{!}} {{{physInfo3}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{charsheet|}}}{{{100Qs|}}}{{{20Qs|}}}{{{gallery|}}}|{{!}} colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; line-height:1.5; padding:4px; background-color:#e2e2e2; vertical-align: middle; font-size:inherit; font-weight:bold; text-align:center; spacing-top: 0px; spacing-bottom: 0px;&amp;quot;  {{!}}'''Related Pages'''}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{physInfo3|}}}|{{!}}colspan = &amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEEE; text-align:center; spacing-top: 0px; spacing-bottom: 0px;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''{{{physInfo3Title}}}''' {{!}}{{!}} {{{physInfo3}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{charsheet|}}}|{{!}}colspan = &amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEEE; text-align:center; spacing-top: 0px; spacing-bottom: 0px;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''[[{{PAGENAME}}/Character Sheet|Character Sheet]]''' }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{CharQs|}}}|{{!}}colspan = &amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEEE; text-align:center; spacing-top: 0px; spacing-bottom: 0px;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''[[{{PAGENAME}}/Character Questions|Character Questions]]''' }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{100Qs|}}}|{{!}}colspan = &amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEEE; text-align:center; spacing-top: 0px; spacing-bottom: 0px;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''[[{{PAGENAME}}/100 Questions|100 Questions]]''' }}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{gallery|}}}|{{!}}colspan = &amp;quot;2&amp;quot; style=&amp;quot;background-color:#EEEEEE; text-align:center; spacing-top: 0px; spacing-bottom: 0px;font-size:11px; line-height:1.5; vertical-align:middle; padding:2px 4px;&amp;quot;{{!}} '''[[{{PAGENAME}}/Gallery|Character Gallery]]''' }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|Character]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character/doc&amp;diff=2473</id>
		<title>Template:Infobox Character/doc</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character/doc&amp;diff=2473"/>
		<updated>2026-03-29T18:24:15Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added links for subpages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in any article about a person in the Blackmouth setting. All parameters are ''optional'' and can be left blank, though it is preferable to include as many as possible.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|borderColour    = &amp;lt;!-- hexcode of colour for border. Use only for supernaturals, do not include # --&amp;gt;&lt;br /&gt;
|name            = &lt;br /&gt;
|honorific       = &amp;lt;!-- use for titles or alternate names to appear under the main name --&amp;gt;&lt;br /&gt;
|image           = &amp;lt;!-- filename only, no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, and no enclosing [[brackets]] --&amp;gt;&lt;br /&gt;
|fullname        = &lt;br /&gt;
|age             = &amp;lt;!-- use for age of characters in chronicles not set in current years, or if you want to put an approx. age --&amp;gt;&lt;br /&gt;
|born            = &amp;lt;!-- include when and where if appropriate, eg &amp;quot;Germany, 1901&amp;quot; --&amp;gt;&lt;br /&gt;
|birthyear       = &amp;lt;!-- include only if you want an age calculated in the box. for immortals &amp;amp; slow aging types, use appAge below --&amp;gt;&lt;br /&gt;
|bioInfo1Title   = &amp;lt;!-- use for custom fields, used primarily with supernatural templates (eg. Embraced, Clan etc) --&amp;gt;&lt;br /&gt;
|bioInfo1        = &lt;br /&gt;
|bioInfo2Title   = &lt;br /&gt;
|bioInfo2        = &lt;br /&gt;
|bioInfo3Title   = &lt;br /&gt;
|bioInfo3        = &lt;br /&gt;
|alias           = &lt;br /&gt;
|status          = &amp;lt;!-- only used if notable status (eg. dead, incarcerated, in torpor, lost in the umbra --&amp;gt;&lt;br /&gt;
|death           = &amp;lt;!-- like born, can be date, place or both --&amp;gt;&lt;br /&gt;
|creator         = &amp;lt;!-- for created beings --&amp;gt;&lt;br /&gt;
|owner           = &amp;lt;!-- for pets and other owned beings --&amp;gt;&lt;br /&gt;
|residence       = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|occupation      = &lt;br /&gt;
|organisation    = &lt;br /&gt;
|affInfo1Title   = &amp;lt;!-- use for custom fields, primarily for supernatural templates (eg. Covenant, Order, Court, etc) --&amp;gt;&lt;br /&gt;
|affInfo1        = &lt;br /&gt;
|affInfo2Title   = &lt;br /&gt;
|affInfo2        = &lt;br /&gt;
|affInfo3Title   = &lt;br /&gt;
|affInfo3        = &lt;br /&gt;
|title           = &amp;lt;!-- any relevant titles connected to the affiliation fields above --&amp;gt;&lt;br /&gt;
|spouse          = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|partner         = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|children        = &lt;br /&gt;
|family          = &lt;br /&gt;
|relInfo1Title   = &amp;lt;!-- use for custom fields, primarily for supernatural templates (eg. Sire) --&amp;gt;&lt;br /&gt;
|relInfo1        = &lt;br /&gt;
|relInfo2Title   = &lt;br /&gt;
|relInfo2        = &lt;br /&gt;
|relInfo3Title   = &lt;br /&gt;
|relInfo3        = &lt;br /&gt;
|gender          = &lt;br /&gt;
|pronouns        = &amp;lt;!-- lower case, no need for brackets --&amp;gt;&lt;br /&gt;
|appAge          = &amp;lt;!-- for anyone who looks other than they are --&amp;gt;&lt;br /&gt;
|hair            = &amp;lt;!-- describe as well as colour --&amp;gt;&lt;br /&gt;
|eyes            = &lt;br /&gt;
|features        = &amp;lt;!-- distinguishing features, general facial features etc --&amp;gt;&lt;br /&gt;
|height          = &lt;br /&gt;
|build           = &lt;br /&gt;
|physInfo1Title  = &amp;lt;!-- use for custom fields --&amp;gt;&lt;br /&gt;
|physInfo1       = &lt;br /&gt;
|physInfo2Title  = &lt;br /&gt;
|physInfo2       = &lt;br /&gt;
|physInfo3Title  = &lt;br /&gt;
|physInfo3       = &lt;br /&gt;
|charsheet       = &amp;lt;!-- add YES here to link to a character sheet as a subpage of this page --&amp;gt;&lt;br /&gt;
|CharQs          = &amp;lt;!-- add YES here to link to a 20-questions sheet as a subpage of this page --&amp;gt;&lt;br /&gt;
|gallery         = &amp;lt;!-- add YES here to link to a character gallery as a subpage of this page --&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use with supernatural templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Vampire !! Werewolf !! Mage !! Beast&lt;br /&gt;
|-&lt;br /&gt;
| ''borderColour''  || 960101   || 6c4932  || 1b7092 || 815d7f&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo1Title'' || Embraced || First Change || Awakening || Homecoming&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo2Title'' || Clan || Auspice  || Path || Family&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo3Title'' || Bloodline || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo1Title'' || Covenant || Tribe || Order || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo2Title'' || Faction || Lodge || Legacy || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo3Title'' || Coterie || Pack || Cabal || Brood&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo1Title'' || Sire || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo2Title'' || Childer || - || -  || -&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo3Title'' || Blood Ties || - || - || Family Ties&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character/doc&amp;diff=2472</id>
		<title>Template:Infobox Character/doc</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Infobox_Character/doc&amp;diff=2472"/>
		<updated>2026-03-29T17:54:00Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template is for use in any article about a person in the Blackmouth setting. All parameters are ''optional'' and can be left blank, though it is preferable to include as many as possible.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|borderColour    = &amp;lt;!-- hexcode of colour for border. Use only for supernaturals, do not include # --&amp;gt;&lt;br /&gt;
|name            = &lt;br /&gt;
|honorific       = &amp;lt;!-- use for titles or alternate names to appear under the main name --&amp;gt;&lt;br /&gt;
|image           = &amp;lt;!-- filename only, no &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix, and no enclosing [[brackets]] --&amp;gt;&lt;br /&gt;
|fullname        = &lt;br /&gt;
|age             = &amp;lt;!-- use for age of characters in chronicles not set in current years, or if you want to put an approx. age --&amp;gt;&lt;br /&gt;
|born            = &amp;lt;!-- include when and where if appropriate, eg &amp;quot;Germany, 1901&amp;quot; --&amp;gt;&lt;br /&gt;
|birthyear       = &amp;lt;!-- include only if you want an age calculated in the box. for immortals &amp;amp; slow aging types, use appAge below --&amp;gt;&lt;br /&gt;
|bioInfo1Title   = &amp;lt;!-- use for custom fields, used primarily with supernatural templates (eg. Embraced, Clan etc) --&amp;gt;&lt;br /&gt;
|bioInfo1        = &lt;br /&gt;
|bioInfo2Title   = &lt;br /&gt;
|bioInfo2        = &lt;br /&gt;
|bioInfo3Title   = &lt;br /&gt;
|bioInfo3        = &lt;br /&gt;
|alias           = &lt;br /&gt;
|status          = &amp;lt;!-- only used if notable status (eg. dead, incarcerated, in torpor, lost in the umbra --&amp;gt;&lt;br /&gt;
|death           = &amp;lt;!-- like born, can be date, place or both --&amp;gt;&lt;br /&gt;
|creator         = &amp;lt;!-- for created beings --&amp;gt;&lt;br /&gt;
|owner           = &amp;lt;!-- for pets and other owned beings --&amp;gt;&lt;br /&gt;
|residence       = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|occupation      = &lt;br /&gt;
|organisation    = &lt;br /&gt;
|affInfo1Title   = &amp;lt;!-- use for custom fields, primarily for supernatural templates (eg. Covenant, Order, Court, etc) --&amp;gt;&lt;br /&gt;
|affInfo1        = &lt;br /&gt;
|affInfo2Title   = &lt;br /&gt;
|affInfo2        = &lt;br /&gt;
|affInfo3Title   = &lt;br /&gt;
|affInfo3        = &lt;br /&gt;
|title           = &amp;lt;!-- any relevant titles connected to the affiliation fields above --&amp;gt;&lt;br /&gt;
|spouse          = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|partner         = &amp;lt;!-- include past and present, seperating with linebreaks --&amp;gt;&lt;br /&gt;
|children        = &lt;br /&gt;
|family          = &lt;br /&gt;
|relInfo1Title   = &amp;lt;!-- use for custom fields, primarily for supernatural templates (eg. Sire) --&amp;gt;&lt;br /&gt;
|relInfo1        = &lt;br /&gt;
|relInfo2Title   = &lt;br /&gt;
|relInfo2        = &lt;br /&gt;
|relInfo3Title   = &lt;br /&gt;
|relInfo3        = &lt;br /&gt;
|gender          = &lt;br /&gt;
|pronouns        = &amp;lt;!-- lower case, no need for brackets --&amp;gt;&lt;br /&gt;
|appAge          = &amp;lt;!-- for anyone who looks other than they are --&amp;gt;&lt;br /&gt;
|hair            = &amp;lt;!-- describe as well as colour --&amp;gt;&lt;br /&gt;
|eyes            = &lt;br /&gt;
|features        = &amp;lt;!-- distinguishing features, general facial features etc --&amp;gt;&lt;br /&gt;
|height          = &lt;br /&gt;
|build           = &lt;br /&gt;
|physInfo1Title  = &amp;lt;!-- use for custom fields --&amp;gt;&lt;br /&gt;
|physInfo1       = &lt;br /&gt;
|physInfo2Title  = &lt;br /&gt;
|physInfo2       = &lt;br /&gt;
|physInfo3Title  = &lt;br /&gt;
|physInfo3       = &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How to use with supernatural templates==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Field !! Vampire !! Werewolf !! Mage !! Beast&lt;br /&gt;
|-&lt;br /&gt;
| ''borderColour''  || 960101   || 6c4932  || 1b7092 || 815d7f&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo1Title'' || Embraced || First Change || Awakening || Homecoming&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo2Title'' || Clan || Auspice  || Path || Family&lt;br /&gt;
|-&lt;br /&gt;
| ''bioInfo3Title'' || Bloodline || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo1Title'' || Covenant || Tribe || Order || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo2Title'' || Faction || Lodge || Legacy || -&lt;br /&gt;
|-&lt;br /&gt;
| ''affInfo3Title'' || Coterie || Pack || Cabal || Brood&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo1Title'' || Sire || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo2Title'' || Childer || - || -  || -&lt;br /&gt;
|-&lt;br /&gt;
| ''relInfo3Title'' || Blood Ties || - || - || Family Ties&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Beneath_A_Shadowed_Sky,_Part_2&amp;diff=2471</id>
		<title>Beneath A Shadowed Sky, Part 2</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Beneath_A_Shadowed_Sky,_Part_2&amp;diff=2471"/>
		<updated>2025-03-15T11:34:18Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:GreatUkledakhag.jpg|300px]]&lt;br /&gt;
| caption            =  [[Great Ukledakhag]] bids the wolves welcome&lt;br /&gt;
| chronicle          =  Under A Killing Moon&lt;br /&gt;
| story              =  &lt;br /&gt;
| chapterno          =  34&lt;br /&gt;
| prev               =  Beneath A Shadowed Sky, Part 1&lt;br /&gt;
| next               =  Beneath A Shadowed Sky, Part 3&lt;br /&gt;
}}&lt;br /&gt;
In which a lost wolf finds strange travelling companions, the whole pack reaches the [[Caern of the Shadowed Sky]], and the first moot in a decade begins.&lt;br /&gt;
==What Happened==&lt;br /&gt;
* '''Cold Open: ''[[The Interrogation (Scene)|The Interrogation]]'' - ''' A man with a slavic accent interrogates a kid from the projects about incidents at Hopkins Street, and about Dr Ethan Winters.&lt;br /&gt;
* Winters wandering, encountered Miranda and Dennis and suffered their patter and condescension en route, slightly saved by Rhian and her cheerful apocalypticism.&lt;br /&gt;
* Reached the moot in time to see the encounter between Atlas and Baishan, instigated by Jenny and defused by Dominic.&lt;br /&gt;
* The four new wolves encountered James Rojas, a detective and member of the Hunters in Darkness who had been investigating the debris in their wake and turned out to have a family connection to Atlas. Details about the violence of the 90s were revealed.&lt;br /&gt;
* Michael talked to Dominic and Semira about joining the Blood Talons.&lt;br /&gt;
* The Moot began with a communal howl that stirred old memories and powerful emotions among all but the members of the Temple of Apollo, and which called Great Ukledakhag to receive the offers laid for him on the stone table. He gave his blessing for the moot to begin.&lt;br /&gt;
* '''Post-Credits: ''[[A Telephone Call (Scene)|A Telephone Call]]'' - ''' An unknown man contacts his superiors for assistance after a companion is struck with some sort of artistic fugue or seizure, endlessly drawing shapes that resemble the trees.&lt;br /&gt;
&lt;br /&gt;
==Plot Developments &amp;amp; Facts Discovered==&lt;br /&gt;
* The Temple of Apollo is a decedent cult-like group of werewolves, two of whom came to the Moot to network.&lt;br /&gt;
* There are werewolves experiencing apocalyptic dreams involving the destruction of the moon. Rhian Tulane is one of them and came to the moot to try and help unify against this impending threat.&lt;br /&gt;
* The violence that broke the werewolf community apart in the 90s was due to Neil McCracken coming to believe that the Iron Masters of Blackmouth had fallen from their Oath and were worshipping Hecate as a false deity. He, his ally Baishan Kensas, and their packs were responsible for killing or driving out most of the Iron Masters of the area. The pogrom only ended when Silvijo Dragić, surviving leader of the local Iron Masters challenged McCracken to ritual combat to excise their perceived sins, a deal brokered by Connall Stonetalker. After Silvijo's death at McCracken's claws, the campaigns of violence ended and the Lightning Chains took over most of the underworld operations that Silvo had commanded.&lt;br /&gt;
* Neil McCracken is considered one of the most dangerous werewolves on the East Coast, and is very influential in the Blood Talons tribe, but he does not control them all and there are Blood Talons who resent and regret the violence of the Nights of the Broken Moon. Dominic is among this number.&lt;br /&gt;
* James Rojas is brother to Atlas' mother. He was friends with her father but their friendship ended when Sgt McCullough's connections to the Ushkovych Family became too deep to ignore. He also seemed to know Winters but did not elaborate. All four PCs got his number in case it was helpful.&lt;br /&gt;
* Rojas had been investigating several incidents tied to the PCs, including Atlas' Change at the 5th Precinct, Winters' violence in the Projects and others. He was content to let Morrigan keep an eye on them after taking the measure of them.&lt;br /&gt;
* Michael asked Dominic about joining the Blood Talons, giving a partially false reason of wishing to protect the people he cares about, rather than the truth that he needs to feel strong to feel safe again after the terrifying experience of the pack brawl in Dekker Street.&lt;br /&gt;
&lt;br /&gt;
==People Appearing (in order of appearance)==&lt;br /&gt;
* [[Winters]]&lt;br /&gt;
* [[Miranda]] ''(first appearance)''&lt;br /&gt;
* [[Dennis]] ''(first appearance)''&lt;br /&gt;
* [[Rhian Tulane]] ''(first appearance)''&lt;br /&gt;
* [[Atlas]]&lt;br /&gt;
* [[Baishan Kensas]]&lt;br /&gt;
* [[Neil McCracken]]&lt;br /&gt;
* [[Lightning Chains|Lightning Chains MC]]&lt;br /&gt;
* [[McCracken Clan]]&lt;br /&gt;
* [[Dominic]]&lt;br /&gt;
* [[Michael Rathlin]]&lt;br /&gt;
* [[Jerome Gévoudan]]&lt;br /&gt;
* [[Morrigan]]&lt;br /&gt;
* [[James Rojas]] ''(first appearance)''&lt;br /&gt;
* [[Jack Crow]] ''(mentioned)''&lt;br /&gt;
* [[Willow]] ''(mentioned)''&lt;br /&gt;
* [[Lucan]] ''(mentioned)''&lt;br /&gt;
* [[Semira Rider]] ''(first appearance)''&lt;br /&gt;
* [[Conall Stonetalker]]&lt;br /&gt;
* [[Great Ukledakhag]]&lt;br /&gt;
* many other werewolves&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Blackhurst National Park]]&lt;br /&gt;
* [[Caern of the Shadowed Sky]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* See '''[[Moot Attendees]]''' for list of all identified attendees, with key information.&lt;br /&gt;
* Great Ukledakhag addressed several packs by their names in the [[First Tongue]] when thanking them for their offerings. Among those mentioned were:&lt;br /&gt;
** Muthmakaf-dur (the [[McCracken Clan]])&lt;br /&gt;
** Nimhirsith (the [[Lightning Chains]])&lt;br /&gt;
** Ez Nafar Ninim (the three women)&lt;br /&gt;
** Udmedaza-urdum (the three twenty-somethings)&lt;br /&gt;
** Khil-asgarim (the insular teenagers)&lt;br /&gt;
** Khanzer-thufhalim (not known)&lt;br /&gt;
** Ennu Mekhar-Thakkan ([[the Wardens]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Under A Killing Moon]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=489</id>
		<title>Down Among the Worms</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=489"/>
		<updated>2019-09-02T22:11:08Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:DownAmongTheWorms.jpg | 300px]]&lt;br /&gt;
| caption            =  ''The streets of Presidents Row''&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  2&lt;br /&gt;
| prev               =  In Bloom&lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
After some final discussion with Suleiman - in which the three learned that he was concerned about Willowgate and Ormwood Development, and would be very interested in any information that could be uncovered - they finally left the unsettling silence of the abandoned school. The lights and life of the city bloomed about them as they drove through the gates, leaving a very ordinary looking building behind, nothing like the abandoned relic they had met Suleiman in.&lt;br /&gt;
&lt;br /&gt;
The next morning, Jane had her first day of work for Condor Acquisitions and was privy to Diana's grand plan to find whoever owns what throughout the city so that she can leverage and buy them out and climb to the top rather than scurrying in the dirt and ruins as fools like Suleiman seemed to. To that end, Jane was set to work finding suitable property to acquire in Harton, Lockham and Manton, and she interpretted this as an excuse to get out of the office. &lt;br /&gt;
&lt;br /&gt;
It in breezy, boho streets of Harton that she smelled it. The sharp-sweet tang of ''suffering''. It hung in the long shadows cast by the great sycamore in the heart of Moth Park and as Jane drew closer a half-seen mirage found her - ''two figures, low and loping between two and four limbs, chased a third, a woman, through foliage and hedgerow until they set upon her and savaged her before laughing and leaving her, wounded and alone.'' Unsettled by the experience, Jane caught the eye of a concerned passer by, a congenial older man who introduced himself as [[Peter Grey]] who had seen nothing of Jane's vision but listened to her words without judgement. When she asked about strange things happening in the park, he grew quiet for a moment before telling her about a girl who had been found dead in the culvert a couple of years previously. Such a tragedy, dying so young. &lt;br /&gt;
&lt;br /&gt;
After the conversation died and they parted ways, Jane continued into Harton, noting buildings and wondering how exactly she was supposed to find suitable places for Condor to buy when she saw a bookshop. [[White Raven|The bookshop, the one mentioned by Suleiman]]. Inside was an eclectic mix of academic books, literature and esoterica, a scattering of browsing consumers, and a tall woman who Jane '''knew''' was like her. After letting Jane call in Diana in, the woman - [[Nicole Morgan]] - spun a tale about being ''&amp;quot;monsters, beasts of nightmares and legends wrapped in human flesh&amp;quot;'', of Hungers and the need to feed them or risk being ruled by them, and of a Dark Mother who they were all Children of. Diana was nonplussed and had no time to talk anyway as was running late for a meeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- lunch with Meg. Diana feeds by forcing deals, intends to buy up chunk of the Row in under a month for 1.45x market rate of properties when she sells back&lt;br /&gt;
- travel to the Row - Halligans (silence the barman, creep out Jayden, glare at MAGAhat), Paulsens (things not go well but turned around), Farellis (win him by offering expansion that is a buy out, tasted human blood, faint blood chain from his neck)&lt;br /&gt;
&lt;br /&gt;
==People Encountered (in order of appearance)==&lt;br /&gt;
*'''[[Suleiman]]''' - discussed matters of Ormwood, Willowgate and the tree.&lt;br /&gt;
*'''[[Mel]]''' - drove the three back from their meeting with Suleiman&lt;br /&gt;
*'''[[Peter Grey]] (First appearance)''' - concerned by Jane's reaction to something he could not see.&lt;br /&gt;
*'''[[Nicole Morgan]] (First appearance)''' - encountered by Jane by chance when she stumbled into the White Raven, told Jane and Diana something of themselves.&lt;br /&gt;
*'''[[Megan Roth]]''' - formalised the Presidents Row contract with Condor, and was squashed under Diana's Hunger.&lt;br /&gt;
*'''[[Joe Halligan]] (First appearance)''' - shocked into silence by Diana in an effort to force a sale later.&lt;br /&gt;
*'''[[Jayden Green]] (First appearance)''' - resisted having a wedge driven between himself and his boss by Diana and Jane.&lt;br /&gt;
*'''[[Tom Paulsen]] (First appearance)''' - talked big, implied threats and called Diana a bullshit artist, may be ameanable to a pricier buyout.&lt;br /&gt;
*'''[[Emanuel Farelli]] (First appearance)''' - pleasant fellow, chatted toward the idea of expanding the business.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Moth Park]]''' - worn-down inner city park dominated by an immense sycamore, where Jane saw afterimages of a woman hunted and met Peter Gray.&lt;br /&gt;
*'''[[White Raven]]''' - independent book shop in [[Harton]], large selection of classics, academia and &amp;quot;esoterica&amp;quot;.&lt;br /&gt;
*'''[[Garcia's]]''' - hipsterish sandwich house in [[Harton]].&lt;br /&gt;
*'''[[Presidents Row]]'''&lt;br /&gt;
**'''[[Halligans]]&lt;br /&gt;
**'''[[Paulsen Loans]]&lt;br /&gt;
**'''[[Farelli's]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diana fed her Hunger for the first time, forcing a deal out of Meg&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:CurrentYear&amp;diff=488</id>
		<title>Template:CurrentYear</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:CurrentYear&amp;diff=488"/>
		<updated>2019-09-02T21:19:35Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: updated current year&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2019&lt;br /&gt;
&amp;lt;noinclude&amp;gt;This template returns the current year in-game. It is used for calculating ages.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=487</id>
		<title>Down Among the Worms</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=487"/>
		<updated>2019-08-28T22:48:42Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:DownAmongTheWorms.jpg | 300px]]&lt;br /&gt;
| caption            =  ''The streets of Presidents Row''&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  2&lt;br /&gt;
| prev               =  In Bloom&lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
After some final discussion with Suleiman - in which the three learned that he was concerned about Willowgate and Ormwood Development, and would be very interested in any information that could be uncovered - they finally left the unsettling silence of the abandoned school. The lights and life of the city bloomed about them as they drove through the gates, leaving a very ordinary looking building behind, nothing like the abandoned relic they had met Suleiman in.&lt;br /&gt;
&lt;br /&gt;
The next morning, Jane had her first day of work for Condor Acquisitions and was privy to Diana's grand plan to find whoever owns what throughout the city so that she can leverage and buy them out and climb to the top rather than scurrying in the dirt and ruins as fools like Suleiman seemed to. To that end, Jane was set to work finding suitable property to acquire in Harton, Lockham and Manton, and she interpretted this as an excuse to get out of the office. &lt;br /&gt;
&lt;br /&gt;
It in breezy, boho streets of Harton that she smelled it. The sharp-sweet tang of ''suffering''. It hung in the long shadows cast by the great sycamore in the heart of Moth Park and as Jane drew closer a half-seen mirage found her - ''two figures, low and loping between two and four limbs, chased a third, a woman, through foliage and hedgerow until they set upon her and savaged her before laughing and leaving her, wounded and alone.'' &lt;br /&gt;
&lt;br /&gt;
- Met Peter Grey, heard about the dead girl, chatted some&lt;br /&gt;
- found the Raven, met Nicole Morgan. Learned something and called Diana to come. Some info, &amp;quot;you're monsters, beasts of nightmare and legend wrapped in human flesh&amp;quot;, mention of the Mother. Diana nonplussed&lt;br /&gt;
- lunch with Meg. Diana feeds by forcing deals, intends to buy up chunk of the Row in under a month for 1.45x market rate of properties when she sells back&lt;br /&gt;
- travel to the Row - Halligans (silence the barman, creep out Jayden, glare at MAGAhat), Paulsens (things not go well but turned around), Farellis (win him by offering expansion that is a buy out, tasted human blood, faint blood chain from his neck)&lt;br /&gt;
&lt;br /&gt;
==People Encountered (in order of appearance)==&lt;br /&gt;
*'''[[Suleiman]]''' - discussed matters of Ormwood, Willowgate and the tree.&lt;br /&gt;
*'''[[Mel]]''' - drove the three back from their meeting with Suleiman&lt;br /&gt;
*'''[[Peter Grey]] (First appearance)''' - concerned by Jane's reaction to something he could not see.&lt;br /&gt;
*'''[[Nicole Morgan]] (First appearance)''' - encountered by Jane by chance when she stumbled into the White Raven, told Jane and Diana something of themselves.&lt;br /&gt;
*'''[[Megan Roth]]''' - formalised the Presidents Row contract with Condor, and was squashed under Diana's Hunger.&lt;br /&gt;
*'''[[Joe Halligan]] (First appearance)''' - shocked into silence by Diana in an effort to force a sale later.&lt;br /&gt;
*'''[[Jayden Green]] (First appearance)''' - resisted having a wedge driven between himself and his boss by Diana and Jane.&lt;br /&gt;
*'''[[Tom Paulsen]] (First appearance)''' - talked big, implied threats and called Diana a bullshit artist, may be ameanable to a pricier buyout.&lt;br /&gt;
*'''[[Emanuel Farelli]] (First appearance)''' - pleasant fellow, chatted toward the idea of expanding the business.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Moth Park]]''' - worn-down inner city park dominated by an immense sycamore, where Jane saw afterimages of a woman hunted and met Peter Gray.&lt;br /&gt;
*'''[[White Raven]]''' - independent book shop in [[Harton]], large selection of classics, academia and &amp;quot;esoterica&amp;quot;.&lt;br /&gt;
*'''[[Garcia's]]''' - hipsterish sandwich house in [[Harton]].&lt;br /&gt;
*'''[[Presidents Row]]'''&lt;br /&gt;
**'''[[Halligans]]&lt;br /&gt;
**'''[[Paulsen Loans]]&lt;br /&gt;
**'''[[Farelli's]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diana fed her Hunger for the first time, forcing a deal out of Meg&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:DownAmongTheWorms.jpg&amp;diff=486</id>
		<title>File:DownAmongTheWorms.jpg</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:DownAmongTheWorms.jpg&amp;diff=486"/>
		<updated>2019-08-28T22:47:24Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=485</id>
		<title>Down Among the Worms</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=485"/>
		<updated>2019-08-28T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:DownAmongTheWorms.jpg | 300px]]&lt;br /&gt;
| caption            =  &lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  2&lt;br /&gt;
| prev               =  In Bloom&lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
After some final discussion with Suleiman - in which the three learned that he was concerned about Willowgate and Ormwood Development, and would be very interested in any information that could be uncovered - they finally left the unsettling silence of the abandoned school. The lights and life of the city bloomed about them as they drove through the gates, leaving a very ordinary looking building behind, nothing like the abandoned relic they had met Suleiman in.&lt;br /&gt;
&lt;br /&gt;
The next morning, Jane had her first day of work for Condor Acquisitions and was privy to Diana's grand plan to find whoever owns what throughout the city so that she can leverage and buy them out and climb to the top rather than scurrying in the dirt and ruins as fools like Suleiman seemed to. To that end, Jane was set to work finding suitable property to acquire in Harton, Lockham and Manton, and she interpretted this as an excuse to get out of the office. &lt;br /&gt;
&lt;br /&gt;
It in breezy, boho streets of Harton that she smelled it. The sharp-sweet tang of ''suffering''. It hung in the long shadows cast by the great sycamore in the heart of Moth Park and as Jane drew closer a half-seen mirage found her - ''two figures, low and loping between two and four limbs, chased a third, a woman, through foliage and hedgerow until they set upon her and savaged her before laughing and leaving her, wounded and alone.'' &lt;br /&gt;
&lt;br /&gt;
- Met Peter Grey, heard about the dead girl, chatted some&lt;br /&gt;
- found the Raven, met Nicole Morgan. Learned something and called Diana to come. Some info, &amp;quot;you're monsters, beasts of nightmare and legend wrapped in human flesh&amp;quot;, mention of the Mother. Diana nonplussed&lt;br /&gt;
- lunch with Meg. Diana feeds by forcing deals, intends to buy up chunk of the Row in under a month for 1.45x market rate of properties when she sells back&lt;br /&gt;
- travel to the Row - Halligans (silence the barman, creep out Jayden, glare at MAGAhat), Paulsens (things not go well but turned around), Farellis (win him by offering expansion that is a buy out, tasted human blood, faint blood chain from his neck)&lt;br /&gt;
&lt;br /&gt;
==People Encountered (in order of appearance)==&lt;br /&gt;
*'''[[Suleiman]]''' - discussed matters of Ormwood, Willowgate and the tree.&lt;br /&gt;
*'''[[Mel]]''' - drove the three back from their meeting with Suleiman&lt;br /&gt;
*'''[[Peter Grey]] (First appearance)''' - concerned by Jane's reaction to something he could not see.&lt;br /&gt;
*'''[[Nicole Morgan]] (First appearance)''' - encountered by Jane by chance when she stumbled into the White Raven, told Jane and Diana something of themselves.&lt;br /&gt;
*'''[[Megan Roth]]''' - formalised the Presidents Row contract with Condor, and was squashed under Diana's Hunger.&lt;br /&gt;
*'''[[Joe Halligan]] (First appearance)''' - shocked into silence by Diana in an effort to force a sale later.&lt;br /&gt;
*'''[[Jayden Green]] (First appearance)''' - resisted having a wedge driven between himself and his boss by Diana and Jane.&lt;br /&gt;
*'''[[Tom Paulsen]] (First appearance)''' - talked big, implied threats and called Diana a bullshit artist, may be ameanable to a pricier buyout.&lt;br /&gt;
*'''[[Emanuel Farelli]] (First appearance)''' - pleasant fellow, chatted toward the idea of expanding the business.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Moth Park]]''' - worn-down inner city park dominated by an immense sycamore, where Jane saw afterimages of a woman hunted and met Peter Gray.&lt;br /&gt;
*'''[[White Raven]]''' - independent book shop in [[Harton]], large selection of classics, academia and &amp;quot;esoterica&amp;quot;.&lt;br /&gt;
*'''[[Garcia's]]''' - hipsterish sandwich house in [[Harton]].&lt;br /&gt;
*'''[[Presidents Row]]'''&lt;br /&gt;
**'''[[Halligans]]&lt;br /&gt;
**'''[[Paulsen Loans]]&lt;br /&gt;
**'''[[Farelli's]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diana fed her Hunger for the first time, forcing a deal out of Meg&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=484</id>
		<title>Down Among the Worms</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Down_Among_the_Worms&amp;diff=484"/>
		<updated>2019-08-28T22:01:27Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added some, more to be added. notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  &lt;br /&gt;
| image              =  [[File:DownAmongTheWorms.jpg | 300px]]&lt;br /&gt;
| caption            =  A flower of the Garden&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  2&lt;br /&gt;
| prev               =  In Bloom&lt;br /&gt;
| next               =  &lt;br /&gt;
}}&lt;br /&gt;
Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
After some final discussion with Suleiman - in which the three learned that he was concerned about Willowgate and Ormwood Development, and would be very interested in any information that could be uncovered - they finally left the unsettling silence of the abandoned school. The lights and life of the city bloomed about them as they drove through the gates, leaving a very ordinary looking building behind, nothing like the abandoned relic they had met Suleiman in.&lt;br /&gt;
&lt;br /&gt;
The next morning, Jane had her first day of work for Condor Acquisitions and was privy to Diana's grand plan to find whoever owns what throughout the city so that she can leverage and buy them out and climb to the top rather than scurrying in the dirt and ruins as fools like Suleiman seemed to. To that end, Jane was set to work finding suitable property to acquire in Harton, Lockham and Manton, and she interpretted this as an excuse to get out of the office. &lt;br /&gt;
&lt;br /&gt;
It in breezy, boho streets of Harton that she smelled it. The sharp-sweet tang of ''suffering''. It hung in the long shadows cast by the great sycamore in the heart of Moth Park and as Jane drew closer a half-seen mirage found her - ''two figures, low and loping between two and four limbs, chased a third, a woman, through foliage and hedgerow until they set upon her and savaged her before laughing and leaving her, wounded and alone.'' &lt;br /&gt;
&lt;br /&gt;
- Met Peter Grey, heard about the dead girl, chatted some&lt;br /&gt;
- found the Raven, met Nicole Morgan. Learned something and called Diana to come. Some info, &amp;quot;you're monsters, beasts of nightmare and legend wrapped in human flesh&amp;quot;, mention of the Mother. Diana nonplussed&lt;br /&gt;
- lunch with Meg. Diana feeds by forcing deals, intends to buy up chunk of the Row in under a month for 1.45x market rate of properties when she sells back&lt;br /&gt;
- travel to the Row - Halligans (silence the barman, creep out Jayden, glare at MAGAhat), Paulsens (things not go well but turned around), Farellis (win him by offering expansion that is a buy out, tasted human blood, faint blood chain from his neck)&lt;br /&gt;
&lt;br /&gt;
==People Encountered (in order of appearance)==&lt;br /&gt;
*'''[[Suleiman]]''' - discussed matters of Ormwood, Willowgate and the tree.&lt;br /&gt;
*'''[[Mel]]''' - drove the three back from their meeting with Suleiman&lt;br /&gt;
*'''[[Peter Grey]] (First appearance)''' - concerned by Jane's reaction to something he could not see.&lt;br /&gt;
*'''[[Nicole Morgan]] (First appearance)''' - encountered by Jane by chance when she stumbled into the White Raven, told Jane and Diana something of themselves.&lt;br /&gt;
*'''[[Megan Roth]]''' - formalised the Presidents Row contract with Condor, and was squashed under Diana's Hunger.&lt;br /&gt;
*'''[[Joe Halligan]] (First appearance)''' - shocked into silence by Diana in an effort to force a sale later.&lt;br /&gt;
*'''[[Jayden Green]] (First appearance)''' - resisted having a wedge driven between himself and his boss by Diana and Jane.&lt;br /&gt;
*'''[[Tom Paulsen]] (First appearance)''' - talked big, implied threats and called Diana a bullshit artist, may be ameanable to a pricier buyout.&lt;br /&gt;
*'''[[Emanuel Farelli]] (First appearance)''' - pleasant fellow, chatted toward the idea of expanding the business.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Moth Park]]''' - worn-down inner city park dominated by an immense sycamore, where Jane saw afterimages of a woman hunted and met Peter Gray.&lt;br /&gt;
*'''[[White Raven]]''' - independent book shop in [[Harton]], large selection of classics, academia and &amp;quot;esoterica&amp;quot;.&lt;br /&gt;
*'''[[Garcia's]]''' - hipsterish sandwich house in [[Harton]].&lt;br /&gt;
*'''[[Presidents Row]]'''&lt;br /&gt;
**'''[[Halligans]]&lt;br /&gt;
**'''[[Paulsen Loans]]&lt;br /&gt;
**'''[[Farelli's]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Diana fed her Hunger for the first time, forcing a deal out of Meg&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=483</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=483"/>
		<updated>2019-08-28T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; padding:4px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{title|}}} | '''{{{title}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{chronicle|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%;&amp;quot;&amp;gt;Chapter of [[{{{chronicle}}}]]&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size: small; align:center; text-align:center;&amp;quot; {{!}} {{{image}}}{{ #if:{{{caption|}}}|&amp;lt;br /&amp;gt;{{{caption}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;| Chapter {{{chapterno}}} of {{ #if:{{{story|}}}|{{{story}}}|{{{chronicle}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''Next →'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{prev|}}}|[[{{{prev}}}]]|-}}&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{next|}}}|[[{{{next}}}]]|-}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=482</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=482"/>
		<updated>2019-08-28T21:53:52Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; padding:4px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{title|}}} | '''{{{title}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{chronicle|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%;&amp;quot;&amp;gt;Chapter of [[{{{chronicle}}}]]&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center; text-align:center;&amp;quot; {{!}} {{{image}}}{{ #if:{{{caption|}}}&amp;lt;span style-&amp;quot;font-size: small&amp;quot;&amp;gt;|&amp;lt;br /&amp;gt;{{{caption}}}&amp;lt;/span&amp;gt; }}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; vertical-align:top;&amp;quot;| Chapter {{{chapterno}}} of {{ #if:{{{story|}}}|{{{story}}}|{{{chronicle}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''Next →'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{prev|}}}|[[{{{prev}}}]]|-}}&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{next|}}}|[[{{{next}}}]]|-}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=481</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=481"/>
		<updated>2019-08-28T21:52:54Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; padding:4px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{title|}}} | '''{{{title}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{chronicle|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%;&amp;quot;&amp;gt;Chapter of [[{{{chronicle}}}]]&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center; text-align:center;&amp;quot; {{!}} {{{image}}}{{ #if:{{{caption|}}}&amp;lt;span style-&amp;quot;font-size: small&amp;quot;&amp;gt;|&amp;lt;br /&amp;gt;{{{caption}}}&amp;lt;/span&amp;gt; }}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan &amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; padding:2px 4px;&amp;quot;| Chapter {{{chapterno}}} of {{ #if:{{{story|}}}|{{{story}}}|{{{chronicle}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''Next →'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{prev|}}}|[[{{{prev}}}]]|-}}&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{next|}}}|[[{{{next}}}]]|-}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=480</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=480"/>
		<updated>2019-08-28T21:51:50Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; padding:4px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{title|}}} | '''{{{title}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{chronicle|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%;&amp;quot;&amp;gt;Chapter of [[{{{chronicle}}}]]&amp;lt;/span&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center; text-align:center;&amp;quot; {{!}} {{{image}}}{{ #if:{{{caption|}}}&amp;lt;span style-&amp;quot;font-size: small&amp;quot;&amp;gt;|&amp;lt;br /&amp;gt;{{{caption}}}&amp;lt;/span&amp;gt; }}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan &amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top; padding:2px 4px;&amp;quot;| Chapter {{{chapterno}}} of {{ #if:{{{story|}}}{{{story}}}|{{{chronicle}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''Next →'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{prev|}}}|[[{{{prev}}}]]|-}}&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{next|}}}|[[{{{next}}}]]|-}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom_(Beneath_Cold_Boughs)&amp;diff=479</id>
		<title>In Bloom (Beneath Cold Boughs)</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom_(Beneath_Cold_Boughs)&amp;diff=479"/>
		<updated>2019-08-28T21:47:55Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Eldervoid moved page In Bloom (Beneath Cold Boughs) to In Bloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[In Bloom]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=478</id>
		<title>In Bloom</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=478"/>
		<updated>2019-08-28T21:47:55Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Eldervoid moved page In Bloom (Beneath Cold Boughs) to In Bloom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  In Bloom&lt;br /&gt;
| image              =  [[File:InBloom.jpg | 300px]]&lt;br /&gt;
| caption            =  A flower of the Garden&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  1&lt;br /&gt;
| prev               =  &amp;lt;!-- previous chapter of same story --&amp;gt;&lt;br /&gt;
| next               =  Down Among the Worms&lt;br /&gt;
}}&lt;br /&gt;
Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
==What Happened==&lt;br /&gt;
Willowgate Arcade is experiencing a final hurrah before closing, most of the stores within running closing down sales to allow them to make as much as they can before they have to leave businesses that have been their only livelihoods. A notable exception is ''Mayfair Tobacco'', which closed sudddenly several weeks agoo when Morris Mayfair had a sudden change of heart about selling up, took Diana's offer and thus forced the rest of the Arcade to sell for a pittance or risk losing everything. His name is mud, but a quarter million dollars in the bank assuaged the guilt. Among the bargain hunters, gawkers and occasional tourists are people who came back to see the Arcade for one last time before it is demolished. They spend much of the day sitting about the atrium under the stone tree, chatting among themselves, trading stories of the old days and sipping expensive Pequods coffees.&lt;br /&gt;
&lt;br /&gt;
That evening the 18th floor penthouse of the Alabaster Building plays host to another party celebrating the arcade - a celebration by Ormwood Development upper management of the largest hurdle to completion of Phase One removed, on time and under budget. Diana is the toast of the occasion for her excellent work, praised before the assembled VPs by the president of Ormwood Development himself. Her new perceptions easily sense the greed and lust that drive him, enabling her to charm him with ease. More worryingly she also senses a faint ethereal thread descending from the sky, Coleman dancing like a puppet to its every movement. &lt;br /&gt;
&lt;br /&gt;
As the evening draws on, Diana is finally able to make time for Melanie Roth, who congratulates her and makes an offer of further work for Condor both through gritted teeth. A minor matter, site management for a location in east Ormwood intended for Phase 2, and if others in the location were to decide to sell up then there would be bonuses. They arrange to do lunch to discuss things before escaping each others' company. Diana is partway through a bland conversation with an equally bland VP when things begin to go wrong.&lt;br /&gt;
&lt;br /&gt;
It begins with the hedgerows in the roof garden, neatly groomed and equisitely kept borders begin to grow wild and tangled as roses grow toothsome and wail. Confusion spreads through the party, followed by unease and then fear as a gaunt and alien figure steps from behind one of the hedges with a razor-edged sickle in one hand. Coleman's security hurry him out and the room follows suit as they realise something very wrong is happening. Jane has arrived, unannounced and unintentionally, and the party is very much over.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, that evening, Morris is directing some of his new employees to put the finishing touches to his gym. It was Big Jimmy's idea, really more of a suggestion between friends, that he should use the money from selling up to open a gym. Hire someone else to manage day to day and Morris doesn't have to do anything except get in the ring when he wants to. A lot of Jimmy's guys are planning to sign up, many of them more than once and even those not planning to use the facilities. Jimmy takes a cut off the top, Morris keeps the rest and both turn a tidy profit. It's nearly the end of the day when there's a knock at the door, a wiry looking student asks if he does lessons. Morris takes a look at her, something in him stirs - she smells of adrenaline and moonlit nights, of ''family'' - and he figures she can get a free lesson today and maybe more. She says her name's Krystal and doesn't need to say more. The way she carries herself, the need to fight to defend herself and the bandages under long sleeves all say enough. &amp;quot;They had a dog&amp;quot; is about all she says, and knows he knows the rest.&lt;br /&gt;
&lt;br /&gt;
Later on, as he's mulling things over, Diana calls after the unscheduled end of the party. The three of them need to meet to discuss things, set some ground rules and not cause any more problems. To the Arcade, the basement calls to them all and demolition doesn't start until tomorrow. Except when they get there, the place is lit up with halogens, a flatbed sits outside waiting for something big and the sound of cutting stone is audible from the street. They spot Hank among the work crew and ask what's going on. There's a work order to remove the tree tonight and ship it to a warehouse in the east of the city, all signed off and correct with an offer of triple time overtime. &lt;br /&gt;
&lt;br /&gt;
Diana tells Morris about Jane's stunt once they are somewhere secluded, an alleyway has to do when the basement is gone. He is less concerned with her worries about what happened, says wierd stuff happens all the times and it will be written off as a conspiracy or fake news or a movie and that's exactly what the comments on the video say. That doesn't placate Diana but before she can properly answer her phone rings. It's Mel, finally replying to four weeks of missed calls and texts. They meet her in Sebastian Park and find her quiet, subdued and smoking, all of which are new. She apologies for being incommunicado, there were apparently things that had to be done after the incident with the tree, and now her master wants to meet the three of them.&lt;br /&gt;
&lt;br /&gt;
Mel drives the three outside the city, up onto the hills to an abandoned school or college where they meet Suleiman for the first time. A quietly intense man, he wishes to know what the three saw when they encountered the Tree and offers to trade information for information. In exchange for their descriptions of the dreams and the beach, he gives them several warnings - that the world is home to many strange beings, most of whom try to keep their existences secret for various reasons and may be ''upset'' if approached the wrong way, and that they should beware vampires for they are real, territorial and the city is rife with them. He also suggested another information broker at a book shop in Harton who collects strange lore, she may know more about what has happened to them.&lt;br /&gt;
&lt;br /&gt;
==People Encountered==&lt;br /&gt;
*'''[[Alan Coleman]]''' (First Appearance) - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Megan Roth]]''' - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Krystal Garner]]''' (First Appearance) - sought boxing lessons for self-defence at Morris' gym.&lt;br /&gt;
*'''[[Mel]]''' - finally answered Diana's calls, brought the three to meet Suleiman.&lt;br /&gt;
*'''[[Suleiman]]''' (First Appearance) - wished to know more about the three, warned them about some dangers of the world, talked about souls.&lt;br /&gt;
*'''[[Hank Torres]]''' - leading the work crew removing the tree from Willowgate.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Willowgate Arcade]]'''&lt;br /&gt;
*'''[[Alabaster Tower]]''', 18th floor penthouse - location of Ormwood Development soirée gatecrashed by Jane.&lt;br /&gt;
*'''[[Sebastian Park]]''' - small inner city park in west [[Ormwood]].&lt;br /&gt;
*Abandoned college on the edge of Blackmouth - location where Mel brought the three to meet Suleiman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Morris gained 1 dot of Staff and 1 further dot of Allies ('Big' Jimmy Martin), representing the gym and deeper business involvement between them. Other bonus merit dots to be decided for the others.&lt;br /&gt;
*Suleiman has some more to say next time...&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=477</id>
		<title>In Bloom</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=477"/>
		<updated>2019-08-28T21:44:59Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  In Bloom&lt;br /&gt;
| image              =  [[File:InBloom.jpg | 300px]]&lt;br /&gt;
| caption            =  A flower of the Garden&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  1&lt;br /&gt;
| prev               =  &amp;lt;!-- previous chapter of same story --&amp;gt;&lt;br /&gt;
| next               =  Down Among the Worms&lt;br /&gt;
}}&lt;br /&gt;
Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
==What Happened==&lt;br /&gt;
Willowgate Arcade is experiencing a final hurrah before closing, most of the stores within running closing down sales to allow them to make as much as they can before they have to leave businesses that have been their only livelihoods. A notable exception is ''Mayfair Tobacco'', which closed sudddenly several weeks agoo when Morris Mayfair had a sudden change of heart about selling up, took Diana's offer and thus forced the rest of the Arcade to sell for a pittance or risk losing everything. His name is mud, but a quarter million dollars in the bank assuaged the guilt. Among the bargain hunters, gawkers and occasional tourists are people who came back to see the Arcade for one last time before it is demolished. They spend much of the day sitting about the atrium under the stone tree, chatting among themselves, trading stories of the old days and sipping expensive Pequods coffees.&lt;br /&gt;
&lt;br /&gt;
That evening the 18th floor penthouse of the Alabaster Building plays host to another party celebrating the arcade - a celebration by Ormwood Development upper management of the largest hurdle to completion of Phase One removed, on time and under budget. Diana is the toast of the occasion for her excellent work, praised before the assembled VPs by the president of Ormwood Development himself. Her new perceptions easily sense the greed and lust that drive him, enabling her to charm him with ease. More worryingly she also senses a faint ethereal thread descending from the sky, Coleman dancing like a puppet to its every movement. &lt;br /&gt;
&lt;br /&gt;
As the evening draws on, Diana is finally able to make time for Melanie Roth, who congratulates her and makes an offer of further work for Condor both through gritted teeth. A minor matter, site management for a location in east Ormwood intended for Phase 2, and if others in the location were to decide to sell up then there would be bonuses. They arrange to do lunch to discuss things before escaping each others' company. Diana is partway through a bland conversation with an equally bland VP when things begin to go wrong.&lt;br /&gt;
&lt;br /&gt;
It begins with the hedgerows in the roof garden, neatly groomed and equisitely kept borders begin to grow wild and tangled as roses grow toothsome and wail. Confusion spreads through the party, followed by unease and then fear as a gaunt and alien figure steps from behind one of the hedges with a razor-edged sickle in one hand. Coleman's security hurry him out and the room follows suit as they realise something very wrong is happening. Jane has arrived, unannounced and unintentionally, and the party is very much over.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, that evening, Morris is directing some of his new employees to put the finishing touches to his gym. It was Big Jimmy's idea, really more of a suggestion between friends, that he should use the money from selling up to open a gym. Hire someone else to manage day to day and Morris doesn't have to do anything except get in the ring when he wants to. A lot of Jimmy's guys are planning to sign up, many of them more than once and even those not planning to use the facilities. Jimmy takes a cut off the top, Morris keeps the rest and both turn a tidy profit. It's nearly the end of the day when there's a knock at the door, a wiry looking student asks if he does lessons. Morris takes a look at her, something in him stirs - she smells of adrenaline and moonlit nights, of ''family'' - and he figures she can get a free lesson today and maybe more. She says her name's Krystal and doesn't need to say more. The way she carries herself, the need to fight to defend herself and the bandages under long sleeves all say enough. &amp;quot;They had a dog&amp;quot; is about all she says, and knows he knows the rest.&lt;br /&gt;
&lt;br /&gt;
Later on, as he's mulling things over, Diana calls after the unscheduled end of the party. The three of them need to meet to discuss things, set some ground rules and not cause any more problems. To the Arcade, the basement calls to them all and demolition doesn't start until tomorrow. Except when they get there, the place is lit up with halogens, a flatbed sits outside waiting for something big and the sound of cutting stone is audible from the street. They spot Hank among the work crew and ask what's going on. There's a work order to remove the tree tonight and ship it to a warehouse in the east of the city, all signed off and correct with an offer of triple time overtime. &lt;br /&gt;
&lt;br /&gt;
Diana tells Morris about Jane's stunt once they are somewhere secluded, an alleyway has to do when the basement is gone. He is less concerned with her worries about what happened, says wierd stuff happens all the times and it will be written off as a conspiracy or fake news or a movie and that's exactly what the comments on the video say. That doesn't placate Diana but before she can properly answer her phone rings. It's Mel, finally replying to four weeks of missed calls and texts. They meet her in Sebastian Park and find her quiet, subdued and smoking, all of which are new. She apologies for being incommunicado, there were apparently things that had to be done after the incident with the tree, and now her master wants to meet the three of them.&lt;br /&gt;
&lt;br /&gt;
Mel drives the three outside the city, up onto the hills to an abandoned school or college where they meet Suleiman for the first time. A quietly intense man, he wishes to know what the three saw when they encountered the Tree and offers to trade information for information. In exchange for their descriptions of the dreams and the beach, he gives them several warnings - that the world is home to many strange beings, most of whom try to keep their existences secret for various reasons and may be ''upset'' if approached the wrong way, and that they should beware vampires for they are real, territorial and the city is rife with them. He also suggested another information broker at a book shop in Harton who collects strange lore, she may know more about what has happened to them.&lt;br /&gt;
&lt;br /&gt;
==People Encountered==&lt;br /&gt;
*'''[[Alan Coleman]]''' (First Appearance) - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Megan Roth]]''' - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Krystal Garner]]''' (First Appearance) - sought boxing lessons for self-defence at Morris' gym.&lt;br /&gt;
*'''[[Mel]]''' - finally answered Diana's calls, brought the three to meet Suleiman.&lt;br /&gt;
*'''[[Suleiman]]''' (First Appearance) - wished to know more about the three, warned them about some dangers of the world, talked about souls.&lt;br /&gt;
*'''[[Hank Torres]]''' - leading the work crew removing the tree from Willowgate.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Willowgate Arcade]]'''&lt;br /&gt;
*'''[[Alabaster Tower]]''', 18th floor penthouse - location of Ormwood Development soirée gatecrashed by Jane.&lt;br /&gt;
*'''[[Sebastian Park]]''' - small inner city park in west [[Ormwood]].&lt;br /&gt;
*Abandoned college on the edge of Blackmouth - location where Mel brought the three to meet Suleiman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Morris gained 1 dot of Staff and 1 further dot of Allies ('Big' Jimmy Martin), representing the gym and deeper business involvement between them. Other bonus merit dots to be decided for the others.&lt;br /&gt;
*Suleiman has some more to say next time...&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=476</id>
		<title>In Bloom</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=476"/>
		<updated>2019-08-28T21:44:10Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added basic sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Chapter &lt;br /&gt;
| title              =  In Bloom&lt;br /&gt;
| image              =  [[File:InBloom.jpg | 300px]]&lt;br /&gt;
| caption            =  A flower of the Garden&lt;br /&gt;
| chronicle          =  Beneath Cold Boughs&lt;br /&gt;
| story              =  The Widening Gyre&lt;br /&gt;
| chapterno          =  2&lt;br /&gt;
| prev               =  &amp;lt;!-- previous chapter of same story --&amp;gt;&lt;br /&gt;
| next               =  Down Among the Worms&lt;br /&gt;
}}&lt;br /&gt;
Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
==What Happened==&lt;br /&gt;
Willowgate Arcade is experiencing a final hurrah before closing, most of the stores within running closing down sales to allow them to make as much as they can before they have to leave businesses that have been their only livelihoods. A notable exception is ''Mayfair Tobacco'', which closed sudddenly several weeks agoo when Morris Mayfair had a sudden change of heart about selling up, took Diana's offer and thus forced the rest of the Arcade to sell for a pittance or risk losing everything. His name is mud, but a quarter million dollars in the bank assuaged the guilt. Among the bargain hunters, gawkers and occasional tourists are people who came back to see the Arcade for one last time before it is demolished. They spend much of the day sitting about the atrium under the stone tree, chatting among themselves, trading stories of the old days and sipping expensive Pequods coffees.&lt;br /&gt;
&lt;br /&gt;
That evening the 18th floor penthouse of the Alabaster Building plays host to another party celebrating the arcade - a celebration by Ormwood Development upper management of the largest hurdle to completion of Phase One removed, on time and under budget. Diana is the toast of the occasion for her excellent work, praised before the assembled VPs by the president of Ormwood Development himself. Her new perceptions easily sense the greed and lust that drive him, enabling her to charm him with ease. More worryingly she also senses a faint ethereal thread descending from the sky, Coleman dancing like a puppet to its every movement. &lt;br /&gt;
&lt;br /&gt;
As the evening draws on, Diana is finally able to make time for Melanie Roth, who congratulates her and makes an offer of further work for Condor both through gritted teeth. A minor matter, site management for a location in east Ormwood intended for Phase 2, and if others in the location were to decide to sell up then there would be bonuses. They arrange to do lunch to discuss things before escaping each others' company. Diana is partway through a bland conversation with an equally bland VP when things begin to go wrong.&lt;br /&gt;
&lt;br /&gt;
It begins with the hedgerows in the roof garden, neatly groomed and equisitely kept borders begin to grow wild and tangled as roses grow toothsome and wail. Confusion spreads through the party, followed by unease and then fear as a gaunt and alien figure steps from behind one of the hedges with a razor-edged sickle in one hand. Coleman's security hurry him out and the room follows suit as they realise something very wrong is happening. Jane has arrived, unannounced and unintentionally, and the party is very much over.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, that evening, Morris is directing some of his new employees to put the finishing touches to his gym. It was Big Jimmy's idea, really more of a suggestion between friends, that he should use the money from selling up to open a gym. Hire someone else to manage day to day and Morris doesn't have to do anything except get in the ring when he wants to. A lot of Jimmy's guys are planning to sign up, many of them more than once and even those not planning to use the facilities. Jimmy takes a cut off the top, Morris keeps the rest and both turn a tidy profit. It's nearly the end of the day when there's a knock at the door, a wiry looking student asks if he does lessons. Morris takes a look at her, something in him stirs - she smells of adrenaline and moonlit nights, of ''family'' - and he figures she can get a free lesson today and maybe more. She says her name's Krystal and doesn't need to say more. The way she carries herself, the need to fight to defend herself and the bandages under long sleeves all say enough. &amp;quot;They had a dog&amp;quot; is about all she says, and knows he knows the rest.&lt;br /&gt;
&lt;br /&gt;
Later on, as he's mulling things over, Diana calls after the unscheduled end of the party. The three of them need to meet to discuss things, set some ground rules and not cause any more problems. To the Arcade, the basement calls to them all and demolition doesn't start until tomorrow. Except when they get there, the place is lit up with halogens, a flatbed sits outside waiting for something big and the sound of cutting stone is audible from the street. They spot Hank among the work crew and ask what's going on. There's a work order to remove the tree tonight and ship it to a warehouse in the east of the city, all signed off and correct with an offer of triple time overtime. &lt;br /&gt;
&lt;br /&gt;
Diana tells Morris about Jane's stunt once they are somewhere secluded, an alleyway has to do when the basement is gone. He is less concerned with her worries about what happened, says wierd stuff happens all the times and it will be written off as a conspiracy or fake news or a movie and that's exactly what the comments on the video say. That doesn't placate Diana but before she can properly answer her phone rings. It's Mel, finally replying to four weeks of missed calls and texts. They meet her in Sebastian Park and find her quiet, subdued and smoking, all of which are new. She apologies for being incommunicado, there were apparently things that had to be done after the incident with the tree, and now her master wants to meet the three of them.&lt;br /&gt;
&lt;br /&gt;
Mel drives the three outside the city, up onto the hills to an abandoned school or college where they meet Suleiman for the first time. A quietly intense man, he wishes to know what the three saw when they encountered the Tree and offers to trade information for information. In exchange for their descriptions of the dreams and the beach, he gives them several warnings - that the world is home to many strange beings, most of whom try to keep their existences secret for various reasons and may be ''upset'' if approached the wrong way, and that they should beware vampires for they are real, territorial and the city is rife with them. He also suggested another information broker at a book shop in Harton who collects strange lore, she may know more about what has happened to them.&lt;br /&gt;
&lt;br /&gt;
==People Encountered==&lt;br /&gt;
*'''[[Alan Coleman]]''' (First Appearance) - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Megan Roth]]''' - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Krystal Garner]]''' (First Appearance) - sought boxing lessons for self-defence at Morris' gym.&lt;br /&gt;
*'''[[Mel]]''' - finally answered Diana's calls, brought the three to meet Suleiman.&lt;br /&gt;
*'''[[Suleiman]]''' (First Appearance) - wished to know more about the three, warned them about some dangers of the world, talked about souls.&lt;br /&gt;
*'''[[Hank Torres]]''' - leading the work crew removing the tree from Willowgate.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Willowgate Arcade]]'''&lt;br /&gt;
*'''[[Alabaster Tower]]''', 18th floor penthouse - location of Ormwood Development soirée gatecrashed by Jane.&lt;br /&gt;
*'''[[Sebastian Park]]''' - small inner city park in west [[Ormwood]].&lt;br /&gt;
*Abandoned college on the edge of Blackmouth - location where Mel brought the three to meet Suleiman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Morris gained 1 dot of Staff and 1 further dot of Allies ('Big' Jimmy Martin), representing the gym and deeper business involvement between them. Other bonus merit dots to be decided for the others.&lt;br /&gt;
*Suleiman has some more to say next time...&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=475</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=475"/>
		<updated>2019-08-28T21:43:09Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
{{ #if:{{{story|}}}|{{!}} style=&amp;quot;vertical-align:top; padding:2px 4px;&amp;quot;{{!}} ''' Story''' {{!}}{{!}}''{{{story}}}'' {{ #if:{{{chapterno|}}}|&amp;lt;br /&amp;gt;Chapter {{{chapterno}}}}}}}&lt;br /&gt;
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|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
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|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=474</id>
		<title>Template:Chapter</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Template:Chapter&amp;diff=474"/>
		<updated>2019-08-28T21:40:35Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;tantable&amp;quot; style=&amp;quot;font-size:small; float:right;border: 1px solid #888888; padding:2px; margin:0 0 0.5em 1em; width:26em; clear:right&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!colspan = &amp;quot;2&amp;quot; style=&amp;quot;align:center; padding:4px;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: larger;&amp;quot;&amp;gt;{{ #if:{{{title|}}} | '''{{{title}}}''' |'''{{PAGENAME}}''' }}&amp;lt;/span&amp;gt;{{ #if:{{{chronicle|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: x-small; line-height:80%;&amp;quot;&amp;gt;Chapter of {{{chronicle}}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
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{{ #if:{{{image|}}}|{{!}} colspan=&amp;quot;2&amp;quot; style=&amp;quot;align:center; text-align:center;&amp;quot; {{!}} {{{image}}}{{ #if:{{{caption|}}}|&amp;lt;br /&amp;gt;{{{caption}}} }}}}&lt;br /&gt;
|-&lt;br /&gt;
{{ #if:{{{story|}}}|{{!}} style=&amp;quot;vertical-align:top; padding:2px 4px;&amp;quot;{{!}} ''' Story''' {{!}}{{!}}{{story}}} {{ #if:{{{chapterno|}}}|&amp;lt;br /&amp;gt;Chapter {{{chapterno}}}}}}}&lt;br /&gt;
|-&lt;br /&gt;
|colspan = &amp;quot;2&amp;quot; style=&amp;quot;text-align:center; padding:4px; background-color:#EEEEEE;font-size:small;&amp;quot; | '''Chronology'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''← Previous'''&lt;br /&gt;
|style=&amp;quot;text-align:center;font-size:x-small; &amp;quot;|'''Next →'''&lt;br /&gt;
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|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{prev|}}}|[[{{{prev}}}]]|-}}&lt;br /&gt;
|style=&amp;quot;text-align:center; width:13em;font-size:x-small; &amp;quot;|{{ #if:{{{next|}}}|[[{{{next}}}]]|-}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infoboxes|ChronicleChapter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:InBloom.jpg&amp;diff=473</id>
		<title>File:InBloom.jpg</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:InBloom.jpg&amp;diff=473"/>
		<updated>2019-08-28T21:38:05Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Children_of_the_Mother/Dramatis_Personae&amp;diff=471</id>
		<title>Children of the Mother/Dramatis Personae</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Children_of_the_Mother/Dramatis_Personae&amp;diff=471"/>
		<updated>2019-08-28T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: Eldervoid moved page Children of the Mother/Dramatis Personae to Everyday Life of Monsters/Dramatis Personae: renamed chronicle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Everyday Life of Monsters/Dramatis Personae]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Nicole_Morgan&amp;diff=468</id>
		<title>Nicole Morgan</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Nicole_Morgan&amp;diff=468"/>
		<updated>2019-08-28T20:40:16Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person &lt;br /&gt;
| honorific_prefix   = &lt;br /&gt;
| name               =  &lt;br /&gt;
| honorific_suffix   = &lt;br /&gt;
| image              =  [[File:NicoleMorgan.jpg | 300px]]&lt;br /&gt;
| alt                = &lt;br /&gt;
| caption            = &lt;br /&gt;
| native_name        = &lt;br /&gt;
| pronunciation      = &lt;br /&gt;
| birth_name         = Nicole Annabel Morgan &lt;br /&gt;
| birth_date         = November 30, 1983 &lt;br /&gt;
| birth_year         = 1983 &lt;br /&gt;
| birth_place        = [[Westmond]], Blackmouth&lt;br /&gt;
| alive              = Yes&lt;br /&gt;
| disappeared_date   = &lt;br /&gt;
| disappeared_year   = &lt;br /&gt;
| disappeared_place  = &lt;br /&gt;
| disappeared_status = &lt;br /&gt;
| death_date         =  &lt;br /&gt;
| death_year         =  &lt;br /&gt;
| death_place        = &lt;br /&gt;
| death_cause        = &lt;br /&gt;
| body_discovered    = &lt;br /&gt;
| resting_place      = &lt;br /&gt;
| residence          = [[Harton]], Blackmouth &lt;br /&gt;
| nationality        = American&lt;br /&gt;
| other_names        = &lt;br /&gt;
| citizenship        = &lt;br /&gt;
| education          = &lt;br /&gt;
| alma_mater         = [[Hollingworth University]]&lt;br /&gt;
| occupation         = Self-employed bookstore owner&lt;br /&gt;
| employer           = &lt;br /&gt;
| organization       = &lt;br /&gt;
| known_for          = &lt;br /&gt;
| notable_works      =  &amp;lt;!-- produces label &amp;quot;Notable work&amp;quot; --&amp;gt;&lt;br /&gt;
| style              = &lt;br /&gt;
| title              = &lt;br /&gt;
| spouse             =  &amp;lt;!-- Use article title or common name --&amp;gt;&lt;br /&gt;
| partner            = [[Lena Monaci]] (2014-2017)&lt;br /&gt;
| children           = &amp;lt;!-- use linebreak between multiple entries --&amp;gt;&lt;br /&gt;
| parents            = Jennifer Helena Morgan&amp;lt;br /&amp;gt;Alan Morgan&lt;br /&gt;
| relatives          = Daniel Morgan (brother)&lt;br /&gt;
| family             = &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{OOC|page}}&lt;br /&gt;
&lt;br /&gt;
'''Nicole Morgan''' is a small business owner living in the west Harton neighbourhood of Blackmouth. She owns and operate the [[White Raven]], an independent bookstore specialising in a blend of classic literature and esoterica that has won some acclaim in local intellectual circles, as well as some interest from those of a goth persuasion.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
==Description==&lt;br /&gt;
==Personality==&lt;br /&gt;
==Connections==&lt;br /&gt;
==Abilities==&lt;br /&gt;
*'''Occult Academic (7 dice, 9-again, +3 when researching):''' Well-read and possessed of an extensive library of books in the fields of mundane academia and more esoteric fields of knowledge.&lt;br /&gt;
*'''Intimidating Glance (9 dice, rote action)''': There is something deeply unsettling about her, an intensity that makes one feel unutterably small and at the mercy of something great and terrible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts|Morgan]][[Category:Hollingworth University alumni|Morgan]][[Category:Characters|Morgan]][[Category:Residents of Harton|Morgan]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Nicole_Morgan&amp;diff=467</id>
		<title>Nicole Morgan</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Nicole_Morgan&amp;diff=467"/>
		<updated>2019-08-28T20:39:54Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Person &lt;br /&gt;
| honorific_prefix   = &lt;br /&gt;
| name               =  &lt;br /&gt;
| honorific_suffix   = &lt;br /&gt;
| image              =  [[File:NicoleMorgan.jpg | 300px]]&lt;br /&gt;
| alt                = &lt;br /&gt;
| caption            = &lt;br /&gt;
| native_name        = &lt;br /&gt;
| pronunciation      = &lt;br /&gt;
| birth_name         = Nicole Annabel Morgan &lt;br /&gt;
| birth_date         = November 30, 1983 &lt;br /&gt;
| birth_year         = 1983 &lt;br /&gt;
| birth_place        = [[Westmond]], Blackmouth&lt;br /&gt;
| alive              = Yes&lt;br /&gt;
| disappeared_date   = &lt;br /&gt;
| disappeared_year   = &lt;br /&gt;
| disappeared_place  = &lt;br /&gt;
| disappeared_status = &lt;br /&gt;
| death_date         =  &lt;br /&gt;
| death_year         =  &lt;br /&gt;
| death_place        = &lt;br /&gt;
| death_cause        = &lt;br /&gt;
| body_discovered    = &lt;br /&gt;
| resting_place      = &lt;br /&gt;
| residence          = [[Harton]], Blackmouth &lt;br /&gt;
| nationality        = American&lt;br /&gt;
| other_names        = &lt;br /&gt;
| citizenship        = &lt;br /&gt;
| education          = &lt;br /&gt;
| alma_mater         = [[Hollingworth University]]&lt;br /&gt;
| occupation         = Self-employed bookstore owner&lt;br /&gt;
| employer           = &lt;br /&gt;
| organization       = &lt;br /&gt;
| known_for          = &lt;br /&gt;
| notable_works      =  &amp;lt;!-- produces label &amp;quot;Notable work&amp;quot; --&amp;gt;&lt;br /&gt;
| style              = &lt;br /&gt;
| title              = &lt;br /&gt;
| spouse             =  &amp;lt;!-- Use article title or common name --&amp;gt;&lt;br /&gt;
| partner            = [[Lena Monaci]] (2014-2017)&lt;br /&gt;
| children           = &amp;lt;!-- use linebreak between multiple entries --&amp;gt;&lt;br /&gt;
| parents            = Jennifer Helena Morgan&amp;lt;br /&amp;gt;Alan Morgan&lt;br /&gt;
| relatives          = Daniel Morgan (brother)&lt;br /&gt;
| family             = &lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{OOC|page}}&lt;br /&gt;
&lt;br /&gt;
'''Nicole Morgan''' is a small business owner living in the west Harton neighbourhood of Blackmouth. She owns and operate the [[White Raven]], an independent bookstore specialising in a blend of classic literature and esoterica that has won some acclaim in local intellectual circles, as well as some interest from those of a goth persuasion.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
==Description==&lt;br /&gt;
==Personality==&lt;br /&gt;
==Connections==&lt;br /&gt;
==Abilities==&lt;br /&gt;
*'''Occult Academic (7 dice, 9-again, +3 when researching):''' Well-read and possessed of an extensive library of books in the fields of mundane academia and more esoteric fields of knowledge.&lt;br /&gt;
*'''Intimidating Glance (9 dice, rote action)''': There is something deeply unsettling about her, an intensity that makes one feel unutterably small and at the mercy of something great and terrible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts|Morgan]][[Category:Hollingworth University alumni|Morgan]][[Category:Characters|Morgan]][[Category:Player Characters|Morgan]][[Category:Residents of Harton|Morgan]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:NicoleMorgan.jpg&amp;diff=466</id>
		<title>File:NicoleMorgan.jpg</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:NicoleMorgan.jpg&amp;diff=466"/>
		<updated>2019-08-28T20:31:18Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Megan_Roth&amp;diff=465</id>
		<title>Megan Roth</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Megan_Roth&amp;diff=465"/>
		<updated>2019-08-28T20:30:21Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ormwood Development#Megan Roth]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=464</id>
		<title>In Bloom</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=464"/>
		<updated>2019-08-28T20:29:21Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: corrected a name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
&lt;br /&gt;
==What Happened==&lt;br /&gt;
Willowgate Arcade is experiencing a final hurrah before closing, most of the stores within running closing down sales to allow them to make as much as they can before they have to leave businesses that have been their only livelihoods. A notable exception is ''Mayfair Tobacco'', which closed sudddenly several weeks agoo when Morris Mayfair had a sudden change of heart about selling up, took Diana's offer and thus forced the rest of the Arcade to sell for a pittance or risk losing everything. His name is mud, but a quarter million dollars in the bank assuaged the guilt. Among the bargain hunters, gawkers and occasional tourists are people who came back to see the Arcade for one last time before it is demolished. They spend much of the day sitting about the atrium under the stone tree, chatting among themselves, trading stories of the old days and sipping expensive Pequods coffees.&lt;br /&gt;
&lt;br /&gt;
That evening the 18th floor penthouse of the Alabaster Building plays host to another party celebrating the arcade - a celebration by Ormwood Development upper management of the largest hurdle to completion of Phase One removed, on time and under budget. Diana is the toast of the occasion for her excellent work, praised before the assembled VPs by the president of Ormwood Development himself. Her new perceptions easily sense the greed and lust that drive him, enabling her to charm him with ease. More worryingly she also senses a faint ethereal thread descending from the sky, Coleman dancing like a puppet to its every movement. &lt;br /&gt;
&lt;br /&gt;
As the evening draws on, Diana is finally able to make time for Melanie Roth, who congratulates her and makes an offer of further work for Condor both through gritted teeth. A minor matter, site management for a location in east Ormwood intended for Phase 2, and if others in the location were to decide to sell up then there would be bonuses. They arrange to do lunch to discuss things before escaping each others' company. Diana is partway through a bland conversation with an equally bland VP when things begin to go wrong.&lt;br /&gt;
&lt;br /&gt;
It begins with the hedgerows in the roof garden, neatly groomed and equisitely kept borders begin to grow wild and tangled as roses grow toothsome and wail. Confusion spreads through the party, followed by unease and then fear as a gaunt and alien figure steps from behind one of the hedges with a razor-edged sickle in one hand. Coleman's security hurry him out and the room follows suit as they realise something very wrong is happening. Jane has arrived, unannounced and unintentionally, and the party is very much over.&lt;br /&gt;
&lt;br /&gt;
Elsewhere, that evening, Morris is directing some of his new employees to put the finishing touches to his gym. It was Big Jimmy's idea, really more of a suggestion between friends, that he should use the money from selling up to open a gym. Hire someone else to manage day to day and Morris doesn't have to do anything except get in the ring when he wants to. A lot of Jimmy's guys are planning to sign up, many of them more than once and even those not planning to use the facilities. Jimmy takes a cut off the top, Morris keeps the rest and both turn a tidy profit. It's nearly the end of the day when there's a knock at the door, a wiry looking student asks if he does lessons. Morris takes a look at her, something in him stirs - she smells of adrenaline and moonlit nights, of ''family'' - and he figures she can get a free lesson today and maybe more. She says her name's Krystal and doesn't need to say more. The way she carries herself, the need to fight to defend herself and the bandages under long sleeves all say enough. &amp;quot;They had a dog&amp;quot; is about all she says, and knows he knows the rest.&lt;br /&gt;
&lt;br /&gt;
Later on, as he's mulling things over, Diana calls after the unscheduled end of the party. The three of them need to meet to discuss things, set some ground rules and not cause any more problems. To the Arcade, the basement calls to them all and demolition doesn't start until tomorrow. Except when they get there, the place is lit up with halogens, a flatbed sits outside waiting for something big and the sound of cutting stone is audible from the street. They spot Hank among the work crew and ask what's going on. There's a work order to remove the tree tonight and ship it to a warehouse in the east of the city, all signed off and correct with an offer of triple time overtime. &lt;br /&gt;
&lt;br /&gt;
Diana tells Morris about Jane's stunt once they are somewhere secluded, an alleyway has to do when the basement is gone. He is less concerned with her worries about what happened, says wierd stuff happens all the times and it will be written off as a conspiracy or fake news or a movie and that's exactly what the comments on the video say. That doesn't placate Diana but before she can properly answer her phone rings. It's Mel, finally replying to four weeks of missed calls and texts. They meet her in Sebastian Park and find her quiet, subdued and smoking, all of which are new. She apologies for being incommunicado, there were apparently things that had to be done after the incident with the tree, and now her master wants to meet the three of them.&lt;br /&gt;
&lt;br /&gt;
Mel drives the three outside the city, up onto the hills to an abandoned school or college where they meet Suleiman for the first time. A quietly intense man, he wishes to know what the three saw when they encountered the Tree and offers to trade information for information. In exchange for their descriptions of the dreams and the beach, he gives them several warnings - that the world is home to many strange beings, most of whom try to keep their existences secret for various reasons and may be ''upset'' if approached the wrong way, and that they should beware vampires for they are real, territorial and the city is rife with them. He also suggested another information broker at a book shop in Harton who collects strange lore, she may know more about what has happened to them.&lt;br /&gt;
&lt;br /&gt;
==People Encountered==&lt;br /&gt;
*'''[[Alan Coleman]]''' (First Appearance) - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Megan Roth]]''' - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Krystal Garner]]''' (First Appearance) - sought boxing lessons for self-defence at Morris' gym.&lt;br /&gt;
*'''[[Mel]]''' - finally answered Diana's calls, brought the three to meet Suleiman.&lt;br /&gt;
*'''[[Suleiman]]''' (First Appearance) - wished to know more about the three, warned them about some dangers of the world, talked about souls.&lt;br /&gt;
*'''[[Hank Torres]]''' - leading the work crew removing the tree from Willowgate.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*'''[[Willowgate Arcade]]'''&lt;br /&gt;
*'''[[Alabaster Tower]]''', 18th floor penthouse - location of Ormwood Development soirée gatecrashed by Jane.&lt;br /&gt;
*'''[[Sebastian Park]]''' - small inner city park in west [[Ormwood]].&lt;br /&gt;
*Abandoned college on the edge of Blackmouth - location where Mel brought the three to meet Suleiman.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Morris gained 1 dot of Staff and 1 further dot of Allies ('Big' Jimmy Martin), representing the gym and deeper business involvement between them. Other bonus merit dots to be decided for the others.&lt;br /&gt;
*Suleiman has some more to say next time...&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=463</id>
		<title>Beneath Cold Boughs</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=463"/>
		<updated>2019-08-28T20:15:58Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Story=&lt;br /&gt;
===Season 1 - Things Fall Apart===&lt;br /&gt;
It began with the dead man found by the great stone tree that forms the centerpiece of Willowgate Arcade. Shocking to encounter and sad to consider that someone was forced to break into the Arcade to find some shelter from the autumn cold, but a sad fact of life in a city such as Blackmouth. No-one even knew his name. Some put flowers at the base of the tree in memoriam but life moved on, but not for all. Three of those who found the body - '''[[Morris Mayfair]]''', brusque tobacconist and man's man, '''[[Jane Barrows]]''', hurrying to open her parents' convenience store before class, and '''[[Diana Graves]]''', present in the Arcade see it torn it down - remember something differently: that the man was found hung from the branches of the stone tree by chains of wrought iron, that it had taken three people and a pair of bolt cutters to bring him down, and that his lips had moved soundlessly when they found him, spelling out alien words without the breath to voice them.&lt;br /&gt;
&lt;br /&gt;
Things began to fall apart then. First came the dreams. All three had often suffered through troubled nights, dreaming of old fears and sins buried but not forgotten, but now they came with renewed intensity and interspersed with images of the hanged man and the tree. Diana suffered the worst of it, unable to sleep because of the stink of rot that permeated the home she had made of her office in the Arcade. She turned to nocturnal exploration of the Arcade to find and stop the stench, found the building had more structure than the plans she had and irritations grew into obsessions. &lt;br /&gt;
&lt;br /&gt;
Then the visits began. First were the ''[[Save Old Ormwood]]'' protestors who assiduously avoided doing anything that could have allowed Diana to have them removed, their leader '''[[Layla Spenser]]''' chatting pleasantly with the Blackmouth PD patrol officers who came by when Diana tried to have them ejected. Then came the nocturnal visitor, a young woman who was fascinated by the tree and equally so by Diana. She introduced herself as '''[[Mel]]''' and offered help investigating and resolving the strange happenings, yet avoided giving any details.&lt;br /&gt;
&lt;br /&gt;
Problems began to spin out of control. Voiceless whispers echoed in the central atrium of the arcade in the quiet hours. Diana felt herself being watched even when alone. Layla Spenser returned, this time with cryptic warnings and a plea for Diana not to go ahead with plans to demolish the Arcade. Research uncovered a [[Ormwood and the Willoughbys|dark history to Ormwood and the Willoughby family]], and investigations revealed the presence of a basement not on the current plans, sealed up 30 years prior, and Diana became obsessed with unsealing it. All while trying to charm, cajole or strongarm the remaining businesses into selling up, and being defeated at every turn by Morris.&lt;br /&gt;
&lt;br /&gt;
The basement was opened with a yawning silence and Diana quickly descended into it, volunteering Hank to come with a light to cut through the gloom. Beneath the arcade lay a tangled maze of access corridors and the remnants of heating ducts, many of their pipes torn out and repurposed into an attempt at a circle that filled the room that lay beneath the atrium. Rusting remnants to one side showed it had been a boiler room but now it was dominated by a complex branching network of stone roots, as if the carved tree above had grown down into the void below. The broken pipes had been formed into circle of copper and lead about the outer edge of where the roots grew, while the air was thick with darkness and a susurrus of voices whispering unknown words. Jane quickly began recording them, having followed Diana into the darkness with Morris, before things went wrong. Unnoticed by anyone, Hank had begun mouthing the words, eyes staring at the tree as he began trying to carve open his wrists with the edge of a chisel. Morris's quick actions stopped him from doing so and retreat from the darkness was decided to be wise.&lt;br /&gt;
&lt;br /&gt;
Truths and more mysteries were revealed in quick succession. Mel returned, bringing a friend and was horrified at what had happened and what lay beneath the Arcade. She spoke of abysses and verges, of ley lines and of the complex but amateurish binding that was woven around the tree, and of ''magic''. Her friend '''[[Carmine]]''' called the three ''sleepwalkers'' because he could not find a better term for them. The tree was unknown but obviously dangerous, and it was calling to the three of them, Diana in particular. The words the whispers had spoken were Old Norse and had been the same ones the hanged man had tried to speak with his last, breathless moments. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:400px; overflow:auto; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;The Whispers of the Tree&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Veistu, hvé rísta skal? Veistu, hvé ráða skal?''&lt;br /&gt;
''Veistu, hvé fáa skal? Veistu, hvé freista skal?''&lt;br /&gt;
''Veistu, hvé biðja skal? Veistu, hvé blóta skal?''&lt;br /&gt;
''Veistu, hvé senda skal? Veistu, hvé sóa skal?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Translated:&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Knowest thou how to cut? Knowest thou how to rule?''&lt;br /&gt;
''Knowest thou how to win? Knowest thou how to tempt?''&lt;br /&gt;
''Knowest thou how to ask? Knowest thou how to bleed?''&lt;br /&gt;
''Knowest thou how to kill? Knowest thou how to sacrifice?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mel and Carmine advised caution with the unknown, that they would seek further information before any rash actions were taken, but a moment of madness threw such caution to the wind. Diana ''knew'' the tree was offering something and almost paid its price for it before hestating at the last moment, at which point Morris saw a chance to be rid of the meddlesome realtor and offered her to the tree. Jane found herself pointing a ''gun'' at a man who was almost family and as ambition, betrayal and disgust filled the air the world fell away into frozen moment, then darkness and nothing more.&lt;br /&gt;
&lt;br /&gt;
Each of the three found themselves lost deep in their nightmares - Diana in the burning tenement, Morris drowing in the mire and Jane lost in the screaming, thorn-filled garden. Unlike before, these nightmares did not end and instead repeated in lucid eternities of torment, while they could feel others caught in that eternal moment and suffering with them. After a timeless age, each turned from their personal pain to the others lost with them and in doing so they faced their nightmares. They saw that they were mirrors without a reflection, as hollow and incomplete as they were, wishing to be whole. In that moment of completeness and of reaching out to others, the three awoke but not to the world they knew. (see [[Dreams of the Children]])&lt;br /&gt;
&lt;br /&gt;
The three awoke on a broad beach of black sand beneath alien stars, while far out to sea something resembled the tree was slowly sinking into the still, black sea. It must have been immense for it seemed to be descending achingly slowly, almost as if the sea is savouring the consumption of the fallen thing. The beach itself was calmingly still, blown only by a gentle sea breeze that carried scents of forgotten days until the wind shifted and a familiar scent of stone and smoke, the smell of city, blew over the three from a yawning cave mouth set back from the sea. Confused and disorientated, they walked to the cave and stepped through as they felt something call to them. &lt;br /&gt;
&lt;br /&gt;
Awareness of the world returned and they found themselves back in the basement of the Arcade, confused and yet at peace. The thing in the tree was gone, the basement was silent and nothing would be the same.&lt;br /&gt;
&lt;br /&gt;
===Season 2 - The Widening Gyre===&lt;br /&gt;
# '''[[In Bloom (Beneath Cold Boughs)|In Bloom]]''' - Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
# '''[[Down Among the Worms]]''' - Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
===The Children of the Tree===&lt;br /&gt;
Three people united by an event they do not understand, driven by new, alien hungers and thrust into a world where secrets cut and ignorance kills.&lt;br /&gt;
* '''[[Diana Graves]]''' - Ruthless property flipper. Amateur empire builder. Partner at [[Condor Acquisitions]].&lt;br /&gt;
* '''[[Morris Mayfair]]''' - Former small businessman. Amateur boxer. Brute with moments of surprising insight.&lt;br /&gt;
* '''[[Jane Barrows]]''' - Child of Willowgate family business owners, trying to get out.&lt;br /&gt;
&lt;br /&gt;
===Ormwood Development and Contractors===&lt;br /&gt;
* '''[[Alan Coleman]]''' - President of Ormwood Development. Avaricious, tenacious and dancing to an unknown master's tune.&lt;br /&gt;
* '''[[Melanie Roth]]''' - VP of External Affairs. Deals with Condor Acquisitions, among others. Dislikes Diana.&lt;br /&gt;
* '''[[Hank Torres]]''' - Foreman working for Ormwood Development Ltd. Has seen some shit but needs the money too bad to back away now.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
* '''[[Carmine]]''' - Smooth, sharp-dressed, needle-sharp, also definitely a wizard.&lt;br /&gt;
* ''''Big' Jimmy Martin''' - Legitimate businessman, childhood friend of Mayfair.&lt;br /&gt;
* '''[[Nicole Morgan]]]''' - Occult book store owner, some sort of monster.&lt;br /&gt;
* '''[[Krystal Garner]]''' - Cagey college student who sought self-defence lessons from Morris.&lt;br /&gt;
* '''[[Daniel Matthews]]''' - PI hired by Mayfair to investigate Graves. Tall, well-dressed, quiet, African.&lt;br /&gt;
* '''[[Mel]]''' - Curious, academic, definitely a wizard. Fascinated by ley lines and geomancy.&lt;br /&gt;
* '''[[Fred Spears]]''' - Ex-custodian of Willowgate. Resilient, southern, African-American, no fucks to give.&lt;br /&gt;
* '''[[Laylah Spenser]]''' - Organiser for ''Save Old Ormwood'' campaign. Large, middle-aged, smiling, mixed-race lady.&lt;br /&gt;
* '''[[Suleiman]]''' - Mage, architect, Mel's master. Stern, serious, concealing curiosity and political will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carmine.jpg|Carmine&lt;br /&gt;
DanielMatthews.png|Daniel Matthews&lt;br /&gt;
BCB-KrystalGarner.jpg|Krystal Garner&lt;br /&gt;
LaylaSpenser.jpg|Layla Spenser&lt;br /&gt;
Mel.jpeg|Mel&lt;br /&gt;
Suleiman.jpg|Suleiman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notable Locations=&lt;br /&gt;
* '''Willowgate Arcade''' - Site of Mayfair Tobacconists, Barrows Groceries, and a dozen other businesses. Soon to be demolished.&lt;br /&gt;
* '''Imperial Building''' - &amp;lt;ADDRESS&amp;gt;, location of Condor Acquisitions new headquarters (FLOOR)&lt;br /&gt;
* '''Presidents Row''' - Neighbourhood within [[Ormwood]], site of a new project for Condor Acquisitions on behalf of Ormwood Development&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OOC Info ===&lt;br /&gt;
The setting is Ormwood, a neighbourhood of the city of Blackmouth, New England. Ormwood was once a pleasant town in its own right before being absorbed by Blackmouth in the early 20th Century, and has been going downhill almost since then. A century ago it was a place where well-heeled types lived to avoid the sprawl of the growing city, full of elegant townhouses, European-style monumental architecture and wide, tree-lined avenues. These days many of the townhouses are tenements, the architecture is blackened by traffic smoke and graffiti and the trees choked by smoke and neglect. &lt;br /&gt;
&lt;br /&gt;
The starting point of focus for the chronicle will the Willowgate Arcade, a 19th century indoor mall once noted for its neoclassical architecture and a focal point of the centre of Ormwood in its heyday but now fallen far and intended to be demolished soon as part of a much-vaunted renovation of the area. &lt;br /&gt;
&lt;br /&gt;
(real world example - Queens Arcade but older, taller and wider)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
This is chronicle will be starting with mortal characters who will over the course of the story be crossing over into Beast the Primordial. It is intended to be be character focused but the GM is very rusty so asks that you bear with her. &lt;br /&gt;
&lt;br /&gt;
Characters should be connected to the Willowgate Arcade, such as someone who works there or otherwise has a reason to be in the arcade. Even a customer is fine, but ideally a regular or a local rather than someone there just on a whim. &lt;br /&gt;
&lt;br /&gt;
Characters are standard mortal characters made according to Chronicles of Darkness rules (5/4/3 attributes, 11/7/4 skills, 7 merits). Try to make normal sorts of people, the GM will ask for explanations for attributes above 3, or skills or merits above 2. &lt;br /&gt;
&lt;br /&gt;
Character backgrounds are very much appreciated and so will earn extra XP. The best way to do this would be to answer some of these character background questions:&lt;br /&gt;
* [http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ 20 Questions for Deep Character Creation]: +1 XP for v. basic answers, +1 additional for full answers and answering all GM followup questions.&lt;br /&gt;
* [http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html 100 Questions to ask your character]: +2 XP for v. basic answers, +2 additional for full answers and answering all GM followup questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Chronicles]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=462</id>
		<title>Beneath Cold Boughs</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=462"/>
		<updated>2019-08-28T07:39:22Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: /* Season 2 - The Widening Gyre */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Story=&lt;br /&gt;
===Season 1 - Things Fall Apart===&lt;br /&gt;
It began with the dead man found by the great stone tree that forms the centerpiece of Willowgate Arcade. Shocking to encounter and sad to consider that someone was forced to break into the Arcade to find some shelter from the autumn cold, but a sad fact of life in a city such as Blackmouth. No-one even knew his name. Some put flowers at the base of the tree in memoriam but life moved on, but not for all. Three of those who found the body - '''[[Morris Mayfair]]''', brusque tobacconist and man's man, '''[[Jane Barrows]]''', hurrying to open her parents' convenience store before class, and '''[[Diana Graves]]''', present in the Arcade see it torn it down - remember something differently: that the man was found hung from the branches of the stone tree by chains of wrought iron, that it had taken three people and a pair of bolt cutters to bring him down, and that his lips had moved soundlessly when they found him, spelling out alien words without the breath to voice them.&lt;br /&gt;
&lt;br /&gt;
Things began to fall apart then. First came the dreams. All three had often suffered through troubled nights, dreaming of old fears and sins buried but not forgotten, but now they came with renewed intensity and interspersed with images of the hanged man and the tree. Diana suffered the worst of it, unable to sleep because of the stink of rot that permeated the home she had made of her office in the Arcade. She turned to nocturnal exploration of the Arcade to find and stop the stench, found the building had more structure than the plans she had and irritations grew into obsessions. &lt;br /&gt;
&lt;br /&gt;
Then the visits began. First were the ''[[Save Old Ormwood]]'' protestors who assiduously avoided doing anything that could have allowed Diana to have them removed, their leader '''[[Layla Spenser]]''' chatting pleasantly with the Blackmouth PD patrol officers who came by when Diana tried to have them ejected. Then came the nocturnal visitor, a young woman who was fascinated by the tree and equally so by Diana. She introduced herself as '''[[Mel]]''' and offered help investigating and resolving the strange happenings, yet avoided giving any details.&lt;br /&gt;
&lt;br /&gt;
Problems began to spin out of control. Voiceless whispers echoed in the central atrium of the arcade in the quiet hours. Diana felt herself being watched even when alone. Layla Spenser returned, this time with cryptic warnings and a plea for Diana not to go ahead with plans to demolish the Arcade. Research uncovered a [[Ormwood and the Willoughbys|dark history to Ormwood and the Willoughby family]], and investigations revealed the presence of a basement not on the current plans, sealed up 30 years prior, and Diana became obsessed with unsealing it. All while trying to charm, cajole or strongarm the remaining businesses into selling up, and being defeated at every turn by Morris.&lt;br /&gt;
&lt;br /&gt;
The basement was opened with a yawning silence and Diana quickly descended into it, volunteering Hank to come with a light to cut through the gloom. Beneath the arcade lay a tangled maze of access corridors and the remnants of heating ducts, many of their pipes torn out and repurposed into an attempt at a circle that filled the room that lay beneath the atrium. Rusting remnants to one side showed it had been a boiler room but now it was dominated by a complex branching network of stone roots, as if the carved tree above had grown down into the void below. The broken pipes had been formed into circle of copper and lead about the outer edge of where the roots grew, while the air was thick with darkness and a susurrus of voices whispering unknown words. Jane quickly began recording them, having followed Diana into the darkness with Morris, before things went wrong. Unnoticed by anyone, Hank had begun mouthing the words, eyes staring at the tree as he began trying to carve open his wrists with the edge of a chisel. Morris's quick actions stopped him from doing so and retreat from the darkness was decided to be wise.&lt;br /&gt;
&lt;br /&gt;
Truths and more mysteries were revealed in quick succession. Mel returned, bringing a friend and was horrified at what had happened and what lay beneath the Arcade. She spoke of abysses and verges, of ley lines and of the complex but amateurish binding that was woven around the tree, and of ''magic''. Her friend '''[[Carmine]]''' called the three ''sleepwalkers'' because he could not find a better term for them. The tree was unknown but obviously dangerous, and it was calling to the three of them, Diana in particular. The words the whispers had spoken were Old Norse and had been the same ones the hanged man had tried to speak with his last, breathless moments. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:400px; overflow:auto; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;The Whispers of the Tree&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Veistu, hvé rísta skal? Veistu, hvé ráða skal?''&lt;br /&gt;
''Veistu, hvé fáa skal? Veistu, hvé freista skal?''&lt;br /&gt;
''Veistu, hvé biðja skal? Veistu, hvé blóta skal?''&lt;br /&gt;
''Veistu, hvé senda skal? Veistu, hvé sóa skal?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Translated:&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Knowest thou how to cut? Knowest thou how to rule?''&lt;br /&gt;
''Knowest thou how to win? Knowest thou how to tempt?''&lt;br /&gt;
''Knowest thou how to ask? Knowest thou how to bleed?''&lt;br /&gt;
''Knowest thou how to kill? Knowest thou how to sacrifice?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mel and Carmine advised caution with the unknown, that they would seek further information before any rash actions were taken, but a moment of madness threw such caution to the wind. Diana ''knew'' the tree was offering something and almost paid its price for it before hestating at the last moment, at which point Morris saw a chance to be rid of the meddlesome realtor and offered her to the tree. Jane found herself pointing a ''gun'' at a man who was almost family and as ambition, betrayal and disgust filled the air the world fell away into frozen moment, then darkness and nothing more.&lt;br /&gt;
&lt;br /&gt;
Each of the three found themselves lost deep in their nightmares - Diana in the burning tenement, Morris drowing in the mire and Jane lost in the screaming, thorn-filled garden. Unlike before, these nightmares did not end and instead repeated in lucid eternities of torment, while they could feel others caught in that eternal moment and suffering with them. After a timeless age, each turned from their personal pain to the others lost with them and in doing so they faced their nightmares. They saw that they were mirrors without a reflection, as hollow and incomplete as they were, wishing to be whole. In that moment of completeness and of reaching out to others, the three awoke but not to the world they knew. (see [[Dreams of the Children]])&lt;br /&gt;
&lt;br /&gt;
The three awoke on a broad beach of black sand beneath alien stars, while far out to sea something resembled the tree was slowly sinking into the still, black sea. It must have been immense for it seemed to be descending achingly slowly, almost as if the sea is savouring the consumption of the fallen thing. The beach itself was calmingly still, blown only by a gentle sea breeze that carried scents of forgotten days until the wind shifted and a familiar scent of stone and smoke, the smell of city, blew over the three from a yawning cave mouth set back from the sea. Confused and disorientated, they walked to the cave and stepped through as they felt something call to them. &lt;br /&gt;
&lt;br /&gt;
Awareness of the world returned and they found themselves back in the basement of the Arcade, confused and yet at peace. The thing in the tree was gone, the basement was silent and nothing would be the same.&lt;br /&gt;
&lt;br /&gt;
===Season 2 - The Widening Gyre===&lt;br /&gt;
# '''[[In Bloom (Beneath Cold Boughs)|In Bloom]]''' - Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
# '''Down Among the Worms''' - Diana and Jane encounter someone who may actually know what has happened to them, and Condor Acquisitions gains a new contract as a first step toward Empire.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
===The Children of the Tree===&lt;br /&gt;
Three people united by an event they do not understand, driven by new, alien hungers and thrust into a world where secrets cut and ignorance kills.&lt;br /&gt;
* '''[[Diana Graves]]''' - Ruthless property flipper. Amateur empire builder. Partner at [[Condor Acquisitions]].&lt;br /&gt;
* '''[[Morris Mayfair]]''' - Former small businessman. Amateur boxer. Brute with moments of surprising insight.&lt;br /&gt;
* '''[[Jane Barrows]]''' - Child of Willowgate family business owners, trying to get out.&lt;br /&gt;
&lt;br /&gt;
===Ormwood Development and Contractors===&lt;br /&gt;
* '''Alan Coleman''' - President of Ormwood Development. Avaricious, tenacious and dancing to an unknown master's tune.&lt;br /&gt;
* '''Melanie Roth''' - VP of External Affairs. Deals with Condor Acquisitions, among others. Dislikes Diana.&lt;br /&gt;
* '''Hank Torres''' - Foreman working for Ormwood Development Ltd. Has seen some shit but needs the money too bad to back away now.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
* '''Carmine''' - Smooth, sharp-dressed, needle-sharp, also definitely a wizard.&lt;br /&gt;
* ''''Big' Jimmy Martin''' - Legitimate businessman, childhood friend of Mayfair.&lt;br /&gt;
* '''Krystal Garner''' - Cagey college student who sought self-defence lessons from Morris.&lt;br /&gt;
* '''Daniel Matthews''' - PI hired by Mayfair to investigate Graves. Tall, well-dressed, quiet, African.&lt;br /&gt;
* '''Mel''' - Curious, academic, definitely a wizard. Fascinated by ley lines and geomancy.&lt;br /&gt;
* '''Fred Spears''' - Ex-custodian of Willowgate. Resilient, southern, African-American, no fucks to give.&lt;br /&gt;
* '''Laylah Spenser''' - Organiser for ''Save Old Ormwood'' campaign. Large, middle-aged, smiling, mixed-race lady.&lt;br /&gt;
* '''Suleiman''' - Mage, architect, Mel's master. Stern, serious, concealing curiosity and political will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carmine.jpg|Carmine&lt;br /&gt;
DanielMatthews.png|Daniel Matthews&lt;br /&gt;
BCB-KrystalGarner.jpg|Krystal Garner&lt;br /&gt;
LaylaSpenser.jpg|Layla Spenser&lt;br /&gt;
Mel.jpeg|Mel&lt;br /&gt;
Suleiman.jpg|Suleiman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notable Locations=&lt;br /&gt;
* '''Willowgate Arcade''' - Site of Mayfair Tobacconists, Barrows Groceries, and a dozen other businesses. Soon to be demolished.&lt;br /&gt;
* '''Imperial Building''' - &amp;lt;ADDRESS&amp;gt;, location of Condor Acquisitions new headquarters (FLOOR)&lt;br /&gt;
* '''Presidents Row''' - Neighbourhood within [[Ormwood]], site of a new project for Condor Acquisitions on behalf of Ormwood Development&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OOC Info ===&lt;br /&gt;
The setting is Ormwood, a neighbourhood of the city of Blackmouth, New England. Ormwood was once a pleasant town in its own right before being absorbed by Blackmouth in the early 20th Century, and has been going downhill almost since then. A century ago it was a place where well-heeled types lived to avoid the sprawl of the growing city, full of elegant townhouses, European-style monumental architecture and wide, tree-lined avenues. These days many of the townhouses are tenements, the architecture is blackened by traffic smoke and graffiti and the trees choked by smoke and neglect. &lt;br /&gt;
&lt;br /&gt;
The starting point of focus for the chronicle will the Willowgate Arcade, a 19th century indoor mall once noted for its neoclassical architecture and a focal point of the centre of Ormwood in its heyday but now fallen far and intended to be demolished soon as part of a much-vaunted renovation of the area. &lt;br /&gt;
&lt;br /&gt;
(real world example - Queens Arcade but older, taller and wider)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
This is chronicle will be starting with mortal characters who will over the course of the story be crossing over into Beast the Primordial. It is intended to be be character focused but the GM is very rusty so asks that you bear with her. &lt;br /&gt;
&lt;br /&gt;
Characters should be connected to the Willowgate Arcade, such as someone who works there or otherwise has a reason to be in the arcade. Even a customer is fine, but ideally a regular or a local rather than someone there just on a whim. &lt;br /&gt;
&lt;br /&gt;
Characters are standard mortal characters made according to Chronicles of Darkness rules (5/4/3 attributes, 11/7/4 skills, 7 merits). Try to make normal sorts of people, the GM will ask for explanations for attributes above 3, or skills or merits above 2. &lt;br /&gt;
&lt;br /&gt;
Character backgrounds are very much appreciated and so will earn extra XP. The best way to do this would be to answer some of these character background questions:&lt;br /&gt;
* [http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ 20 Questions for Deep Character Creation]: +1 XP for v. basic answers, +1 additional for full answers and answering all GM followup questions.&lt;br /&gt;
* [http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html 100 Questions to ask your character]: +2 XP for v. basic answers, +2 additional for full answers and answering all GM followup questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Chronicles]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:Peters.png&amp;diff=461</id>
		<title>File:Peters.png</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:Peters.png&amp;diff=461"/>
		<updated>2019-08-17T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=460</id>
		<title>Beneath Cold Boughs</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=460"/>
		<updated>2019-08-17T19:12:54Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: added Carmine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Story=&lt;br /&gt;
===Season 1 - Things Fall Apart===&lt;br /&gt;
It began with the dead man found by the great stone tree that forms the centerpiece of Willowgate Arcade. Shocking to encounter and sad to consider that someone was forced to break into the Arcade to find some shelter from the autumn cold, but a sad fact of life in a city such as Blackmouth. No-one even knew his name. Some put flowers at the base of the tree in memoriam but life moved on, but not for all. Three of those who found the body - '''[[Morris Mayfair]]''', brusque tobacconist and man's man, '''[[Jane Barrows]]''', hurrying to open her parents' convenience store before class, and '''[[Diana Graves]]''', present in the Arcade see it torn it down - remember something differently: that the man was found hung from the branches of the stone tree by chains of wrought iron, that it had taken three people and a pair of bolt cutters to bring him down, and that his lips had moved soundlessly when they found him, spelling out alien words without the breath to voice them.&lt;br /&gt;
&lt;br /&gt;
Things began to fall apart then. First came the dreams. All three had often suffered through troubled nights, dreaming of old fears and sins buried but not forgotten, but now they came with renewed intensity and interspersed with images of the hanged man and the tree. Diana suffered the worst of it, unable to sleep because of the stink of rot that permeated the home she had made of her office in the Arcade. She turned to nocturnal exploration of the Arcade to find and stop the stench, found the building had more structure than the plans she had and irritations grew into obsessions. &lt;br /&gt;
&lt;br /&gt;
Then the visits began. First were the ''[[Save Old Ormwood]]'' protestors who assiduously avoided doing anything that could have allowed Diana to have them removed, their leader '''[[Layla Spenser]]''' chatting pleasantly with the Blackmouth PD patrol officers who came by when Diana tried to have them ejected. Then came the nocturnal visitor, a young woman who was fascinated by the tree and equally so by Diana. She introduced herself as '''[[Mel]]''' and offered help investigating and resolving the strange happenings, yet avoided giving any details.&lt;br /&gt;
&lt;br /&gt;
Problems began to spin out of control. Voiceless whispers echoed in the central atrium of the arcade in the quiet hours. Diana felt herself being watched even when alone. Layla Spenser returned, this time with cryptic warnings and a plea for Diana not to go ahead with plans to demolish the Arcade. Research uncovered a [[Ormwood and the Willoughbys|dark history to Ormwood and the Willoughby family]], and investigations revealed the presence of a basement not on the current plans, sealed up 30 years prior, and Diana became obsessed with unsealing it. All while trying to charm, cajole or strongarm the remaining businesses into selling up, and being defeated at every turn by Morris.&lt;br /&gt;
&lt;br /&gt;
The basement was opened with a yawning silence and Diana quickly descended into it, volunteering Hank to come with a light to cut through the gloom. Beneath the arcade lay a tangled maze of access corridors and the remnants of heating ducts, many of their pipes torn out and repurposed into an attempt at a circle that filled the room that lay beneath the atrium. Rusting remnants to one side showed it had been a boiler room but now it was dominated by a complex branching network of stone roots, as if the carved tree above had grown down into the void below. The broken pipes had been formed into circle of copper and lead about the outer edge of where the roots grew, while the air was thick with darkness and a susurrus of voices whispering unknown words. Jane quickly began recording them, having followed Diana into the darkness with Morris, before things went wrong. Unnoticed by anyone, Hank had begun mouthing the words, eyes staring at the tree as he began trying to carve open his wrists with the edge of a chisel. Morris's quick actions stopped him from doing so and retreat from the darkness was decided to be wise.&lt;br /&gt;
&lt;br /&gt;
Truths and more mysteries were revealed in quick succession. Mel returned, bringing a friend and was horrified at what had happened and what lay beneath the Arcade. She spoke of abysses and verges, of ley lines and of the complex but amateurish binding that was woven around the tree, and of ''magic''. Her friend '''[[Carmine]]''' called the three ''sleepwalkers'' because he could not find a better term for them. The tree was unknown but obviously dangerous, and it was calling to the three of them, Diana in particular. The words the whispers had spoken were Old Norse and had been the same ones the hanged man had tried to speak with his last, breathless moments. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:400px; overflow:auto; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;The Whispers of the Tree&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Veistu, hvé rísta skal? Veistu, hvé ráða skal?''&lt;br /&gt;
''Veistu, hvé fáa skal? Veistu, hvé freista skal?''&lt;br /&gt;
''Veistu, hvé biðja skal? Veistu, hvé blóta skal?''&lt;br /&gt;
''Veistu, hvé senda skal? Veistu, hvé sóa skal?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Translated:&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Knowest thou how to cut? Knowest thou how to rule?''&lt;br /&gt;
''Knowest thou how to win? Knowest thou how to tempt?''&lt;br /&gt;
''Knowest thou how to ask? Knowest thou how to bleed?''&lt;br /&gt;
''Knowest thou how to kill? Knowest thou how to sacrifice?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mel and Carmine advised caution with the unknown, that they would seek further information before any rash actions were taken, but a moment of madness threw such caution to the wind. Diana ''knew'' the tree was offering something and almost paid its price for it before hestating at the last moment, at which point Morris saw a chance to be rid of the meddlesome realtor and offered her to the tree. Jane found herself pointing a ''gun'' at a man who was almost family and as ambition, betrayal and disgust filled the air the world fell away into frozen moment, then darkness and nothing more.&lt;br /&gt;
&lt;br /&gt;
Each of the three found themselves lost deep in their nightmares - Diana in the burning tenement, Morris drowing in the mire and Jane lost in the screaming, thorn-filled garden. Unlike before, these nightmares did not end and instead repeated in lucid eternities of torment, while they could feel others caught in that eternal moment and suffering with them. After a timeless age, each turned from their personal pain to the others lost with them and in doing so they faced their nightmares. They saw that they were mirrors without a reflection, as hollow and incomplete as they were, wishing to be whole. In that moment of completeness and of reaching out to others, the three awoke but not to the world they knew. (see [[Dreams of the Children]])&lt;br /&gt;
&lt;br /&gt;
The three awoke on a broad beach of black sand beneath alien stars, while far out to sea something resembled the tree was slowly sinking into the still, black sea. It must have been immense for it seemed to be descending achingly slowly, almost as if the sea is savouring the consumption of the fallen thing. The beach itself was calmingly still, blown only by a gentle sea breeze that carried scents of forgotten days until the wind shifted and a familiar scent of stone and smoke, the smell of city, blew over the three from a yawning cave mouth set back from the sea. Confused and disorientated, they walked to the cave and stepped through as they felt something call to them. &lt;br /&gt;
&lt;br /&gt;
Awareness of the world returned and they found themselves back in the basement of the Arcade, confused and yet at peace. The thing in the tree was gone, the basement was silent and nothing would be the same.&lt;br /&gt;
&lt;br /&gt;
===Season 2 - The Widening Gyre===&lt;br /&gt;
# '''[[In Bloom (Beneath Cold Boughs)|In Bloom]]''' - Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
===The Children of the Tree===&lt;br /&gt;
Three people united by an event they do not understand, driven by new, alien hungers and thrust into a world where secrets cut and ignorance kills.&lt;br /&gt;
* '''[[Diana Graves]]''' - Ruthless property flipper. Amateur empire builder. Partner at [[Condor Acquisitions]].&lt;br /&gt;
* '''[[Morris Mayfair]]''' - Former small businessman. Amateur boxer. Brute with moments of surprising insight.&lt;br /&gt;
* '''[[Jane Barrows]]''' - Child of Willowgate family business owners, trying to get out.&lt;br /&gt;
&lt;br /&gt;
===Ormwood Development and Contractors===&lt;br /&gt;
* '''Alan Coleman''' - President of Ormwood Development. Avaricious, tenacious and dancing to an unknown master's tune.&lt;br /&gt;
* '''Melanie Roth''' - VP of External Affairs. Deals with Condor Acquisitions, among others. Dislikes Diana.&lt;br /&gt;
* '''Hank Torres''' - Foreman working for Ormwood Development Ltd. Has seen some shit but needs the money too bad to back away now.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
* '''Carmine''' - Smooth, sharp-dressed, needle-sharp, also definitely a wizard.&lt;br /&gt;
* ''''Big' Jimmy Martin''' - Legitimate businessman, childhood friend of Mayfair.&lt;br /&gt;
* '''Krystal Garner''' - Cagey college student who sought self-defence lessons from Morris.&lt;br /&gt;
* '''Daniel Matthews''' - PI hired by Mayfair to investigate Graves. Tall, well-dressed, quiet, African.&lt;br /&gt;
* '''Mel''' - Curious, academic, definitely a wizard. Fascinated by ley lines and geomancy.&lt;br /&gt;
* '''Fred Spears''' - Ex-custodian of Willowgate. Resilient, southern, African-American, no fucks to give.&lt;br /&gt;
* '''Laylah Spenser''' - Organiser for ''Save Old Ormwood'' campaign. Large, middle-aged, smiling, mixed-race lady.&lt;br /&gt;
* '''Suleiman''' - Mage, architect, Mel's master. Stern, serious, concealing curiosity and political will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carmine.jpg|Carmine&lt;br /&gt;
DanielMatthews.png|Daniel Matthews&lt;br /&gt;
BCB-KrystalGarner.jpg|Krystal Garner&lt;br /&gt;
LaylaSpenser.jpg|Layla Spenser&lt;br /&gt;
Mel.jpeg|Mel&lt;br /&gt;
Suleiman.jpg|Suleiman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notable Locations=&lt;br /&gt;
* '''Willowgate Arcade''' - Site of Mayfair Tobacconists, Barrows Groceries, and a dozen other businesses. Soon to be demolished.&lt;br /&gt;
* '''Imperial Building''' - &amp;lt;ADDRESS&amp;gt;, location of Condor Acquisitions new headquarters (FLOOR)&lt;br /&gt;
* '''Presidents Row''' - Neighbourhood within [[Ormwood]], site of a new project for Condor Acquisitions on behalf of Ormwood Development&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OOC Info ===&lt;br /&gt;
The setting is Ormwood, a neighbourhood of the city of Blackmouth, New England. Ormwood was once a pleasant town in its own right before being absorbed by Blackmouth in the early 20th Century, and has been going downhill almost since then. A century ago it was a place where well-heeled types lived to avoid the sprawl of the growing city, full of elegant townhouses, European-style monumental architecture and wide, tree-lined avenues. These days many of the townhouses are tenements, the architecture is blackened by traffic smoke and graffiti and the trees choked by smoke and neglect. &lt;br /&gt;
&lt;br /&gt;
The starting point of focus for the chronicle will the Willowgate Arcade, a 19th century indoor mall once noted for its neoclassical architecture and a focal point of the centre of Ormwood in its heyday but now fallen far and intended to be demolished soon as part of a much-vaunted renovation of the area. &lt;br /&gt;
&lt;br /&gt;
(real world example - Queens Arcade but older, taller and wider)&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
This is chronicle will be starting with mortal characters who will over the course of the story be crossing over into Beast the Primordial. It is intended to be be character focused but the GM is very rusty so asks that you bear with her. &lt;br /&gt;
&lt;br /&gt;
Characters should be connected to the Willowgate Arcade, such as someone who works there or otherwise has a reason to be in the arcade. Even a customer is fine, but ideally a regular or a local rather than someone there just on a whim. &lt;br /&gt;
&lt;br /&gt;
Characters are standard mortal characters made according to Chronicles of Darkness rules (5/4/3 attributes, 11/7/4 skills, 7 merits). Try to make normal sorts of people, the GM will ask for explanations for attributes above 3, or skills or merits above 2. &lt;br /&gt;
&lt;br /&gt;
Character backgrounds are very much appreciated and so will earn extra XP. The best way to do this would be to answer some of these character background questions:&lt;br /&gt;
* [http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ 20 Questions for Deep Character Creation]: +1 XP for v. basic answers, +1 additional for full answers and answering all GM followup questions.&lt;br /&gt;
* [http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html 100 Questions to ask your character]: +2 XP for v. basic answers, +2 additional for full answers and answering all GM followup questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Beneath Cold Boughs]][[Category:Chronicles]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=File:Carmine.jpg&amp;diff=459</id>
		<title>File:Carmine.jpg</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=File:Carmine.jpg&amp;diff=459"/>
		<updated>2019-08-17T19:12:06Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=458</id>
		<title>Beneath Cold Boughs</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=Beneath_Cold_Boughs&amp;diff=458"/>
		<updated>2019-08-14T21:40:50Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: /* Season 2 - The Widening Gyre */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Story=&lt;br /&gt;
===Season 1 - Things Fall Apart===&lt;br /&gt;
It began with the dead man found by the great stone tree that forms the centerpiece of Willowgate Arcade. Shocking to encounter and sad to consider that someone was forced to break into the Arcade to find some shelter from the autumn cold, but a sad fact of life in a city such as Blackmouth. No-one even knew his name. Some put flowers at the base of the tree in memoriam but life moved on, but not for all. Three of those who found the body - '''[[Morris Mayfair]]''', brusque tobacconist and man's man, '''[[Jane Barrows]]''', hurrying to open her parents' convenience store before class, and '''[[Diana Graves]]''', present in the Arcade see it torn it down - remember something differently: that the man was found hung from the branches of the stone tree by chains of wrought iron, that it had taken three people and a pair of bolt cutters to bring him down, and that his lips had moved soundlessly when they found him, spelling out alien words without the breath to voice them.&lt;br /&gt;
&lt;br /&gt;
Things began to fall apart then. First came the dreams. All three had often suffered through troubled nights, dreaming of old fears and sins buried but not forgotten, but now they came with renewed intensity and interspersed with images of the hanged man and the tree. Diana suffered the worst of it, unable to sleep because of the stink of rot that permeated the home she had made of her office in the Arcade. She turned to nocturnal exploration of the Arcade to find and stop the stench, found the building had more structure than the plans she had and irritations grew into obsessions. &lt;br /&gt;
&lt;br /&gt;
Then the visits began. First were the ''[[Save Old Ormwood]]'' protestors who assiduously avoided doing anything that could have allowed Diana to have them removed, their leader '''[[Layla Spenser]]''' chatting pleasantly with the Blackmouth PD patrol officers who came by when Diana tried to have them ejected. Then came the nocturnal visitor, a young woman who was fascinated by the tree and equally so by Diana. She introduced herself as '''[[Mel]]''' and offered help investigating and resolving the strange happenings, yet avoided giving any details.&lt;br /&gt;
&lt;br /&gt;
Problems began to spin out of control. Voiceless whispers echoed in the central atrium of the arcade in the quiet hours. Diana felt herself being watched even when alone. Layla Spenser returned, this time with cryptic warnings and a plea for Diana not to go ahead with plans to demolish the Arcade. Research uncovered a [[Ormwood and the Willoughbys|dark history to Ormwood and the Willoughby family]], and investigations revealed the presence of a basement not on the current plans, sealed up 30 years prior, and Diana became obsessed with unsealing it. All while trying to charm, cajole or strongarm the remaining businesses into selling up, and being defeated at every turn by Morris.&lt;br /&gt;
&lt;br /&gt;
The basement was opened with a yawning silence and Diana quickly descended into it, volunteering Hank to come with a light to cut through the gloom. Beneath the arcade lay a tangled maze of access corridors and the remnants of heating ducts, many of their pipes torn out and repurposed into an attempt at a circle that filled the room that lay beneath the atrium. Rusting remnants to one side showed it had been a boiler room but now it was dominated by a complex branching network of stone roots, as if the carved tree above had grown down into the void below. The broken pipes had been formed into circle of copper and lead about the outer edge of where the roots grew, while the air was thick with darkness and a susurrus of voices whispering unknown words. Jane quickly began recording them, having followed Diana into the darkness with Morris, before things went wrong. Unnoticed by anyone, Hank had begun mouthing the words, eyes staring at the tree as he began trying to carve open his wrists with the edge of a chisel. Morris's quick actions stopped him from doing so and retreat from the darkness was decided to be wise.&lt;br /&gt;
&lt;br /&gt;
Truths and more mysteries were revealed in quick succession. Mel returned, bringing a friend and was horrified at what had happened and what lay beneath the Arcade. She spoke of abysses and verges, of ley lines and of the complex but amateurish binding that was woven around the tree, and of ''magic''. Her friend '''[[Carmine]]''' called the three ''sleepwalkers'' because he could not find a better term for them. The tree was unknown but obviously dangerous, and it was calling to the three of them, Diana in particular. The words the whispers had spoken were Old Norse and had been the same ones the hanged man had tried to speak with his last, breathless moments. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:400px; overflow:auto; float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;The Whispers of the Tree&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Veistu, hvé rísta skal? Veistu, hvé ráða skal?''&lt;br /&gt;
''Veistu, hvé fáa skal? Veistu, hvé freista skal?''&lt;br /&gt;
''Veistu, hvé biðja skal? Veistu, hvé blóta skal?''&lt;br /&gt;
''Veistu, hvé senda skal? Veistu, hvé sóa skal?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Translated:&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
''Knowest thou how to cut? Knowest thou how to rule?''&lt;br /&gt;
''Knowest thou how to win? Knowest thou how to tempt?''&lt;br /&gt;
''Knowest thou how to ask? Knowest thou how to bleed?''&lt;br /&gt;
''Knowest thou how to kill? Knowest thou how to sacrifice?''&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mel and Carmine advised caution with the unknown, that they would seek further information before any rash actions were taken, but a moment of madness threw such caution to the wind. Diana ''knew'' the tree was offering something and almost paid its price for it before hestating at the last moment, at which point Morris saw a chance to be rid of the meddlesome realtor and offered her to the tree. Jane found herself pointing a ''gun'' at a man who was almost family and as ambition, betrayal and disgust filled the air the world fell away into frozen moment, then darkness and nothing more.&lt;br /&gt;
&lt;br /&gt;
Each of the three found themselves lost deep in their nightmares - Diana in the burning tenement, Morris drowing in the mire and Jane lost in the screaming, thorn-filled garden. Unlike before, these nightmares did not end and instead repeated in lucid eternities of torment, while they could feel others caught in that eternal moment and suffering with them. After a timeless age, each turned from their personal pain to the others lost with them and in doing so they faced their nightmares. They saw that they were mirrors without a reflection, as hollow and incomplete as they were, wishing to be whole. In that moment of completeness and of reaching out to others, the three awoke but not to the world they knew. (see [[Dreams of the Children]])&lt;br /&gt;
&lt;br /&gt;
The three awoke on a broad beach of black sand beneath alien stars, while far out to sea something resembled the tree was slowly sinking into the still, black sea. It must have been immense for it seemed to be descending achingly slowly, almost as if the sea is savouring the consumption of the fallen thing. The beach itself was calmingly still, blown only by a gentle sea breeze that carried scents of forgotten days until the wind shifted and a familiar scent of stone and smoke, the smell of city, blew over the three from a yawning cave mouth set back from the sea. Confused and disorientated, they walked to the cave and stepped through as they felt something call to them. &lt;br /&gt;
&lt;br /&gt;
Awareness of the world returned and they found themselves back in the basement of the Arcade, confused and yet at peace. The thing in the tree was gone, the basement was silent and nothing would be the same.&lt;br /&gt;
&lt;br /&gt;
===Season 2 - The Widening Gyre===&lt;br /&gt;
# '''[[In Bloom (Beneath Cold Boughs)|In Bloom]]''' - Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
===The Children of the Tree===&lt;br /&gt;
Three people united by an event they do not understand, driven by new, alien hungers and thrust into a world where secrets cut and ignorance kills.&lt;br /&gt;
* '''[[Diana Graves]]''' - Ruthless property flipper. Amateur empire builder. Partner at [[Condor Acquisitions]].&lt;br /&gt;
* '''[[Morris Mayfair]]''' - Former small businessman. Amateur boxer. Brute with moments of surprising insight.&lt;br /&gt;
* '''[[Jane Barrows]]''' - Child of Willowgate family business owners, trying to get out.&lt;br /&gt;
&lt;br /&gt;
===Ormwood Development and Contractors===&lt;br /&gt;
* '''Alan Coleman''' - President of Ormwood Development. Avaricious, tenacious and dancing to an unknown master's tune.&lt;br /&gt;
* '''Melanie Roth''' - VP of External Affairs. Deals with Condor Acquisitions, among others. Dislikes Diana.&lt;br /&gt;
* '''Hank Torres''' - Foreman working for Ormwood Development Ltd. Has seen some shit but needs the money too bad to back away now.&lt;br /&gt;
&lt;br /&gt;
===Other Characters===&lt;br /&gt;
* '''Carmine''' - Smooth, sharp-dressed, needle-sharp, also definitely a wizard.&lt;br /&gt;
* ''''Big' Jimmy Martin''' - Legitimate businessman, childhood friend of Mayfair.&lt;br /&gt;
* '''Krystal Garner''' - Cagey college student who sought self-defence lessons from Morris.&lt;br /&gt;
* '''Daniel Matthews''' - PI hired by Mayfair to investigate Graves. Tall, well-dressed, quiet, African.&lt;br /&gt;
* '''Mel''' - Curious, academic, definitely a wizard. Fascinated by ley lines and geomancy.&lt;br /&gt;
* '''Fred Spears''' - Ex-custodian of Willowgate. Resilient, southern, African-American, no fucks to give.&lt;br /&gt;
* '''Laylah Spenser''' - Organiser for ''Save Old Ormwood'' campaign. Large, middle-aged, smiling, mixed-race lady.&lt;br /&gt;
* '''Suleiman''' - Mage, architect, Mel's master. Stern, serious, concealing curiosity and political will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mel.jpeg|Mel&lt;br /&gt;
Suleiman.jpg|Suleiman&lt;br /&gt;
BCB-KrystalGarner.jpg|Krystal Garner&lt;br /&gt;
LaylaSpenser.jpg|Layla Spenser&lt;br /&gt;
DanielMatthews.png|Daniel Matthews&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notable Locations=&lt;br /&gt;
* '''Willowgate Arcade''' - Site of Mayfair Tobacconists, Barrows Groceries, and a dozen other businesses. Soon to be demolished.&lt;br /&gt;
* '''Imperial Building''' - &amp;lt;ADDRESS&amp;gt;, location of Condor Acquisitions new headquarters (FLOOR)&lt;br /&gt;
* '''Presidents Row''' - Neighbourhood within [[Ormwood]], site of a new project for Condor Acquisitions on behalf of Ormwood Development&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== OOC Info ===&lt;br /&gt;
The setting is Ormwood, a neighbourhood of the city of Blackmouth, New England. Ormwood was once a pleasant town in its own right before being absorbed by Blackmouth in the early 20th Century, and has been going downhill almost since then. A century ago it was a place where well-heeled types lived to avoid the sprawl of the growing city, full of elegant townhouses, European-style monumental architecture and wide, tree-lined avenues. These days many of the townhouses are tenements, the architecture is blackened by traffic smoke and graffiti and the trees choked by smoke and neglect. &lt;br /&gt;
&lt;br /&gt;
The starting point of focus for the chronicle will the Willowgate Arcade, a 19th century indoor mall once noted for its neoclassical architecture and a focal point of the centre of Ormwood in its heyday but now fallen far and intended to be demolished soon as part of a much-vaunted renovation of the area. &lt;br /&gt;
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(real world example - Queens Arcade but older, taller and wider)&lt;br /&gt;
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=== Characters ===&lt;br /&gt;
This is chronicle will be starting with mortal characters who will over the course of the story be crossing over into Beast the Primordial. It is intended to be be character focused but the GM is very rusty so asks that you bear with her. &lt;br /&gt;
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Characters should be connected to the Willowgate Arcade, such as someone who works there or otherwise has a reason to be in the arcade. Even a customer is fine, but ideally a regular or a local rather than someone there just on a whim. &lt;br /&gt;
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Characters are standard mortal characters made according to Chronicles of Darkness rules (5/4/3 attributes, 11/7/4 skills, 7 merits). Try to make normal sorts of people, the GM will ask for explanations for attributes above 3, or skills or merits above 2. &lt;br /&gt;
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Character backgrounds are very much appreciated and so will earn extra XP. The best way to do this would be to answer some of these character background questions:&lt;br /&gt;
* [http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/ 20 Questions for Deep Character Creation]: +1 XP for v. basic answers, +1 additional for full answers and answering all GM followup questions.&lt;br /&gt;
* [http://www.miniworld.com/adnd/100ThingsAboutUrPCBackGround.html 100 Questions to ask your character]: +2 XP for v. basic answers, +2 additional for full answers and answering all GM followup questions.&lt;br /&gt;
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[[Category:Beneath Cold Boughs]][[Category:Chronicles]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=457</id>
		<title>In Bloom</title>
		<link rel="alternate" type="text/html" href="https://blackmouthchronicles.com/wiki/index.php?title=In_Bloom&amp;diff=457"/>
		<updated>2019-08-14T21:16:50Z</updated>

		<summary type="html">&lt;p&gt;Eldervoid: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four weeks have passed since the incident with the Tree, those involved have tried to forget and get on with their lives but nothing is that easy.&lt;br /&gt;
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==What Happened==&lt;br /&gt;
Willowgate Arcade is experiencing a final hurrah before closing, most of the stores within running closing down sales to allow them to make as much as they can before they have to leave businesses that have been their only livelihoods. A notable exception is ''Mayfair Tobacco'', which closed sudddenly several weeks agoo when Morris Mayfair had a sudden change of heart about selling up, took Diana's offer and thus forced the rest of the Arcade to sell for a pittance or risk losing everything. His name is mud, but a quarter million dollars in the bank assuaged the guilt. Among the bargain hunters, gawkers and occasional tourists are people who came back to see the Arcade for one last time before it is demolished. They spend much of the day sitting about the atrium under the stone tree, chatting among themselves, trading stories of the old days and sipping expensive Pequods coffees.&lt;br /&gt;
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That evening the 18th floor penthouse of the Alabaster Building plays host to another party celebrating the arcade - a celebration by Ormwood Development upper management of the largest hurdle to completion of Phase One removed, on time and under budget. Diana is the toast of the occasion for her excellent work, praised before the assembled VPs by the president of Ormwood Development himself. Her new perceptions easily sense the greed and lust that drive him, enabling her to charm him with ease. More worryingly she also senses a faint ethereal thread descending from the sky, Coleman dancing like a puppet to its every movement. &lt;br /&gt;
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As the evening draws on, Diana is finally able to make time for Melanie Roth, who congratulates her and makes an offer of further work for Condor both through gritted teeth. A minor matter, site management for a location in east Ormwood intended for Phase 2, and if others in the location were to decide to sell up then there would be bonuses. They arrange to do lunch to discuss things before escaping each others' company. Diana is partway through a bland conversation with an equally bland VP when things begin to go wrong.&lt;br /&gt;
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It begins with the hedgerows in the roof garden, neatly groomed and equisitely kept borders begin to grow wild and tangled as roses grow toothsome and wail. Confusion spreads through the party, followed by unease and then fear as a gaunt and alien figure steps from behind one of the hedges with a razor-edged sickle in one hand. Coleman's security hurry him out and the room follows suit as they realise something very wrong is happening. Jane has arrived, unannounced and unintentionally, and the party is very much over.&lt;br /&gt;
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Elsewhere, that evening, Morris is directing some of his new employees to put the finishing touches to his gym. It was Big Jimmy's idea, really more of a suggestion between friends, that he should use the money from selling up to open a gym. Hire someone else to manage day to day and Morris doesn't have to do anything except get in the ring when he wants to. A lot of Jimmy's guys are planning to sign up, many of them more than once and even those not planning to use the facilities. Jimmy takes a cut off the top, Morris keeps the rest and both turn a tidy profit. It's nearly the end of the day when there's a knock at the door, a wiry looking student asks if he does lessons. Morris takes a look at her, something in him stirs - she smells of adrenaline and moonlit nights, of ''family'' - and he figures she can get a free lesson today and maybe more. She says her name's Krystal and doesn't need to say more. The way she carries herself, the need to fight to defend herself and the bandages under long sleeves all say enough. &amp;quot;They had a dog&amp;quot; is about all she says, and knows he knows the rest.&lt;br /&gt;
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Later on, as he's mulling things over, Diana calls after the unscheduled end of the party. The three of them need to meet to discuss things, set some ground rules and not cause any more problems. To the Arcade, the basement calls to them all and demolition doesn't start until tomorrow. Except when they get there, the place is lit up with halogens, a flatbed sits outside waiting for something big and the sound of cutting stone is audible from the street. They spot Hank among the work crew and ask what's going on. There's a work order to remove the tree tonight and ship it to a warehouse in the east of the city, all signed off and correct with an offer of triple time overtime. &lt;br /&gt;
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Diana tells Morris about Jane's stunt once they are somewhere secluded, an alleyway has to do when the basement is gone. He is less concerned with her worries about what happened, says wierd stuff happens all the times and it will be written off as a conspiracy or fake news or a movie and that's exactly what the comments on the video say. That doesn't placate Diana but before she can properly answer her phone rings. It's Mel, finally replying to four weeks of missed calls and texts. They meet her in Sebastian Park and find her quiet, subdued and smoking, all of which are new. She apologies for being incommunicado, there were apparently things that had to be done after the incident with the tree, and now her master wants to meet the three of them.&lt;br /&gt;
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Mel drives the three outside the city, up onto the hills to an abandoned school or college where they meet Suleiman for the first time. A quietly intense man, he wishes to know what the three saw when they encountered the Tree and offers to trade information for information. In exchange for their descriptions of the dreams and the beach, he gives them several warnings - that the world is home to many strange beings, most of whom try to keep their existences secret for various reasons and may be ''upset'' if approached the wrong way, and that they should beware vampires for they are real, territorial and the city is rife with them. He also suggested another information broker at a book shop in Harton who collects strange lore, she may know more about what has happened to them.&lt;br /&gt;
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==People Encountered==&lt;br /&gt;
*'''[[Alan Coleman]]''' (First Appearance) - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Melanie Roth]]''' - present at Ormwood Development cocktail party to celebrate completion of Willowgate Arcade purchasing.&lt;br /&gt;
*'''[[Krystal Garner]]''' (First Appearance) - sought boxing lessons for self-defence at Morris' gym.&lt;br /&gt;
*'''[[Mel]]''' - finally answered Diana's calls, brought the three to meet Suleiman.&lt;br /&gt;
*'''[[Suleiman]]''' (First Appearance) - wished to know more about the three, warned them about some dangers of the world, talked about souls.&lt;br /&gt;
*'''[[Hank Torres]]''' - leading the work crew removing the tree from Willowgate.&lt;br /&gt;
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==Locations==&lt;br /&gt;
*'''[[Willowgate Arcade]]'''&lt;br /&gt;
*'''[[Alabaster Tower]]''', 18th floor penthouse - location of Ormwood Development soirée gatecrashed by Jane.&lt;br /&gt;
*'''[[Sebastian Park]]''' - small inner city park in west [[Ormwood]].&lt;br /&gt;
*Abandoned college on the edge of Blackmouth - location where Mel brought the three to meet Suleiman.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*Morris gained 1 dot of Staff and 1 further dot of Allies ('Big' Jimmy Martin), representing the gym and deeper business involvement between them. Other bonus merit dots to be decided for the others.&lt;br /&gt;
*Suleiman has some more to say next time...&lt;br /&gt;
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[[Category:Beneath Cold Boughs]][[Category:Session Records]]&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
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