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		<title>Blackmouth Chronicles  - Recent changes [en]</title>
		<link>https://blackmouthchronicles.com/wiki/index.php/Special:RecentChanges</link>
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		<lastBuildDate>Thu, 30 Apr 2026 01:56:06 GMT</lastBuildDate>
		<item>
			<title>Wotann/Character Sheet</title>
			<link>https://blackmouthchronicles.com/wiki/index.php?title=Wotann/Character_Sheet&amp;diff=2490&amp;oldid=0</link>
			<guid isPermaLink="false">https://blackmouthchronicles.com/wiki/index.php?title=Wotann/Character_Sheet&amp;diff=2490&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/index.php?title=Wotann&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Wotann (page does not exist)&quot;&gt;&amp;lt;- return to main page&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Thyrsus | splat2name         =  Order | splat2             =  Adamantine Arrow | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Dogged  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Obsessive | specialtop1name    =  Obsessions | specialtop1...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;sup&amp;gt;''[[Wotann|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Thyrsus&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Dogged &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Obsessive&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand supernatural creatures&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        = Investigate Ash’s death&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 4&lt;br /&gt;
| wits               = 2&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 2&lt;br /&gt;
| dex                = 2&lt;br /&gt;
| sta                = 3&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics (''research'') 3, Computer 2, Investigation 1, Medicine 2, Occult 1, Science (''biology'') 3&lt;br /&gt;
| physicalskills     = Athletics 2, Brawl 3, Stealth 1, Survival 1&lt;br /&gt;
| socialskills       = Intimidate (''creepy &amp;amp; intense'') 2, Persuasion 1, Socialise 1&lt;br /&gt;
| merits             = High Speech, Status (''Adamantine Arrow'') 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Life 3, Matter 1, Spirit 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Life, Matter, Spirit''), Improved Pattern Restoration, Mage Armour (''Life, Spirit''), Spirit Eyes&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 8&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 9&lt;br /&gt;
| initiative         = +5&lt;br /&gt;
| defence            = 4 (6 with ''Life armour'')&lt;br /&gt;
| armour             = 0 (2 with ''Life armour'')&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Life, Matter, Spirit'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Improved Pattern Restoration:''' Can heal his own wounds more efficiently with mana; requiring 1 Mana per level of Bashing damage, or 2 Mana per level of Lethal. In addition, his derived traits are not reduced when he Scours any of his Physical Attributes.&lt;br /&gt;
* '''Mage Armour (''Life, Spirit'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Life Armour:'' Add (Life/2, rounded up) to Defence and as general Armour. In addition, use the higher of Wits or Defence to determine Defence. &lt;br /&gt;
** ''Space Armour:'' Downgrade all Lethal damage from kinetic attacks and attacks from ephemeral entities to Bashing damage.&lt;br /&gt;
* '''Spirit Eyes:''' Detects Spirits and spiritual Twilight phenomena with Peripheral Mage Sight, and can automatically see Spirits and projecting beings in Twilight with Mage Sight (attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Spirits for a scene, enabling him to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Craftsman's Eye''' (''Knowing Matter; Science''): Gain complete understanding of an object's intended function, including whether it has no function and the nature of anything that is preventing it from fulfilling its intended function.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Learn also how to use the object, gaining 8-Again with all actions using the studied object for its intended purpose.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' As above, and learn ''all'' possible uses for the object.&lt;br /&gt;
**''&amp;lt;u&amp;gt;Add Fate 1&amp;lt;/u&amp;gt;:'' Instead of the usual effects, locate any object that might help with a particular task chosen when casting. &lt;br /&gt;
* '''Honing the Form''' (''Perfecting Life; Athletics''): Increase one of the subject's Physical Attributes by Potency&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Attribute per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Attributes above the normal maximum.&lt;br /&gt;
* '''Knit''' (''Perfecting life; Medicine''): Heal 2 levels of Bashing damage per Potency&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Instead, heal 1 level of Lethal damage per Potency.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Heal Personal Tilts (eg. Arm Wrack).&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Heal damage done by deprivation, recuperate the subject as if fully fed and hydrated.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Grant the subject the effects of a full night's rest, including Willpower recovery.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
*&lt;/div&gt;</description>
			<pubDate>Tue, 28 Apr 2026 14:51:09 GMT</pubDate>
			<dc:creator>Eldervoid</dc:creator>
			<comments>https://blackmouthchronicles.com/wiki/index.php/Talk:Wotann/Character_Sheet</comments>
		</item>
		<item>
			<title>Titania/Character Sheet</title>
			<link>https://blackmouthchronicles.com/wiki/index.php?title=Titania/Character_Sheet&amp;diff=2489&amp;oldid=0</link>
			<guid isPermaLink="false">https://blackmouthchronicles.com/wiki/index.php?title=Titania/Character_Sheet&amp;diff=2489&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/index.php?title=Titania&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Titania (page does not exist)&quot;&gt;&amp;lt;- return to main page&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Acanthus | splat2name         =  Order | splat2             =  Silver Ladder | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Diligence  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Wrath | specialtop1name    =  Obsessions | specialtop1        =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;sup&amp;gt;''[[Titania|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Acanthus&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Silver Ladder&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Diligence &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Wrath&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Find the balance between fortune and misfortune&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        = Learn more about the Lex Magica, Solve a cool case&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 3&lt;br /&gt;
| wits               = 2&lt;br /&gt;
| res                = 4&lt;br /&gt;
| str                = 2&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 1&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 3&lt;br /&gt;
| comp                = 2&lt;br /&gt;
| mentalskills       = Academics 1, Computer 1, Investigation (''CSI'') 3, Medicine 1, Occult 1, Politics 1&lt;br /&gt;
| physicalskills     = Drive 1, Firearms (''pistols'') 1, Larceny (''lockpicking'') 1, Stealth 1&lt;br /&gt;
| socialskills       = Empathy 2, Intimidate 1, Persuasion (''good cop'') 2, Socialise 1, Streetwise (''bribery'') 3, Subterfuge 2&lt;br /&gt;
| merits             = Allies (''BCPD'') 1, Contacts (''??''), Danger Sense, Fame (''PI'') 1, High Speech, Professional Training (''PI – Investigation, Firearms, Streetwise'') 3, Resource 2, Status (''Silver Ladder'') 1, Tolerance for Biology&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Death 1, Fate 3, Time 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Conditional Duration, Counterspell (''Death, Fate, Time''), Mage Armour (''Fate, Time''), Targeted Summoning, Temporal Sympathy&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 6&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 10&lt;br /&gt;
| initiative         = +5&lt;br /&gt;
| defence            = 2 (5 with ''mage armour'')&lt;br /&gt;
| armour             = 0&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Conditional Duration''': Spend 1 Mana to add a conditional trigger that will end the spell, gaining additional duration based on the likelihood of the condition; the more likely the condition chosen, the greater duration gained.&lt;br /&gt;
* '''Counterspell (''Death, Fate, Time'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Fate, Time'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Fate Armour:'' Add Fate to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to add her Fate dots as a weapon rating on her next attack against that target. This bonus must be used by her next action or is lost.&lt;br /&gt;
** ''Time Armour:'' Add Time to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to reduce the attacker's Initiative by her Time dots for the remainder of the scene.&lt;br /&gt;
* '''Sympathetic Range:''' Spend 1 Mana and use sympathy Yantra to cast magic at the past of a target within sensory range. The spell is Withstood by the fragility of the temporal sympathy between the mage and her subject, plus 1 Withstand level if the mage does not know the target's sympathetic name.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Interconnections''' (''Unveiling Fate, Investigation''): Sense the marks of Fate on people places and things observed, up to one subject per turn. Detect any sympathetic connections between the subjects, identify anyone who has broken an oath or geas, and the presence of spells with conditional Duration.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Also detect possession, supernatural mind control and alterations of destiny.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Also discern specific information about a subject's destiny (eg. the Doom of someone with the Destiny merit, the conditions necessary to trigger or terminate a conditional effect).&lt;br /&gt;
* '''Monetary Flux''' (''Knowing Time, Investigation''): Sense whether a subject will be beneficial or baneful in the most likely future. Does not reveal in what form this aid or harm will take, nor whether it will be conscious or accidental. Can be cast on the mage herself to assess her own future actions.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' When reacting to information gained from this spell, add Potency to Initiative.&lt;br /&gt;
* '''Speak to the Dead''' (''Unveiling Death, Expression): Can sense ghosts and Anchors within the area of effect and can communicate with ghosts, as long as the ghost is capable of understanding a language she speaks. Can concentrate on a single ghost within the area and determine its Rank, and how many Anchors it has, if any.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can determine if any Anchor she perceives is temporary (such as those created through a summoning) or permanent.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Can make herself understood by ghosts of Rank 2+ even if they do not speak the same language as her.&lt;br /&gt;
her side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Shifting the Odds''' (''Ruling Fate''): Find her way within the next 24 hours to a particular person, place or thing, including by context-specific quality (eg. corrupt cop). This only locates the nearest or most available subject rather than a specific person or object. Alternately, gain temporary access to a Social Merit (Ally, Contacts, Mentor, Resource, or Retainer) with rating no greater than her Fate dots. This benefit lasts for a maximum number of uses equal to Potency.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Locate the desired object within one hour.&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Danger Sense:''' Gains +2 bonus on reflexive Wits + Composure rolls to detect an ambush.&lt;br /&gt;
* '''Fame:''' Locally recognised as a private investigator. Gains +1 on any Social rolls among those who are impressed by her celebrity. Others get the same bonus to rolls to find or identify her by mundane means.&lt;br /&gt;
* '''Professional Training''' (''PI'' – Investigation, Firearms, Streetwise)&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Tolerance for Biology:''' Does not need to make Composure, Resolve or Stamina rolls to withstand shock or repulsion from the disgusting, morbid or biologically strange.&lt;/div&gt;</description>
			<pubDate>Tue, 28 Apr 2026 14:49:37 GMT</pubDate>
			<dc:creator>Eldervoid</dc:creator>
			<comments>https://blackmouthchronicles.com/wiki/index.php/Talk:Titania/Character_Sheet</comments>
		</item>
		<item>
			<title>Vánagandr/Character Sheet</title>
			<link>https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2488&amp;oldid=2485</link>
			<guid isPermaLink="false">https://blackmouthchronicles.com/wiki/index.php?title=V%C3%A1nagandr/Character_Sheet&amp;diff=2488&amp;oldid=2485</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:18, 28 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| man                = 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| man                = 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| comp                = 3&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| comp                = 3&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Attainments===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Attainments===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflecive &lt;/del&gt;action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reflexive &lt;/ins&gt;action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Provides no Defence against when struck from Surprise&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seonsory &lt;/del&gt;range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sensory &lt;/ins&gt;range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rotes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rotes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Sharpen the Mind's Armoury (''Mind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling&lt;/del&gt;; Athletics''):&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/del&gt;Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Sharpen the Mind's Armoury&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;(''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling &lt;/ins&gt;Mind; Athletics''): Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aboive &lt;/del&gt;the normal maximum.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above &lt;/ins&gt;the normal maximum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Command Obedience (''Mind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling&lt;/del&gt;; Intimidate, Withstood by Resolve''):&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/del&gt;Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Command Obedience&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;(''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling &lt;/ins&gt;Mind; Intimidate, Withstood by Resolve''): Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''No Door Holds (''Space &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling&lt;/del&gt;; Athletics''):&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/del&gt;Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inanimte &lt;/del&gt;objects must be moved through the obstacle.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''No Door Holds&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;(''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruling &lt;/ins&gt;Space; Athletics''): Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inanimate &lt;/ins&gt;objects must be moved through the obstacle.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Praxes===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Praxes===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Scars in the Wallpaper (Mind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unveiling)'&lt;/del&gt;'' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Scars in the Wallpaper&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''' &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;''Unveiling &lt;/ins&gt;Mind''&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;): &lt;/ins&gt;Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Merits===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Merits===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 28 Apr 2026 11:18:01 GMT</pubDate>
			<dc:creator>Eldervoid</dc:creator>
			<comments>https://blackmouthchronicles.com/wiki/index.php/Talk:V%C3%A1nagandr/Character_Sheet</comments>
		</item>
		<item>
			<title>Arianna Dray/Character Sheet</title>
			<link>https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray/Character_Sheet&amp;diff=2485&amp;oldid=0</link>
			<guid isPermaLink="false">https://blackmouthchronicles.com/wiki/index.php?title=Arianna_Dray/Character_Sheet&amp;diff=2485&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/index.php?title=User:Eldervoid&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Eldervoid (page does not exist)&quot;&gt;&lt;bdi&gt;Eldervoid&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/wiki/index.php?title=Arianna_Dray/Character_Sheet&amp;amp;redirect=no&quot; class=&quot;mw-redirect&quot; title=&quot;Arianna Dray/Character Sheet&quot;&gt;Arianna Dray/Character Sheet&lt;/a&gt; to &lt;a href=&quot;/wiki/index.php/V%C3%A1nagandr/Character_Sheet&quot; title=&quot;Vánagandr/Character Sheet&quot;&gt;Vánagandr/Character Sheet&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;sup&amp;gt;''[[Vánagandr|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Mastigos&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Adamantine Arrow&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Fortitude &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Pride&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Understand the Wolf-In-Chains&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        =&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 2&lt;br /&gt;
| wits               = 3&lt;br /&gt;
| res                = 3&lt;br /&gt;
| str                = 3&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 2&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 1&lt;br /&gt;
| comp                = 3&lt;br /&gt;
| mentalskills       = Academics 1, Investigation 1, Medicine 1, Occult (''dreams'') 1, Politics&lt;br /&gt;
| physicalskills     = Athletics 3, Brawl (''elegant brutality'') 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1&lt;br /&gt;
| socialskills       = Intimidate (''quiet threat'') 2, Persuasion 1, Socialise (''dangerous rooms'') 2, Streetwise (''Queer nightlife'') 2&lt;br /&gt;
| merits             = Advanced Killer Instinct 1, Contacts (''street, LGBTQ+''), Killer Instinct 3, High Speech, Professional Training (''underworld fixer'' - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Fate 1, Mind 3, Space 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Counterspell (''Fate, Mind, Space''), Mage Armour (''Mind, Space''), Mind's Eye, Sympathetic Range, Targeted Summoning&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 7&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 11&lt;br /&gt;
| initiative         = +6&lt;br /&gt;
| defence            = 6 (9 or 8 with ''mage armour'')&lt;br /&gt;
| armour             = 1/2 (reinforced coat)&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Counterspell (''Fate, Mind, Space'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Mind, Space'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflecive action.&lt;br /&gt;
** ''Mind Armour:'' Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect. &lt;br /&gt;
** ''Space Armour:'' Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. Provides no Defence against when struck from Surprise.&lt;br /&gt;
* '''Mind's Eye:''' Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.&lt;br /&gt;
* '''Sympathetic Range:''' Can use sympathy Yantra to cast magic at a target beyond seonsory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Sharpen the Mind's Armoury (''Mind Ruling; Athletics''):''' Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can increase an additional Skill per additional Reach, spreading Potency between these skills.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' Can increase the subject's Skills aboive the normal maximum.&lt;br /&gt;
* '''Command Obedience (''Mind Ruling; Intimidate, Withstood by Resolve''):''' Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach, costs 1 mana&amp;lt;/u&amp;gt;:'' As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.&lt;br /&gt;
* '''No Door Holds (''Space Ruling; Athletics''):''' Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle. &lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Subjects pass through the obstacles even if unable to move, appearing on the other side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Scars in the Wallpaper (Mind Unveiling)''' Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in &amp;lt;u&amp;gt;''Beast the Primordial''&amp;lt;/u&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Advanced Killer Instinct:''' Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty. &lt;br /&gt;
* '''Killer Instinct:''' When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.&lt;br /&gt;
* '''Professional Training''' (''Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise'')&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Striking Looks:''' Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.&lt;/div&gt;</description>
			<pubDate>Tue, 28 Apr 2026 09:45:51 GMT</pubDate>
			<dc:creator>Eldervoid</dc:creator>
			<comments>https://blackmouthchronicles.com/wiki/index.php/Talk:Arianna_Dray/Character_Sheet</comments>
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