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	<id>https://blackmouthchronicles.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Titania%2FCharacter_Sheet</id>
	<title>Titania/Character Sheet - Revision history</title>
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	<updated>2026-04-30T00:31:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://blackmouthchronicles.com/wiki/index.php?title=Titania/Character_Sheet&amp;diff=2489&amp;oldid=prev</id>
		<title>Eldervoid: Created page with &quot;&lt;sup&gt;''&lt;- return to main page''&lt;/sup&gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Acanthus | splat2name         =  Order | splat2             =  Silver Ladder | virtuename         =  &lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&gt; | virtequivalent     =  Diligence  | vicename           =  &lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&gt; | vicequivalent      =  Wrath | specialtop1name    =  Obsessions | specialtop1        =...&quot;</title>
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		<updated>2026-04-28T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;sup&amp;gt;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/index.php?title=Titania&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Titania (page does not exist)&quot;&gt;&amp;lt;- return to main page&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;/sup&amp;gt; __NOTOC__  {{Charsheet | splat1name         =  Path | splat1             =  Acanthus | splat2name         =  Order | splat2             =  Silver Ladder | virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt; | virtequivalent     =  Diligence  | vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt; | vicequivalent      =  Wrath | specialtop1name    =  Obsessions | specialtop1        =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;sup&amp;gt;''[[Titania|&amp;lt;- return to main page]]''&amp;lt;/sup&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
{{Charsheet&lt;br /&gt;
| splat1name         =  Path&lt;br /&gt;
| splat1             =  Acanthus&lt;br /&gt;
| splat2name         =  Order&lt;br /&gt;
| splat2             =  Silver Ladder&lt;br /&gt;
| virtuename         =  &amp;lt;!-- If not Virtue, eg. Mask, Blood, Legend etc --&amp;gt;&lt;br /&gt;
| virtequivalent     =  Diligence &lt;br /&gt;
| vicename           =  &amp;lt;!-- If not Virtue, eg. Dirge, Bone, Life etc --&amp;gt;&lt;br /&gt;
| vicequivalent      =  Wrath&lt;br /&gt;
| specialtop1name    =  Obsessions&lt;br /&gt;
| specialtop1        =  Find the balance between fortune and misfortune&lt;br /&gt;
| specialtop2name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop2        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| specialtop3name    =  &amp;lt;!-- special other eg. Touchstones, Geist nature, Obsessions etc. --&amp;gt;&lt;br /&gt;
| specialtop3        =  &amp;lt;!-- content of specialtop1name --&amp;gt;&lt;br /&gt;
| aspirations        = Learn more about the Lex Magica, Solve a cool case&lt;br /&gt;
| conditions         =&lt;br /&gt;
| int                = 3&lt;br /&gt;
| wits               = 2&lt;br /&gt;
| res                = 4&lt;br /&gt;
| str                = 2&lt;br /&gt;
| dex                = 3&lt;br /&gt;
| sta                = 1&lt;br /&gt;
| pre                = 2&lt;br /&gt;
| man                = 3&lt;br /&gt;
| comp                = 2&lt;br /&gt;
| mentalskills       = Academics 1, Computer 1, Investigation (''CSI'') 3, Medicine 1, Occult 1, Politics 1&lt;br /&gt;
| physicalskills     = Drive 1, Firearms (''pistols'') 1, Larceny (''lockpicking'') 1, Stealth 1&lt;br /&gt;
| socialskills       = Empathy 2, Intimidate 1, Persuasion (''good cop'') 2, Socialise 1, Streetwise (''bribery'') 3, Subterfuge 2&lt;br /&gt;
| merits             = Allies (''BCPD'') 1, Contacts (''??''), Danger Sense, Fame (''PI'') 1, High Speech, Professional Training (''PI – Investigation, Firearms, Streetwise'') 3, Resource 2, Status (''Silver Ladder'') 1, Tolerance for Biology&lt;br /&gt;
| powers1name        = Arcana&lt;br /&gt;
| powers1            = Death 1, Fate 3, Time 2&lt;br /&gt;
| powers2name        = Attainments&lt;br /&gt;
| powers2            = Conditional Duration, Counterspell (''Death, Fate, Time''), Mage Armour (''Fate, Time''), Targeted Summoning, Temporal Sympathy&lt;br /&gt;
| powers3name        = &amp;lt;!-- You Are Alone, You Can Never Rest etc. --&amp;gt;&lt;br /&gt;
| powers3            = &lt;br /&gt;
| powers4name        = &amp;lt;!-- 4th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers4            = &lt;br /&gt;
| powers5name        = &amp;lt;!-- 5th category of supernatural powers etc. --&amp;gt;&lt;br /&gt;
| powers5            = &lt;br /&gt;
| powerstatname      = Gnosis&lt;br /&gt;
| powerstat          = 1&lt;br /&gt;
| fuelstatname       = Mana&lt;br /&gt;
| fuelstat           = 10 (1/turn)&lt;br /&gt;
| moralitystatname   = Wisdom&lt;br /&gt;
| moralitystat       = 7&lt;br /&gt;
| health             = 6&lt;br /&gt;
| willpower          = 6&lt;br /&gt;
| size               = 5&lt;br /&gt;
| speed              = 10&lt;br /&gt;
| initiative         = +5&lt;br /&gt;
| defence            = 2 (5 with ''mage armour'')&lt;br /&gt;
| armour             = 0&lt;br /&gt;
}}&lt;br /&gt;
'''XP:''' 0&lt;br /&gt;
===Attainments===&lt;br /&gt;
* '''Conditional Duration''': Spend 1 Mana to add a conditional trigger that will end the spell, gaining additional duration based on the likelihood of the condition; the more likely the condition chosen, the greater duration gained.&lt;br /&gt;
* '''Counterspell (''Death, Fate, Time'')''': Can counter a spell that uses one of the selected arcana while it is being cast.&lt;br /&gt;
* '''Mage Armour (''Fate, Time'')''' Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflexive action.&lt;br /&gt;
** ''Fate Armour:'' Add Fate to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to add her Fate dots as a weapon rating on her next attack against that target. This bonus must be used by her next action or is lost.&lt;br /&gt;
** ''Time Armour:'' Add Time to Defence and can apply full Defence against Firearms. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to reduce the attacker's Initiative by her Time dots for the remainder of the scene.&lt;br /&gt;
* '''Sympathetic Range:''' Spend 1 Mana and use sympathy Yantra to cast magic at the past of a target within sensory range. The spell is Withstood by the fragility of the temporal sympathy between the mage and her subject, plus 1 Withstand level if the mage does not know the target's sympathetic name.&lt;br /&gt;
* '''Targeted Summoning (''Mind'')''': Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.&lt;br /&gt;
&lt;br /&gt;
===Rotes===&lt;br /&gt;
* '''Interconnections''' (''Unveiling Fate, Investigation''): Sense the marks of Fate on people places and things observed, up to one subject per turn. Detect any sympathetic connections between the subjects, identify anyone who has broken an oath or geas, and the presence of spells with conditional Duration.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Also detect possession, supernatural mind control and alterations of destiny.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Also discern specific information about a subject's destiny (eg. the Doom of someone with the Destiny merit, the conditions necessary to trigger or terminate a conditional effect).&lt;br /&gt;
* '''Monetary Flux''' (''Knowing Time, Investigation''): Sense whether a subject will be beneficial or baneful in the most likely future. Does not reveal in what form this aid or harm will take, nor whether it will be conscious or accidental. Can be cast on the mage herself to assess her own future actions.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' When reacting to information gained from this spell, add Potency to Initiative.&lt;br /&gt;
* '''Speak to the Dead''' (''Unveiling Death, Expression): Can sense ghosts and Anchors within the area of effect and can communicate with ghosts, as long as the ghost is capable of understanding a language she speaks. Can concentrate on a single ghost within the area and determine its Rank, and how many Anchors it has, if any.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Can determine if any Anchor she perceives is temporary (such as those created through a summoning) or permanent.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+2 Reach&amp;lt;/u&amp;gt;:'' Can make herself understood by ghosts of Rank 2+ even if they do not speak the same language as her.&lt;br /&gt;
her side.&lt;br /&gt;
&lt;br /&gt;
===Praxes===&lt;br /&gt;
* '''Shifting the Odds''' (''Ruling Fate''): Find her way within the next 24 hours to a particular person, place or thing, including by context-specific quality (eg. corrupt cop). This only locates the nearest or most available subject rather than a specific person or object. Alternately, gain temporary access to a Social Merit (Ally, Contacts, Mentor, Resource, or Retainer) with rating no greater than her Fate dots. This benefit lasts for a maximum number of uses equal to Potency.&lt;br /&gt;
**''&amp;lt;u&amp;gt;+1 Reach&amp;lt;/u&amp;gt;:'' Locate the desired object within one hour.&lt;br /&gt;
&lt;br /&gt;
===Merits===&lt;br /&gt;
* '''Danger Sense:''' Gains +2 bonus on reflexive Wits + Composure rolls to detect an ambush.&lt;br /&gt;
* '''Fame:''' Locally recognised as a private investigator. Gains +1 on any Social rolls among those who are impressed by her celebrity. Others get the same bonus to rolls to find or identify her by mundane means.&lt;br /&gt;
* '''Professional Training''' (''PI'' – Investigation, Firearms, Streetwise)&lt;br /&gt;
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.&lt;br /&gt;
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills&lt;br /&gt;
** ''Breadth of Knowledge:'' Gain a third asset skill and 2 specialties in Asset Skills.&lt;br /&gt;
* '''Tolerance for Biology:''' Does not need to make Composure, Resolve or Stamina rolls to withstand shock or repulsion from the disgusting, morbid or biologically strange.&lt;/div&gt;</summary>
		<author><name>Eldervoid</name></author>
	</entry>
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