Jerome Gévoudan/Character Sheet: Difference between revisions

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| physicalskills    = Athletics 2, Brawl (''muay thai'') 3, Larceny 1, Stealth 2, Survival 1, Weaponry 2
| physicalskills    = Athletics 2, Brawl (''muay thai'') 3, Larceny 1, Stealth 2, Survival 1, Weaponry 2
| socialskills      = Empathy 1, Intimidate 1, Streetwise 2
| socialskills      = Empathy 1, Intimidate 1, Streetwise 2
| merits            = Body as Weapon, Fighting Finesse (Brawl: Muay Thai), Martial Arts 3
| merits            = Body as Weapon, Fighting Finesse (''Brawl: Muay Thai''), Martial Arts 3
| powers1name        =  
| powers1name        =  
| powers1            =  
| powers1            =  
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** ''Leg Kick:'' Jerome can take a -1 to Defence for a turn to inflict the Leg Wrack Tilt if he deals at least one damage with a Brawl attack.
** ''Leg Kick:'' Jerome can take a -1 to Defence for a turn to inflict the Leg Wrack Tilt if he deals at least one damage with a Brawl attack.
** ''Cutting Elbow:'' Jerome only takes a -2 penalty on attacks to inflict the Blinded condition.
** ''Cutting Elbow:'' Jerome only takes a -2 penalty on attacks to inflict the Blinded condition.
*** ''Trapping:''' On a successful Brawl attack, Jerome can choose to set aside up to ''Brawl'' successes and add them to a Brawl attack next turn. He loses this advantage if the opponent leaves hand-to-hand range and he doesn't follow.

Revision as of 21:36, 24 December 2021

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Virtue Driven Vice Wrathful
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 2, Wits 2, Resolve 3
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Presence 1, Manipulation 3, Composure 2
Skills
Mental: Academics 1, Computers (hacking) 1, Craft (electronics) 2, Investigation 1, Science 1
Physical: Athletics 2, Brawl (muay thai) 3, Larceny 1, Stealth 2, Survival 1, Weaponry 2
Social: Empathy 1, Intimidate 1, Streetwise 2
Other Traits
Merits: Body as Weapon, Fighting Finesse (Brawl: Muay Thai), Martial Arts 3
Advantages
Health 8 Willpower: 5 Integrity: 7
Combat
Size: 5 Speed: 10 Initiative: +5
Defence: 4 Armour: 0


Merits

  • Body As Weapon: Jerome's unarmed strikes deal +1 point of damage on a successful hit.
  • Fighting Finesse: Jerome can use Dexterity rather than Strength when attacking using Brawl (Muay Thai).
  • Martial Arts (Fighting Style)
    • Leg Kick: Jerome can take a -1 to Defence for a turn to inflict the Leg Wrack Tilt if he deals at least one damage with a Brawl attack.
    • Cutting Elbow: Jerome only takes a -2 penalty on attacks to inflict the Blinded condition.
      • Trapping:' On a successful Brawl attack, Jerome can choose to set aside up to Brawl successes and add them to a Brawl attack next turn. He loses this advantage if the opponent leaves hand-to-hand range and he doesn't follow.