Franco Larsen/Character Sheet: Difference between revisions

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[[Category:Under A Killing Moon|Larsen]][[Category:Character Sheets|Larsen]]
[[Category:Shadows and Loss|Larsen]][[Category:Character Sheets|Larsen]]

Revision as of 20:45, 16 January 2022

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Auspice: Rahu Tribe: Ghost Wolf
Blood Challenger Bone Guru
Touchstones: The Boys/The Buddy Spirit
Kuruth Trigger: Seeing an unknown werewolf enter his territory without permission (common)
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 2
Physical: Strength 3/4/6/5/3, Dexterity 3/3/4/5/5, Stamina 2/3/4/4/3
Social: Presence 2, Manipulation 1/0/-/0/0, Composure 3
Skills
Mental: Computer 1, Investigation 1, Medicine 1, Science 1
Physical: Athletics (running) 2, Brawl (dirty fighting) 3, Drive 2, Larceny 1, Stealth 2, Survival 1
Social: Animal Ken 2, Intimidate 1, Persuasion 2, Streetwise (navigation) 1, Subterfuge
Other Traits
Merits: Contacts (who?), Dedicated Locus 1, Fame (former prize-fighter) 1, Resource 2, Safe Space (the gym) 2, Tactical Shifting 2, Totem 1
Renown: Purity 1, Glory 2
Gifts: Dominance (Glorious Lunacy), Full Moon (Killer Instinct), Hunting (Cow the Prey), Strength (Predator's Unmatched Pursuit, Primal Strength)
Rites: Rite of the Sacred Hunt
Advantages
Primal Urge: 1 Essence: 10 (1/turn)
Health 7/9/11/10/7 Willpower: 5 Harmony: 1
Combat
Size: 5/6/7/6/4 Speed: 11/12/15/18/17 Initiative: 6
Defence: 5/5/5/5/5 Armour: 0

XP: 1 (0 spent)

Combat

  • Hishu: unarmed 6 dice +0B
  • Dalu: unarmed 7 dice +0B, or claws 7 dice +0L
  • Gauru: bite or claws 9 dice +2L and can grapple
  • Urshul: bite 8 dice +2L and can grapple, or claws 8 dice +1L
  • Urhan: bite 6 dice +1L and can grapple

Merits

Tactical Shifting (Fighting Style)

  • Spring Loading: When Franco shifts down at the start of a round, he gains +2 Initiative and +5 Speed for the turn.
  • Broaden: When Franco shifts up as a reflexive action, anyone withing close combar range who does not Dodge takes bashing damage equal to the difference in Size between the forms and must make a Dexterity+Athletics roll or suffer Knocked Down.

Gifts

  • Cow the Prey (reflexive, 1 essence): When activating hunter's aspect, the associated Condition becomes Persistent on the prey.
  • Glorious Lunacy (reflexive, 1 essence, 1 scene): When entering a form that inflicts Lunacy, activate to infliuct Awestruck on all prey rathern an another Lunacy condition.
  • Killer Instinct (reflexive, 1 essence, 1 scene): Gain 8-again on all Brawl and Weaponry rolls.
  • Predator's Unmatched Pursuit (instant, 1 essence, scene): Multiply jump distances by 1+Glory (3) and add Glory to speed in Urhan and Urshul forms. Can reflexively spend 1 Essence to double speed in any form for one turn. Use without cost when falling in Basu-Im.
  • Primal Strength (reflexive, 1 essence, 1 scene): Add Purity to strength. Use without cost when falling in Basu-Im.