Winters/Character Sheet: Difference between revisions

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(updated after 11/5/22 session)
Line 9: Line 9:
| vicename          =  
| vicename          =  
| vicequivalent      = Cold
| vicequivalent      = Cold
| aspirations        = Help someone out of the system. Show emotions. Focus on work.
| aspirations        = Help someone out of the system. Focus on work.
| conditions        = Spooked
| conditions        = Spooked, Shaken
| int                = 3
| int                = 3
| wits              = 2
| wits              = 2
Line 21: Line 21:
| comp              = 4
| comp              = 4
| mentalskills      = Academics 1, Computers 1, Investigation 2, Medicine (''EMT'') 3, Occult 2, Science 2
| mentalskills      = Academics 1, Computers 1, Investigation 2, Medicine (''EMT'') 3, Occult 2, Science 2
| physicalskills    = Athletics 2, Drive 2, Stealth (''quiet steps'') 3
| physicalskills    = Athletics 1, Brawl 1, Drive 2, Stealth (''quiet steps'') 3
| socialskills      = Empathy 2, Subterfuge (''hiding emotions'') 2
| socialskills      = Empathy 2, Subterfuge (''hiding emotions'') 2
| merits            = Contacts (''emergency services, medical''), Eidetic Memory, Indomitable, Patient, Professional Training (''Doctor; Empathy, Medicine'') 2
| merits            = Contacts (''emergency services, medical''), Eidetic Memory, Indomitable, Patient, Professional Training (''Doctor; Empathy, Medicine'') 2
Line 37: Line 37:
| fuelstat          =  
| fuelstat          =  
| moralitystatname  = Integrity
| moralitystatname  = Integrity
| moralitystat      = 7
| moralitystat      = 6
| health            = 8
| health            = 8
| willpower          = 7
| willpower          = 7
Line 48: Line 48:
'''XP:''' 0 spent; 1 unspent (plus 3 unspent merit dots), plus 2 beats
'''XP:''' 0 spent; 1 unspent (plus 3 unspent merit dots), plus 2 beats


'''Tension:''' 1
'''Tension:''' 2
===Breaking Points===
===Breaking Points===
* Face a difficult decision
* Face a difficult decision

Revision as of 19:28, 12 May 2022

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Virtue Faith Vice Cold
Aspirations: Help someone out of the system. Focus on work.
Conditions: Spooked, Shaken
Attributes
Mental: Intelligence 3, Wits 2, Resolve 3
Physical: Strength 1, Dexterity 2, Stamina 3
Social: Presence 2, Manipulation 1, Composure 4
Skills
Mental: Academics 1, Computers 1, Investigation 2, Medicine (EMT) 3, Occult 2, Science 2
Physical: Athletics 1, Brawl 1, Drive 2, Stealth (quiet steps) 3
Social: Empathy 2, Subterfuge (hiding emotions) 2
Other Traits
Merits: Contacts (emergency services, medical), Eidetic Memory, Indomitable, Patient, Professional Training (Doctor; Empathy, Medicine) 2
Advantages
Health 8 Willpower: 7 Integrity: 6
Combat
Size: 5 Speed: 8 Initiative: +6
Defence: 4 Armour: 0

XP: 0 spent; 1 unspent (plus 3 unspent merit dots), plus 2 beats

Tension: 2

Breaking Points

  • Face a difficult decision
  • Stop caring about people
  • Arrogance leading to error
  • Family abuse
  • Expressing strong emotion

Merits

  • Eidetic Memory: Does not have to make rolls to remember past experiences. Gains +2 bonus on making Intelligence + Composure (or relevant Skill) rolls to recall minute facts from swaths of information.
  • Indomitable: Gains +2 bonus to rolls to contest supernatural mental influence. If the ability is resisted, instead the effect is penalised by 2.
  • Patient: When taking an extended action, may make two additional rolls above the normal Attribute + Skill limit.
  • Professional Training (Doctor; Asset Skills: Empathy, Medicine)
    • Networking: Gain 2 dots of contacts in fields relating to chosen field.
    • Continuing Education: Gain 9-Again on rolls using Asset Skills