Jayden Clearwater/Character Sheet: Difference between revisions

From Blackmouth Chronicles
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<sup>''[[Jayden Clearwater|<- return to main page]]''</sup>
__NOTOC__
__NOTOC__
{{Charsheet
{{Charsheet
Line 13: Line 14:
| specialtop2name    =  Kuruth Trigger
| specialtop2name    =  Kuruth Trigger
| specialtop2        =  Witness a supernatural creature doing something inhuman (common).
| specialtop2        =  Witness a supernatural creature doing something inhuman (common).
| aspirations        =
| aspirations        = Just have a good night's sleep. Make amends.
| conditions        =
| conditions        =
| int                = 2
| int                = 2
Line 23: Line 24:
| pre                = 3
| pre                = 3
| man                = 2/1/-/1/1
| man                = 2/1/-/1/1
| com                = 1
| comp              = 1
| mentalskills      = Academics 2, Computer 3, Investigation 2, Medicine 2, Occult 3
| mentalskills      = Academics 2, Computer (''Film-making'') 3, Investigation 2, Medicine 2, Occult 3
| physicalskills    = Athletics 2, Brawl 2, Stealth 1, Survival 2
| physicalskills    = Athletics (''cardio'') 2, Brawl 2, Stealth 1, Survival 2
| socialskills      = Empathy 1, Intimidation 1, Persuasion 1, Subterfuge 1
| socialskills      = Empathy 1, Intimidation 1, Persuasion (''Fast talking'') 1, Subterfuge 1
| merits            = Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (''the forgotten room'') 1, Spiritual Blockage, Totel 2
| merits            = Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (''the forgotten room'') 1, Spiritual Blockage, Totel 2
| powers1name        = Renown
| powers1name        = Renown
| powers1            = Honor 1, Wisdom 2
| powers1            = Glory 1, Honor 1, Wisdom 2
| powers2name        = Gifts
| powers2name        = Gifts
| powers2            = Crescent Moon (''Shadow Gaze, Spirit Whispers''), Death (''Eyes of the Dead''), Insight (''One Step Ahead'')
| powers2            = Crescent Moon (''Shadow Gaze, Spirit Whispers''), Death (''Barghest, Eyes of the Dead''), Insight (''One Step Ahead'')
| powers3name        = Rites
| powers3name        = Rites
| powers3            = Bottle Spirit
| powers3            = Bottle Spirit
Line 48: Line 49:
| armour            = 0
| armour            = 0
}}
}}
'''XP:''' 1 (0 spent)
==== Combat ====
==== Combat ====
* '''Hishu:''' unarmed 4 dice +0B
* '''Hishu:''' unarmed 4 dice +0B
Line 59: Line 62:
Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.
Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.
=== Gifts ===
=== Gifts ===
* '''Barghest''' (''Permanent''): Can percieve ghosts and other death-infused beings in Twilight. Add Glory to Perception and Empathy rolls against undead of all kind.
**''<u>Gauru, Urshul and Urhan</u>:'' Reflexively spend 1 Essence to be able to attack death-aligned Twilight beings in these forms for a scene. Reflexively spend 1 Essence when damaging a corporeal undead in these forms to drain it of 1 WP (inflicting 2 Lethal damage if no WP remaining).
* '''Eyes of the Dead''' (''Instant, 1 Essence''): Roll ''Wits+Occult+Wisdom''. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
* '''Eyes of the Dead''' (''Instant, 1 Essence''): Roll ''Wits+Occult+Wisdom''. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
* '''One Step Ahead''' (''Instant, 1 Essence''): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
* '''One Step Ahead''' (''Instant, 1 Essence''): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
* '''Shadow Gaze''' (''Reflexive, 1 Essence, Scene''): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
* '''Shadow Gaze''' (''Reflexive, 1 Essence, Scene''): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
* '''Spirit Whispers''' (''Instant, 1 Essence''): Roll ''Presence+Persuasion+Wisdom'' to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.
* '''Spirit Whispers''' (''Instant, 1 Essence''): Roll ''Presence+Persuasion+Wisdom'' to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.
{{Uncertain Canonicity}}
[[Category:Shadows and Loss|Clearwater]]

Latest revision as of 14:26, 3 July 2023

<- return to main page


Auspice: Ithaeur Tribe: Bone Shadow
Blood Fox Bone Lone Wolf
Touchstones: The Sponsor/The Lune
Kuruth Trigger: Witness a supernatural creature doing something inhuman (common).
Aspirations: Just have a good night's sleep. Make amends.
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 3
Physical: Strength 2/3/5/4/2, Dexterity 2/2/3/4/4, Stamina 3/4/5/5/4
Social: Presence 3, Manipulation 2/1/-/1/1, Composure 1
Skills
Mental: Academics 2, Computer (Film-making) 3, Investigation 2, Medicine 2, Occult 3
Physical: Athletics (cardio) 2, Brawl 2, Stealth 1, Survival 2
Social: Empathy 1, Intimidation 1, Persuasion (Fast talking) 1, Subterfuge 1
Other Traits
Merits: Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (the forgotten room) 1, Spiritual Blockage, Totel 2
Renown: Glory 1, Honor 1, Wisdom 2
Gifts: Crescent Moon (Shadow Gaze, Spirit Whispers), Death (Barghest, Eyes of the Dead), Insight (One Step Ahead)
Rites: Bottle Spirit
Advantages
Primal Urge: 1 Essence: 10 (1/turn)
Health 8/10/12/11/8 Willpower: 4 Harmony: 5
Combat
Size: 5 Speed: 9/10/13/16/14 Initiative: 3/4/4/5/5
Defence: 4/4/5/5/5 Armour: 0

XP: 1 (0 spent)

Combat

  • Hishu: unarmed 4 dice +0B
  • Dalu: unarmed 5 dice +0B, or claws 5 dice +0L
  • Gauru: bite or claws 7 dice +2L and can grapple
  • Urshul: bite 6 dice +2L and can grapple, or claws 8 dice +1L
  • Urhan: bite 4 dice +1L and can grapple

Merits

Spiritual Blockage (Fighting Style)

Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.

Gifts

  • Barghest (Permanent): Can percieve ghosts and other death-infused beings in Twilight. Add Glory to Perception and Empathy rolls against undead of all kind.
    • Gauru, Urshul and Urhan: Reflexively spend 1 Essence to be able to attack death-aligned Twilight beings in these forms for a scene. Reflexively spend 1 Essence when damaging a corporeal undead in these forms to drain it of 1 WP (inflicting 2 Lethal damage if no WP remaining).
  • Eyes of the Dead (Instant, 1 Essence): Roll Wits+Occult+Wisdom. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
  • One Step Ahead (Instant, 1 Essence): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
  • Shadow Gaze (Reflexive, 1 Essence, Scene): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
  • Spirit Whispers (Instant, 1 Essence): Roll Presence+Persuasion+Wisdom to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.

QuestionTriangle.png The contents of this page are from an unsuccessful chronicle, early draft of the setting, or other source outside the canon story of Blackmouth.
It is subject to change and should not be considered considered part of the greater canon of chronicles and stories set in Blackmouth unless referenced in another work.