Carter Johnson/character sheet: Difference between revisions

From Blackmouth Chronicles
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 47: Line 47:
'''Parkour (Style)'''
'''Parkour (Style)'''
* ''Flow'': When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour rating.
* ''Flow'': When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour rating.
[[Category:Character Sheets|Johnson]]

Latest revision as of 14:31, 5 April 2022

Virtue Hope Vice Wrath
Wolfblood Tell: Anger Issues
Kuruth Trigger: The taste of human blood
Aspirations: Become a boxer, Make enough money to support Ma
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 3
Physical: Strength 2/3, Dexterity 2/2, Stamina 3/4
Social: Presence 2, Manipulation 1/0, Composure 3
Skills
Mental: Academics 1, Computer 1
Physical: Athletics (running) 2, Brawl (boxing) 2, Drive 1, Firearms 1, Larceny 2, Survival 1
Social: Intimidate 1, Streetwise (gangs) 3
Other Traits
Merits: Contacts (street), Fleet of Foot, Parkour 1, Striking Looks (threatening), Totem 1
Advantages
Health 8/10 Willpower: 6 Integrity: 7
Combat
Size: 5/6 Speed: 9/10 Initiative: 5
Defence: 4 Armour: 0


Experience: 0

Exp Spent/Bonus: 0

Combat

  • unarmed 5 dice +0B
  • (In Kuruth) unarmed 6 dice +0B, or claws 5 dice +0L

Merits

Parkour (Style)

  • Flow: When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour rating.