Jerome Gévoudan/Character Questions: Difference between revisions
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{{20Questions | {{20Questions | ||
| concept1 = | | concept1 = Seriously frustrated. | ||
| concept2 = | | concept2 = Cringiness. | ||
| concept3 = | | concept3 = Respect. | ||
| concept4 = | | concept4 = Companionship. | ||
| concept5 = | | concept5 = Get good at doing cool things. | ||
| bg1 = | | bg1 = Poor but loving home in east Merritt, worked hard though public education. | ||
| bg2 = | | bg2 = When he finished school and had to face the world. | ||
| bg3 = | | bg3 = Might is not right, there's more than one way to skin a cat (learned conditioning), don't bite off more than you can chew (from upbringing), ''"Oh yeah? Well fuck you!"'' (if all else fails) | ||
| bg4 = | | bg4 = Baggy clothes, hoodie, too long since his last haircut. | ||
| bg5 = | | bg5 = Access to a tech repair shop as a part-time employee, few friends but supported by and supports family. | ||
| details1 = | | details1 = Enjoys superhero anime, physics facts and red meat. | ||
| details2 = | | details2 = Rich people are all assholes. Mesomorphs are overprivileged. Girls are either scary or enchanting. | ||
| details3 = | | details3 = Likes the club and the job, but there's no place like home. | ||
| details4 = | | details4 = His parents - poor but proud; The owner of the tech repair shop; Mr King CHakrii. | ||
| details5 = | | details5 = Surprisingly good in a fight for a nerd. Uses considerably cruder language when under pressure. Unexpectedly assertive when discussing a proficient subject. | ||
| miscellanea1 = | | miscellanea1 = Keys, worn wallet, old phone he scavenged and repaired, precision tool kit, interesting scrap electronics, gum shield, well-used boxing wraps. | ||
| miscellanea2 = | | miscellanea2 = Walking. | ||
| miscellanea3 = | | miscellanea3 = With his family on the east side of Merritt, near Montgomery Projects. | ||
| miscellanea4 = | | miscellanea4 = Cycles through community college, work, and training at the club. | ||
| miscellanea5 = | | miscellanea5 = Submissive (but internally defiant), nervous (but wishes he wasn't), cringeworthy. | ||
| miscellanea6 = | | miscellanea6 = Dorky, non-entity, easy target. | ||
| player1 = | | player1 = Underdog, coming into his own story. | ||
| player2 = | | player2 = Artificer tank. | ||
| player3 = | | player3 = I would love to be your friend. | ||
| player4 = | | player4 = Flexible. | ||
| player5 = | | player5 = Noble sacrifice, or old and happy. | ||
| player6 = | | player6 = You can do it! | ||
}} | }} |
Latest revision as of 15:08, 5 April 2022
Answers to 20(ish) Questions for Character Design
Concept
- What emotion best describes your character? Seriously frustrated.
- What emotion does your character evoke in others? Cringiness.
- What does your character need most? Respect.
- What is your character’s goal in life? Companionship.
- How does your character believe this goal can be accomplished? Get good at doing cool things.
Background
- Where did your character come from? Poor but loving home in east Merritt, worked hard though public education.
- When did you grow up? When he finished school and had to face the world.
- What values does your character hold? Might is not right, there's more than one way to skin a cat (learned conditioning), don't bite off more than you can chew (from upbringing), "Oh yeah? Well fuck you!" (if all else fails)
- How does your character dress? Baggy clothes, hoodie, too long since his last haircut.
- What are your character’s means? Access to a tech repair shop as a part-time employee, few friends but supported by and supports family.
Details
- What are your character’s personal tastes? Enjoys superhero anime, physics facts and red meat.
- What are your character’s opinions? Rich people are all assholes. Mesomorphs are overprivileged. Girls are either scary or enchanting.
- What is your character’s comfort zone? Likes the club and the job, but there's no place like home.
- Who has had the biggest impact on your character’s life? His parents - poor but proud; The owner of the tech repair shop; Mr King CHakrii.
- What are some of your character’s unexpected quirks? Surprisingly good in a fight for a nerd. Uses considerably cruder language when under pressure. Unexpectedly assertive when discussing a proficient subject.
Miscellanea
- What is in your character’s pockets? Keys, worn wallet, old phone he scavenged and repaired, precision tool kit, interesting scrap electronics, gum shield, well-used boxing wraps.
- How does your character get around? Walking.
- Where does your character live? With his family on the east side of Merritt, near Montgomery Projects.
- What is the routine of a normal day for your character? Cycles through community college, work, and training at the club.
- What three words best describe your character's personality? Submissive (but internally defiant), nervous (but wishes he wasn't), cringeworthy.
- What three words would others probably use to describe your character? Dorky, non-entity, easy target.
Player
- What kind of story does your character belong in? Underdog, coming into his own story.
- What role does your character fill? Artificer tank.
- What should the other players know about your character? I would love to be your friend.
- What is your play style? Flexible.
- How do you want your character to die? Noble sacrifice, or old and happy.
- If you could, what advice would you (the player) give your character? You can do it!