Winters/Character Sheet: Difference between revisions

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===Merits===
===Merits===
<div class="toccolours mw-collapsible mw-collapsed"> '''Professional Training (''Doctor'')'''
* '''Eidetic Memory:''' Does not have to make rolls to remember past experiences. Gains +2 bonus on making '''Intelligence + Composure''' (or relevant Skill) rolls to recall minute facts from swaths of information.
<div class="mw-collapsible-content">
* '''Indomitable:''' Gains +2 bonus to rolls to contest supernatural mental influence. If the ability is resisted, instead the effect is penalised by 2.
'''Asset Skills:''' Empathy, Medicine
* '''Patient:''' When taking an extended action, may make two additional rolls above the normal Attribute + Skill limit.
* ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.
* '''Professional Training (''Doctor''; Asset Skills: Empathy, Medicine)'''
* ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills
** ''Networking:'' Gain 2 dots of contacts in fields relating to chosen field.
</div></div>
** ''Continuing Education:'' Gain 9-Again on rolls using Asset Skills

Revision as of 21:59, 24 December 2021

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Virtue Professional Vice Cold
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 3, Wits 2, Resolve 3
Physical: Strength 1, Dexterity 2, Stamina 3
Social: Presence 2, Manipulation 1, Composure 4
Skills
Mental: Academics 1, Computers 1, Investigation 2, Medicine (EMT) 3, Occult 2, Science 2
Physical: Athletics 1, Drive 2, Firearms 2, Stealth (quiet steps) 2
Social: Empathy 2, Subterfuge (hiding emotions) 2
Other Traits
Merits: Contacts (,), Eidetic Memory, Indomitable, Patient, Professional Training (Doctor; Empathy, Medicine) 2
Advantages
Health 8 Willpower: 7 Integrity: 7
Combat
Size: 5 Speed: 8 Initiative: +6
Defence: 3 Armour: 0

Merits

  • Eidetic Memory: Does not have to make rolls to remember past experiences. Gains +2 bonus on making Intelligence + Composure (or relevant Skill) rolls to recall minute facts from swaths of information.
  • Indomitable: Gains +2 bonus to rolls to contest supernatural mental influence. If the ability is resisted, instead the effect is penalised by 2.
  • Patient: When taking an extended action, may make two additional rolls above the normal Attribute + Skill limit.
  • Professional Training (Doctor; Asset Skills: Empathy, Medicine)
    • Networking: Gain 2 dots of contacts in fields relating to chosen field.
    • Continuing Education: Gain 9-Again on rolls using Asset Skills