Atlas/Character Sheet: Difference between revisions

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| physicalskills    = Athletics (''Climbing'') 3, Brawl 1, Drive 2, Larceny 2, Survival 3
| physicalskills    = Athletics (''Climbing'') 3, Brawl 1, Drive 2, Larceny 2, Survival 3
| socialskills      = Empathy 1, Streetwise (''Navigation'') 2, Subterfuge 1
| socialskills      = Empathy 1, Streetwise (''Navigation'') 2, Subterfuge 1
| merits            = Fast Reflexes 2, Hobbyist Clique (Vault Rangers), Parkour 3
| merits            = Contacts (''street, criminal''), Fast Reflexes 2, Parkour 3
| powers1name        =  
| powers1name        =  
| powers1            =  
| powers1            =  
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===Merits===
===Merits===
* '''Fast Reflexes:''' Add Fast Reflexes to Initiative.
* '''Fast Reflexes:''' Add Fast Reflexes to Initiative.
* '''Hobbyist Clique''' ''(Vault Rangers):'' Gain 9-Again on Athletics rolls and +2 dice on extended Athletics rolls while having the support of the Vault Rangers.
* '''Parkour'''
* '''Parkour'''
** ''Flow:'' When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour.
** ''Flow:'' When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour.
** ''Cat Leap:'' Gain one automatic success on ''Dexterity+Athletics'' rolls to mitigate fall damage, and add Parkour to the threshold of damage that can be mitigated through this roll.
** ''Cat Leap:'' Gain one automatic success on ''Dexterity+Athletics'' rolls to mitigate fall damage, and add Parkour to the threshold of damage that can be mitigated through this roll.
** ''Wall Run:'' Can scale 10ft + (Athletics * 5ft) as an Instant action without needing to roll Athletics.
** ''Wall Run:'' Can scale 10ft + (Athletics * 5ft) as an Instant action without needing to roll Athletics.

Revision as of 14:47, 5 April 2022

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Virtue Idealistic Vice Argumentative
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 1, Wits 4, Resolve 3
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 1, Composure 3
Skills
Mental: Computers 2, Investigation 3, Occult (Cryptids) 2
Physical: Athletics (Climbing) 3, Brawl 1, Drive 2, Larceny 2, Survival 3
Social: Empathy 1, Streetwise (Navigation) 2, Subterfuge 1
Other Traits
Merits: Contacts (street, criminal), Fast Reflexes 2, Parkour 3
Advantages
Health 7 Willpower: 6 Integrity: 7
Combat
Size: 5 Speed: 10 Initiative: +8
Defence: 6 Armour: 0

Merits

  • Fast Reflexes: Add Fast Reflexes to Initiative.
  • Parkour
    • Flow: When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour.
    • Cat Leap: Gain one automatic success on Dexterity+Athletics rolls to mitigate fall damage, and add Parkour to the threshold of damage that can be mitigated through this roll.
    • Wall Run: Can scale 10ft + (Athletics * 5ft) as an Instant action without needing to roll Athletics.