Jerome Gévoudan/Character Sheet: Difference between revisions

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(updated after 11/5/22 session)
m (updated aspirations)
Line 9: Line 9:
| vicename          =  
| vicename          =  
| vicequivalent      = Wrathful
| vicequivalent      = Wrathful
| aspirations        = Make a friend. Research what happened to Jacob. Find out why Sandoval was at Chakrii's
| aspirations        = Make a friend. Find out what the symbols mean. Find out why Sandoval was at Chakrii's
| conditions        = Shaken, Spooked
| conditions        = Shaken, Spooked
| int                = 2
| int                = 2

Revision as of 19:21, 12 May 2022

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Virtue Driven Vice Wrathful
Aspirations: Make a friend. Find out what the symbols mean. Find out why Sandoval was at Chakrii's
Conditions: Shaken, Spooked
Attributes
Mental: Intelligence 2, Wits 2, Resolve 3
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Presence 1, Manipulation 3, Composure 2
Skills
Mental: Academics 1, Computers (hacking) 2, Craft (electronics) 2, Investigation 1, Science 1
Physical: Athletics 2, Brawl (muay thai) 3, Larceny 1, Stealth 2, Survival 1, Weaponry 2
Social: Empathy 1, Intimidate 1, Streetwise 2
Other Traits
Merits: Body as Weapon, Fighting Finesse (Brawl: Muay Thai), Martial Arts 3
Advantages
Health 8 Willpower: 5 Integrity: 5
Combat
Size: 5 Speed: 10 Initiative: +5
Defence: 4 Armour: 0

XP: 6 spent; 0 unspent (plus 3 unspent Merit dots) +2 beats

Tension: 4

Breaking Points

  • Theft
  • Exerting himself on others to their detriment
  • Sadistic torture or rape
  • Humiliation
  • Being Helpless

Merits

  • Body As Weapon: Deal +1 Bashing damage on a successful hit.
  • Fighting Finesse: Use Dexterity rather than Strength when attacking using Brawl (Muay Thai).
  • Martial Arts (Fighting Style)
    • Leg Kick: Take a -1 to Defence for a turn to inflict the Leg Wrack Tilt if he deals at least one damage with a Brawl attack.
    • Cutting Elbow: Reduce penalty on unarmed attacks to inflict the Blinded condition to -2.
    • Trapping: On a successful Brawl attack, can choose to set aside up to Brawl successes and add them to a Brawl attack next turn. This advantage is lost if the opponent leaves hand-to-hand range and he doesn't follow.