Jayden Clearwater/Character Sheet: Difference between revisions

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| merits            = Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (''the forgotten room'') 1, Spiritual Blockage, Totel 2
| merits            = Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (''the forgotten room'') 1, Spiritual Blockage, Totel 2
| powers1name        = Renown
| powers1name        = Renown
| powers1            = Honor 1, Wisdom 2
| powers1            = Glory 1, Honor 1, Wisdom 2
| powers2name        = Gifts
| powers2name        = Gifts
| powers2            = Crescent Moon (''Shadow Gaze, Spirit Whispers''), Death (''Eyes of the Dead''), Insight (''One Step Ahead'')
| powers2            = Crescent Moon (''Shadow Gaze, Spirit Whispers''), Death (''Barghest, Eyes of the Dead''), Insight (''One Step Ahead'')
| powers3name        = Rites
| powers3name        = Rites
| powers3            = Bottle Spirit
| powers3            = Bottle Spirit
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| armour            = 0
| armour            = 0
}}
}}
'''XP:''' 1 (0 spent)
==== Combat ====
==== Combat ====
* '''Hishu:''' unarmed 4 dice +0B
* '''Hishu:''' unarmed 4 dice +0B
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Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.
Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.
=== Gifts ===
=== Gifts ===
* '''Barghest''' (''Permanent''): Can percieve ghosts and other death-infused beings in Twilight. Add Glory to Perception and Empathy rolls against undead of all kind.
**''<u>Gauru, Urshul and Urhan</u>:'' Reflexively spend 1 Essence to be able to attack death-aligned Twilight beings in these forms for a scene. Reflexively spend 1 Essence when damaging a corporeal undead in these forms to drain it of 1 WP (inflicting 2 Lethal damage if no WP remaining).
* '''Eyes of the Dead''' (''Instant, 1 Essence''): Roll ''Wits+Occult+Wisdom''. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
* '''Eyes of the Dead''' (''Instant, 1 Essence''): Roll ''Wits+Occult+Wisdom''. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
* '''One Step Ahead''' (''Instant, 1 Essence''): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
* '''One Step Ahead''' (''Instant, 1 Essence''): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
* '''Shadow Gaze''' (''Reflexive, 1 Essence, Scene''): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
* '''Shadow Gaze''' (''Reflexive, 1 Essence, Scene''): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
* '''Spirit Whispers''' (''Instant, 1 Essence''): Roll ''Presence+Persuasion+Wisdom'' to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.
* '''Spirit Whispers''' (''Instant, 1 Essence''): Roll ''Presence+Persuasion+Wisdom'' to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.
[[Category:Under A Killing Moon|Clearwater]][[Category:Character Sheets|Clearwater]]

Revision as of 15:21, 7 April 2020

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Auspice: Ithaeur Tribe: Bone Shadow
Blood Fox Bone Lone Wolf
Touchstones: The Sponsor/The Lune
Kuruth Trigger: Witness a supernatural creature doing something inhuman (common).
Aspirations: Just have a good night's sleep. Make amends.
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 3
Physical: Strength 2/3/5/4/2, Dexterity 2/2/3/4/4, Stamina 3/4/5/5/4
Social: Presence 3, Manipulation 2/1/-/1/1, Composure 1
Skills
Mental: Academics 2, Computer (Film-making) 3, Investigation 2, Medicine 2, Occult 3
Physical: Athletics (cardio) 2, Brawl 2, Stealth 1, Survival 2
Social: Empathy 1, Intimidation 1, Persuasion (Fast talking) 1, Subterfuge 1
Other Traits
Merits: Dediated Locus 2, Residential Area 2, Resources 1, Safe Space (the forgotten room) 1, Spiritual Blockage, Totel 2
Renown: Glory 1, Honor 1, Wisdom 2
Gifts: Crescent Moon (Shadow Gaze, Spirit Whispers), Death (Barghest, Eyes of the Dead), Insight (One Step Ahead)
Rites: Bottle Spirit
Advantages
Primal Urge: 1 Essence: 10 (1/turn)
Health 8/10/12/11/8 Willpower: 4 Harmony: 5
Combat
Size: 5 Speed: 9/10/13/16/14 Initiative: 3/4/4/5/5
Defence: 4/4/5/5/5 Armour: 0

XP: 1 (0 spent)

Combat

  • Hishu: unarmed 4 dice +0B
  • Dalu: unarmed 5 dice +0B, or claws 5 dice +0L
  • Gauru: bite or claws 7 dice +2L and can grapple
  • Urshul: bite 6 dice +2L and can grapple, or claws 8 dice +1L
  • Urhan: bite 4 dice +1L and can grapple

Merits

Spiritual Blockage (Fighting Style)

Take a -2 penalty on a Brawl or Weaponry attack against a creature that uses Essence. If it deals damage, the prey also loses 1 Essence, or 2 on an exceptional success. This counts as spent, limiting the amount the prey can spend in a turn.

Gifts

  • Barghest (Permanent): Can percieve ghosts and other death-infused beings in Twilight. Add Glory to Perception and Empathy rolls against undead of all kind.
    • Gauru, Urshul and Urhan: Reflexively spend 1 Essence to be able to attack death-aligned Twilight beings in these forms for a scene. Reflexively spend 1 Essence when damaging a corporeal undead in these forms to drain it of 1 WP (inflicting 2 Lethal damage if no WP remaining).
  • Eyes of the Dead (Instant, 1 Essence): Roll Wits+Occult+Wisdom. On success, see the last thing a corpse saw before it died. On exceptional success, see Wisdom minutes before death.
  • One Step Ahead (Instant, 1 Essence): Must see chosen prey, a building or location they are in or a map of their location. Gains insight on the prey’s next steps based on scale of observation, eg. which exit they’ll take from a room (sight), which exit they’ll come out of a building (building/location) or general direction of movement (map).
  • Shadow Gaze (Reflexive, 1 Essence, Scene): Add Wisdom to all Empathy rolls against spirits and the Ridden. May spend an Instant action to study a spirit to learn its ban and bane (roll Wits + Occult + Wisdom vs. Resistance. First use free, subsequent uses cose 1 Essence each).
  • Spirit Whispers (Instant, 1 Essence): Roll Presence+Persuasion+Wisdom to ask a question of an object or dormant spirit. On success, it gives a short, direct answer.