Diana Graves/Character Sheet

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Virtue: Competitive

Vice: Ambitious/Arrogant

Mental Attributes: Intelligence 3, Wits 2, Resolve 2

Physical Attributes: Strength 2, Dexterity 2, Stamina 2

Social Attributes: Presence 3, Manipulation 3, Composure 2

Mental Skills: Academics ('Great Men') 2, Crafts 1, Investigation 1, Occult 1, Politics 2

Physical Skills: Athletics 1, Drive 1, Larceny 1, Stealth 1

Social Skills: Empathy 2, Expression 1, Intimidation 1, Persuasion (sex appeal) 2, Socialise 2, Streetwise 1, Subterfuge (obscuring facts) 2

Merits: Ally (Carter) 1, Contacts (local government, ???) 2, Professional Training (corporate predator) 2, Fast Talking 3, Resources 1, Striking Looks 2, Vice-Ridden 2

Health: 7

Willpower: 4

Speed: 9

Defense: 3

Initiative: 4

Armour: 0

Experience: 6 (4 spent)


Professional Training

  • Asset Skills: Persuasion, Socialise
  • Contacts Local government, ????

Fast-Talking

  • Always be Closing: Other characters attempting to oppose or resist Diana's Social interactions are at -1 to Resolve or Composure (her choice).
  • Jargon: Diana may apply one relevant Specialty to any Social roll she makes, even if it is not tied to the Skill in use.
  • Devil's Advocate: Diana may reroll one failed Subterfuge roll per Scene.


Breaking Points

  • allowing herself to be vulnerable
  • victimising herself, especially through sex
  • abusing a child or allowing it to occur
  • unnecessary cruelty
  • the smell of rotting meat
  • losing her legacy and all she has worked for

Aspirations

  • destroy Willowgate Arcade
  • move everyone out of the Arcade
  • build an empire
  • (OOC) develop connections with others
  • remove that stench