Atlas/Character Sheet

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Virtue Justice Vice Argumentative
Aspirations: Confront her parents, what happened to Jacob?, get into a fight
Conditions: Guilty
Attributes
Mental: Intelligence 1, Wits 4, Resolve 3
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 1, Composure 3
Skills
Mental: Computers 2, Investigation 3, Occult (Cryptids) 2
Physical: Athletics (Climbing) 3, Brawl 1, Drive 2, Larceny 2, Survival 3
Social: Empathy 1, Streetwise (Navigation) 2, Subterfuge 1
Other Traits
Merits: Contacts (street, underworld), Fast Reflexes 2, Parkour 3
Advantages
Health 7 Willpower: 6 Integrity: 6
Combat
Size: 5 Speed: 10 Initiative: +8
Defence: 6 Armour: 0

XP: 0 spent; 1 unspent (plus 3 unspent Merit dots), plus 2 beats.

Tension: 1

Breaking Points

  • Not standing up for someone
  • Causing serious harm
  • Pulling someone into this life
  • Being betrayed
  • Giving in to my hungers

Merits

  • Fast Reflexes: Add Fast Reflexes to Initiative.
  • Parkour
    • Flow: When in a foot chase, subtract Parkour from successes needed to pursue or evade. Ignore environmental penalties to Athletics rolls equal to Parkour.
    • Cat Leap: Gain one automatic success on Dexterity+Athletics rolls to mitigate fall damage, and add Parkour to the threshold of damage that can be mitigated through this roll.
    • Wall Run: Can scale 10ft + (Athletics * 5ft) as an Instant action without needing to roll Athletics.