Vánagandr/Character Sheet

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Revision as of 21:44, 29 March 2026 by Eldervoid (talk | contribs) (Created page with "<sup>''<- return to main page''</sup> __NOTOC__ {{Charsheet | splat1name = Path | splat1 = Mastigos | splat2name = Order | splat2 = Adamantine Arrow | virtuename = <!-- If not Virtue, eg. Mask, Blood, Legend etc --> | virtequivalent = Fortitude | vicename = <!-- If not Virtue, eg. Dirge, Bone, Life etc --> | vicequivalent = Pride | specialtop1name = Obsessions | specialtop1...")
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Path: Mastigos Order: Adamantine Arrow
Virtue Fortitude Vice Pride
Obsessions: Understand the Wolf-In-Chains
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 3
Physical: Strength 3, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 1, Composure 3
Skills
Mental: Academics 1, Investigation 1, Medicine 1, Occult (dreams) 1, Politics
Physical: Athletics 3, Brawl (elegant brutality) 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1
Social: Intimidate (quiet threat) 2, Persuasion 1, Socialise (dangerous rooms) 2, Streetwise (Queer nightlife) 2
Other Traits
Merits: Advanced Killer Instinct 1, Contacts (street, LGBTQ+), Killer Instinct 3, High Speech, Professional Training (underworld fixer - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1
Arcana: Fate 1, Mind 3, Space 2
Attainments: Counterspell (Fate, Mind, Space), Mage Armour (Mind, Space), Mind's Eye, Sympathetic Range, Targeted Summoning
Advantages
Gnosis: 1 Mana: 10 (1/turn)
Health 7 Willpower: 6 Wisdom: 7
Combat
Size: 5 Speed: 11 Initiative: +6
Defence: 6 (9 or 8 with mage armour Armour: 1/2 (reinforced coat)

XP: 0

Rotes

  • Sharpen the Mind's Armoury (Mind Ruling; Athletics): Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.
    • +1 Reach: Can increase an additional Skill per additional Reach, spreading Potency between these skills.
    • +2 Reach, costs 1 mana: Can increase the subject's Skills aboive the normal maximum.
  • Command Obedience (Mind Ruling; Intimidate, Withstood by Resolve): Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.
    • +1 Reach: The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.
    • +2 Reach, costs 1 mana: As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.
  • No Door Holds (Space Ruling; Athletics): Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle.
    • +1 Reach: Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.
    • +2 Reach: Subjects pass through the obstacles even if unable to move, appearing on the other side.

Praxes

  • Scars in the Wallpaper (Mind Unveiling) Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in Beast the Primordial)

Merits

  • Advanced Killer Instinct: Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty.
  • Killer Instinct: When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.
  • Professional Training (Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise)
    • Networking: Gain 2 dots of contacts in fields relating to chosen field.
    • Continuing Education: Gain 9-Again on rolls using Asset Skills
    • Breadth of Knowledge: Gain a third asset skill and 2 specialties in Asset Skills.
  • Striking Looks: Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.