Vánagandr/Character Sheet

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Path: Mastigos Order: Adamantine Arrow
Virtue Fortitude Vice Pride
Obsessions: Understand the Wolf-In-Chains
Aspirations:
Conditions: -
Attributes
Mental: Intelligence 2, Wits 3, Resolve 3
Physical: Strength 3, Dexterity 3, Stamina 2
Social: Presence 2, Manipulation 1, Composure 3
Skills
Mental: Academics 1, Investigation 1, Medicine 1, Occult (dreams) 1, Politics
Physical: Athletics 3, Brawl (elegant brutality) 3, Drive 1, Firearms 2, Stealth 1, Weaponry 1
Social: Intimidate (quiet threat) 2, Persuasion 1, Socialise (dangerous rooms) 2, Streetwise (Queer nightlife) 2
Other Traits
Merits: Advanced Killer Instinct 1, Contacts (street, LGBTQ+), Killer Instinct 3, High Speech, Professional Training (underworld fixer - Brawl, Intimidate, Streetwise) 3, Safe Space 1, Status (Adamantine Arrow) 1, Striking Looks 1
Arcana: Fate 1, Mind 3, Space 2
Attainments: Counterspell (Fate, Mind, Space), Mage Armour (Mind, Space), Mind's Eye, Sympathetic Range, Targeted Summoning
Advantages
Gnosis: 1 Mana: 10 (1/turn)
Health 7 Willpower: 6 Wisdom: 7
Combat
Size: 5 Speed: 11 Initiative: +6
Defence: 6 (9 or 8 with mage armour) Armour: 1/2 (reinforced coat)

XP: 0

Attainments

  • Counterspell (Fate, Mind, Space): Can counter a spell that uses one of the selected arcana while it is being cast.
  • Mage Armour (Mind, Space) Spend 1 mana as a reflexive action to gain the benefits of a Mage Armour for a scene. Remains active even if she falls unconscious. Can only benefit from one armour at a time, but can change between arcana by spending 1 mana as a reflecive action.
    • Mind Armour: Add Mind to Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to give the attacker the Beaten Down tilt; a supernatural being can resist this tilt with a Clash of Wills. Provides no protection against threats with no cognition to affect.
    • Space Armour: Add Space to Defence, and can apply full Defence against firearms and similar attacks which normally ignore Defence. In addition, if she Dodges an attack, she can spend 1 Mana reflexively to redirect the attack to another applicable target; the attack hits with successes equal to Space. Provides no Defence against when struck from Surprise.
  • Mind's Eye: Detects Goetia and Mental Twilight phenomena with her Periphery, and can automatically see Goetia and projecting being in Twilight with Mage Sight (Goetia attempts to hide with supernatural means provoke a clash of wills). Can spend 1 mana to interact with Goetia for a scene, enabling her to speak with, touch or even strike them, though becomes vulnerable to such from them as well.
  • Sympathetic Range: Can use sympathy Yantra to cast magic at a target beyond seonsory range by spending 1 mana. The spell is Withstood by the fragility of the sympathetic connection.
  • Targeted Summoning (Mind): Can spend 1 mana when summoning a Supernal being to add greater specificity in the type of being sought.

Rotes

  • Sharpen the Mind's Armoury (Mind Ruling; Athletics): Increase one of the subjects Skills by Potency, as long as they already have at least 1 dot in the Skill.
    • +1 Reach: Can increase an additional Skill per additional Reach, spreading Potency between these skills.
    • +2 Reach, costs 1 mana: Can increase the subject's Skills aboive the normal maximum.
  • Command Obedience (Mind Ruling; Intimidate, Withstood by Resolve): Project simple telepathic commands to the subject that they are compelled to follow even if against his will. Commands must be simple one-word orders and cannot force the subject to act in a way that would put him in serious harm or commit suicidal acts.
    • +1 Reach: The subject can be forced to perform one task that can be as simple or as complex as the mage desires, giving detailed mental instructions for how to complete the task.
    • +2 Reach, costs 1 mana: As with +1 reach effect, but there is no limit on the command that can be given, including commands that place the subject in danger or harm themselves.
  • No Door Holds (Space Ruling; Athletics): Bypass an obstacle preventing movement, such as a locked door, bindings, a charm blocking a path. Cannot go through something that is not an obstacle to movement. Inanimte objects must be moved through the obstacle.
    • +1 Reach: Subject can fit through obstacles otherwise not able to pass through even if unobstructed; eg. driving a car into a house through a narrow doorway.
    • +2 Reach: Subjects pass through the obstacles even if unable to move, appearing on the other side.

Praxes

  • Scars in the Wallpaper (Mind Unveiling) Read the emotional residue of a location, identifying places tainted by terror, pain, and violation (Chambers in Beast the Primordial)

Merits

  • Advanced Killer Instinct: Can use Killer Instinct merit without studying a target. Can take a full round to study a target, then when making an attack against the target choose one effect per attack: Upgrade 1 level of Lethal damage to Aggravated; Destroy 1/1 nonsupernatural armour until replaced or healed; Ignore 2pts of target Defence and 1pt of called shot penalty.
  • Killer Instinct: When making an attack, can choose three of the following effects (the same effect can be chosen more than once): Ignore 1pt of the target's Defence. Ignore 1/1 of the target's Armour. Upgrade 1 level of Bashing damage to Lethal.
  • Professional Training (Underworld fixer; Asset Skills: Brawl, Intimidation, Streetwise)
    • Networking: Gain 2 dots of contacts in fields relating to chosen field.
    • Continuing Education: Gain 9-Again on rolls using Asset Skills
    • Breadth of Knowledge: Gain a third asset skill and 2 specialties in Asset Skills.
  • Striking Looks: Gain +1 bonus on any Social rolls which would be influenced by looks. Others get the same bonus to spot, notice or remember her.