Diana Graves/Character Sheet
Virtue: Competitive
Vice: Ambitious/Arrogant
Mental Attributes: Intelligence 3, Wits 2, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 2
Social Attributes: Presence 3, Manipulation 3, Composure 2
Mental Skills: Academics ('Great Men') 2, Crafts 1, Investigation 1, Occult 1, Politics 2
Physical Skills: Athletics 1, Drive 1, Larceny 1, Stealth 1
Social Skills: Empathy 2, Expression 1, Intimidation 1, Persuasion (sex appeal) 2, Socialise 2, Streetwise 1, Subterfuge (obscuring facts) 2
Merits: Ally (Carter) 1, Contacts (local government, ???) 2, Professional Training (corporate predator) 2, Fast Talking 3, Resources 1, Striking Looks 2, Vice-Ridden 2
Health: 7
Willpower: 4
Speed: 9
Defense: 3
Initiative: 4
Armour: 0
Experience: 6 (4 spent)
Professional Training
- Asset Skills: Persuasion, Socialise
- Contacts Local government, ????
Fast-Talking
- Always be Closing: Other characters attempting to oppose or resist Diana's Social interactions are at -1 to Resolve or Composure (her choice).
- Jargon: Diana may apply one relevant Specialty to any Social roll she makes, even if it is not tied to the Skill in use.
- Devil's Advocate: Diana may reroll one failed Subterfuge roll per Scene.
Breaking Points
- allowing herself to be vulnerable
- victimising herself, especially through sex
- abusing a child or allowing it to occur
- unnecessary cruelty
- the smell of rotting meat
- losing her legacy and all she has worked for
Aspirations
- destroy Willowgate Arcade
- move everyone out of the Arcade
- build an empire
- (OOC) develop connections with others
- remove that stench